cecimoss + gaming   28

Jon Rafman and Rosa Aiello: Remember Carthage :: New Museum
An essay film in the tradition of experimental documentarians like Chris Marker or Harun Farocki, Remember Carthage takes the viewer on an epic journey in search of an abandoned resort town deep in the Sahara desert. However, one travels not through archival or personal images but through footage sourced from PS3 video games and Second Life, depicting ancient civilizations that seem at once familiar and totally fantastical. Presented in conjunction with the exhibition “Museum as Hub: Walking Drifting Dragging,” which centers on artist expeditions, Remember Carthage is a first-person journey through a historical fantasia that highlights the fictionalizing and exoticization of culture within gaming and virtual worlds.

The voyage begins on the swaying deck of a ship in unnamed waters and proceeds through a myriad of different landscapes, from arid deserts to the gaudy interiors of what appear to be Persian palaces, to barrooms and bedrooms—each new scene unfolding in sync with the narrator’s melancholic remembrances. As in other works by Rafman, a feeling of alienation and loneliness structures the story, with the narrator searching for a connection and yet unable to grasp what is real or stable around him. In Remember Carthage, the filmmakers emphasize how digital media makes history seem both totally accessible through archival information and, at the same, completely foreign to us. Here, the narrator’s search for the abandoned town is rendered increasingly futile as he traverses a landscape where markers of time and place often appear to be unmoored, floating signs. And, as his journey continues, he becomes unable to distinguish authentic sites from simulated versions.
video  artwork  contemporaryart  gaming  secondlife  journey  newmedia 
january 2013 by cecimoss
JON RAFMAN interviewed by AIDS 3D « KALEIDOSCOPE blog!
Aids3d: As an artist you’ve got a lot of different things going on. Do you think it’s important as an artist to have a seemingly cohesive body of work, or at least some kind of delineation between different sub-practices. Could you outline some structure that organizes your practice as a whole?

Jon Rafman: What ties my practice together is not so much a particular style, form, or material but an underlying perception of contemporary experience and a desire to convey this understanding. One theme that I am continually interested in is the way technology seems to bring us closer to each other while simultaneously estranging us from ourselves. Another one is the quest to marry opposites or at least have conversations between them, the past and the present, the romantic and the ironic, even though these conversations often end in total clashes. All my work tends to combines irony, humor and melancholy.
interview  games  google  history  surveillance  artist  contemporaryart  technology  gaming 
november 2011 by cecimoss
Rhizome | Codes of Honor
When I found the legend of Eddie Lee, I found the center to my film. In order to portray the tension between regret for the time spent playing without a visible legacy and nostalgia for the thrill of the game, I integrate three perspectives: i) a narrator in a virtual world who reminisces about his days as a pro-gamer, ii) a Chinatown Fair regular who recounts his greatest memory, and iii) classic cut-scenes from the games themselves. In this way,  Codes of Honor moves through actual, virtual, and imaginary space and time.
videogame  gaming  narrative  gameart  film  virtual 
august 2011 by cecimoss
Harun Farocki / e-flux
While Farocki's trilogy Auge/Maschine, which he made between 2001 and 2003, explored the influence that military imaging technology has on our understanding of reality, in his latest project he turns his attention to the way computer game aesthetics interweave with the new computer programme "Virtual Iraq", which the US Department of Defense has funded for the purpose of soldier training and post-traumatic treatment.
virtual  game  gaming  video  videoart  exhibition 
october 2009 by cecimoss
LSD: The Dream Emulator - [autofish.net]
LSD: The Dream Emulator is a 1998 Sony Playstation game released only in Japan. The game is a series of dreams, apparently based on someone's actual dream journal. As you wander through different areas, pushing on anything transports you to another scene. Some actions end a dream early, such as jumping off a cliff.
art  design  game  LSD  videogame  gaming  images 
april 2009 by cecimoss
Sonsbeeklive - twentyfivefold
Combining the fantasy Live Action Role-Playing (LARP) subculture, public sculpture, and ritualistic performance art, Twentyfivefold was a series of physically and psychologically intense live games involving 80 players which evolved over the Summer of 2008. The events were organized by the artist Brody Condon for the Sonsbeek International public sculpture exhibition in the Netherlands....Set in a distant future where civilization as we know it had almost been lost, players from different worlds met deep in the holy forest and inhabited a 40 feet high tower "in character" for 3 days at a time while worshipping invented deities embodied by the other artworks of the exhibition.
sculpture  exhibition  performance  game  gaming  art 
december 2008 by cecimoss
riley.harmon
came across his exhibition what it is without the hand that wields it from network research today
portfolio  artist  robotics  gaming  electronics 
april 2008 by cecimoss

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