chris.hamby + gps   10 provides a web application for the generation of forms and freely hosted project websites (using Google's AppEngine) for many kinds of mobile data collection projects.
Data can be collected using multiple mobile phones running either the Android Operating system or the iPhone (using the EpiCollect mobile app) and all data can be synchronised from the phones and viewed centrally (using Google Maps) via the Project website or directly on the phones.
mapping  iphone  research  gps  crowdsourcing  data  mobile  application 
september 2010 by Chris.Hamby
Sentient City Survival Kit
artifacts for survival in the near-future sentient city
design  architecture  urbanism  gps  digital  data  research  cities  urban  city  media  locative  sentient 
august 2010 by Chris.Hamby
BlockChalk: Forget About The Neighborhood — The Pop-Up City
BlockChalk is a new locative media tool made by former Delicious people Stephen Hood and Dave Baggeroer. BlockChalk is available for different smartphones and meant, according to its makers, to be “the voice of your neighborhood”. BlockChalk essentially enables us to correspond with strangers that are close-by. The GPS-based app enables users to leave notes, or ‘chalks’, about what’s going on at a certain location. Users can then reply to other users’ chalks.
application  iphone  gps  geography  locationbased 
march 2010 by Chris.Hamby
Noby Noby Boy [iPhone]
The long awaited Noby Noby Boy from Keita Takahashi is now available in the AppStore. We wrote about it few times in the past, most recently only few days ago with the release of wonderful videos but now we can finally immerse ourselves in the wonderful world Keita has created. What first started as a PS3 downloadable, described as a virtual playground than a game (fingergaming), Noby Noby Boy puts players in control of a stretchable, snake-like creature that can devour objects in the world around him. Keita first revealed his intentions to create an iPhone version of the at this year’s Game Developers Conference, since then we have been eagerly awaiting the iPhone release. I, unfortunately (still waiting for my PS3) never played the PS3 version but from what I have seen and read there was something that instantly drew me in. I don’t think these were the graphics or gameplay but rather the combination of both creating a world you are both unfamiliar and familiar with. A visual playground navigated by a creature as absurd as objects surrounding it. Is this absurdity that I enjoyed or was it the peculiar, unfamiliar and the exciting ‘never seen before’. I think it is my déformation professionnelle being an architect that always makes me question things but this may be why I enjoy things that sometimes are not clear nor easy to comprehend. At the same time some things do not need be understood to be enjoyed but rather it is our emotional response that may draw you in. If iPhone as an object of commodity fetishism, it is perfect for such absurdity. Whether this be only a self-expression, Noby Noby Boy takes over your device. If Apple would allow background processes, I could see Noby Noby Boy taking all the foreground. Your calendar would suddenly have a creature crawling all over it and while you scan for address book contacts there would be a fairy stealing all your numbers. Noby Noby Girl would grow so long, that you would have only a single chance to scroll to “z” and before you knew it the ‘A’ would spring back. You may ask why, and with that I say “why not”. The only limitations to Noby Noby Boy are iPhone hardware limitations or to be more correct is what Apple would approve. Noby Noby Boy makes use of GPS, Camera, Email, Music, Time, Photo Library, Safari Browser and so much more. I do not think there is an app in the appstore that makes use of iPhone services as much as Noby Noby Boy does. I could go on and explain what each one of them does but I prefer to leave that to you, to discover via each and every wonderful little pop up. If you already have the app, you know of all the things I mention here. If you ‘aven’t got it yet, well, time to stop reading this post, find the iTunes button below and buy now. This is the one for all. Noby Noby Boy, please save the world from this boredom!

p.s. It’s a GTD app too! =]

Platform: iPhone
Version: 1.0
Cost: $1.99
Developer: NAMCO BANDAI Games

Noby Noby Boy [iPhone] is a post from: CreativeApplications.Net | Follow us on Twitter - Flickr - Vimeo

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iPhone  AppStore  draw  gps  illustration  namco  photography  photos  ps3  from google
february 2010 by Chris.Hamby
:: Come Out & Play 2010 ::
Each year the Come Out & Play settles in a different neighborhood and explores the limits of play and games in that space. We've played among the galleries of Chelsea, played amidst the thriving nightlife of the Lower East Side and navigated the throngs of tourists in Times Square. This year the festival lands in Brooklyn to explore a new set of challenges. We will explore the potential for play in a converted 100-year old bathhouse. We will find ways to engage a residential neighborhood like Park Slope with games. We will discover the playful uses of a post-industrial swath of warehouses and canals like Gowanus. And we'll make games from the rich texture of a historic public cemetery like Green-Wood.
art  design  nyc  technology  urban  Entertainment  culture  newyork  gaming  social  street  interactive  community  collaboration  games  fun  performance  gps  game 
february 2010 by Chris.Hamby
The Walrus » Global Impositioning Systems
Is GPS technology actually harming our sense of direction?
article  gps  brain  mapping 
october 2009 by Chris.Hamby

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