cothrun + gamedev   111

Chris Martens
I investigate how to use mathematical tools, such as proof theory, to better understand and create interactive rule systems. I place an emphasis on games and computational creativity, but I am broadly interested in modeling computational and scientific sys
interactive  storytelling  gamedev 
december 2015 by cothrun
Modelling game economy with Neo4j | theburningmonk.com
One of the main chal­lenges that came up in our effort to auto­mate the eco­nomic bal­anc­ing was to under­stand the com­plex rela­tion­ships between items, quests, achieve­ments, as well as loca­tions and activ­i­ties that can be per­formed against/with s
graph  gamedev  design  economy 
june 2015 by cothrun
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