conner + psychology   110

Raising a Moral Child -
"Praising their character helped them internalize it as part of their identities. The children learned who they were from observing their own actions: I am a helpful person. This dovetails with new research led by the psychologist Christopher J. Bryan, who finds that for moral behaviors, nouns work better than verbs. To get 3- to 6-year-olds to help with a task, rather than inviting them “to help,” it was 22 to 29 percent more effective to encourage them to “be a helper.” Cheating was cut in half when instead of, “Please don’t cheat,” participants were told, “Please don’t be a cheater.” When our actions become a reflection of our character, we lean more heavily toward toward the moral and generous choices. Over time it can become part of us."
december 2014 by conner
The Future Of The Culture Wars Is Here, And It's Gamergate
"There is a reason why, in all the Gamergate rhetoric, you hear the echoes of every other social war staged in the last 30 years: overly politically correct, social-justice warriors, the media elite, gamers are not a monolith. There is also a reason why so much of the rhetoric amounts to a vigorous argument that Being a gamer doesn't mean you're sexist, racist, and stupid—a claim no one is making. Co-opting the language and posture of grievance is how members of a privileged class express their belief that the way they live shouldn't have to change, that their opponents are hypocrites and perhaps even the real oppressors. This is how you get St. Louisans sincerely explaining that Ferguson protestors are the real racists, and how you end up with an organized group of precisely the same video game enthusiasts to whom an entire industry is catering honestly believing that they're an oppressed minority. From this kind of ideological fortification, you can stage absolutely whatever campaigns you deem necessary."
culture  gaming  assholes  politics  psychology 
october 2014 by conner
Why do we keep repeating Milgram’s experiments – Malcolm Harris – Aeon
At the core of Milgram’s tests was the scientist’s desire to replicate as best he could the conditions of the gas chamber. He sought to induce the Holocaust in individual subjects so that he could measure evil at the atomic level. In an interview for 60 Minutes in 1979, Milgram told the host Morley Safer:
"I would say, on the basis of having observed a thousand people in the experiment and having my own intuition shaped and informed by these experiments, that if a system of death camps were set up in the United States of the sort we had seen in Nazi Germany, one would be able to find sufficient personnel for these camps in any medium-sized American town."
psychology  humans  ugh 
october 2014 by conner
UK study: Videogames not bad for kids? It's more complicated than that.
"A massive study of some 11,000 youngsters in Britain has found that playing video games, even as early as five years old, does not lead to later behavior problems."
gaming  psychology 
november 2013 by conner
Why everyone should wear a veil in court
"The model we work with is something like this: I am never quite what I seem; you are an open book. Pronin calls it “the illusion of asymmetric insight”."
psychology  neuroscience  law  policy  religion 
september 2013 by conner
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