asterisk2a + virtual   22

GoPro Isn’t Doomed Yet. But they must become a software company, fast.
GoPro needed to spend heavily in “video editing automation.”
GoPro needs software in spades, far beyond just something to make editing easier. The company that created the first mass-market visceral experience broadcasting device ought to have a hand in every dimension of the current live revolution, not just be one of its few cameras. That requires software. [...] Most consumers already have all the hardware they need to create video; what they need is software to make this infinity of images comprehensible. As the defensibility of hardware declines, GoPro has an advantage few other makers of software have: fans, tens or even hundreds of millions of them.
Software  Is  Eating  The  World  Software  Eats  The  World  commoditization  commodity  business  Brand  Canon  Nikon  Kodak  Instagram  Beme  Vine  Snapchat  Entertainment  Selbstdarstellung  streaming  Twitch  Periscope  Meerkat  virtual  reality  VR  Augmented  Android  iPhone  Apple  premium  aspiration  status  anxiety  consumerism  materialism  mass  market  Pop  Culture  Hardware  Unicorn  DJI  Drone  Consumer  App  Consumer  Software  video  editing  Vlog  Vlogging 
april 2016 by asterisk2a
CEO Ambarish Mitra: independent Blippar may IPO - Business Insider
youtu.be/epMs3X8U9Ko?t=13m55s 'want's to take it all the way ... to IPO.' - Q: Is Virtual Search and Augmented Reality a feature on an existing (Search) Platform (with existing data and personal context - ie your past search history and relations (FB)) in the next 5 years or a public company? Could the extra friction of an app to launch, with the name ?blippar? be a friction point for traction!? - VS - native on iOS, Android camera app that gets into augmented reality mode when it sees a specific QR code. Time will tell. What past has show, to gain mass adoption it is about being immersive (whoa), creates emotional - chemical (dopamine) intangible value, and being sort of 'invisible' "Don't show me." and thus habit forming, // &! bit.ly/1N4a5oj
VR  virtual  reality  Blippar  vertical  category  visual  search  Google  iOS  Android  Microsoft  Bing  Apple  Spotlight  Cortana  Google  Now  on  Tap  Google  Now  Amazon  context  contextual  content  Augmented  AR  Facebook  Apple  Google  Inc.  search  engine  IoT  Windows  10  mobile  homescreen  user  behaviour  QR  code  mass  market  mass  culture  UI  UX  user  experience  user  engagement  customer  experience 
september 2015 by asterisk2a
Digitale Revolution: Die Deutsche Wirtschaft ist zu zufrieden - SPIEGEL ONLINE
Skepsis ist angebracht. Die Digitalisierung ist dabei, das Leben umzuwälzen. Wie die Wirtschaft funktioniert, womit wir unseren Lebensunterhalt verdienen, wie wir zusammenleben, wie wir denken, lernen und fühlen - all das ist einem epochalen Wandel unterworfen. Wer die Folgen dieser Zeitenwende vor lauter Selbstzufriedenheit unterschätzt, lebt gefährlich. Eine Studie der Oxforder Forscher Carl Benedikt Frey und Michael Osborne kommt zu dem Ergebnis, dass durch die digitale Revolution 47 Prozent der heutigen US-Arbeitsplätze gefährdet sind; in anderen westlichen Ländern dürften die Dimensionen ähnlich sein. [...] Denn die Digitalisierung führt bei vielen Gütern zu einem rapiden Preisverfall. Zwischen 2010 und 2014 wurden Mobilcomputer in Deutschland um 40 Prozent billiger, IT-Dienstleistungen um zwölf Prozent, Mobiltelefonieren immerhin um neun Prozent, wie das Statistische Bundesamt vorrechnet. [future of Hardware as a Service ...]
Future  of  Work  Mobile  Creative  Mobile  Creatives  Share  Economy  marketplace  efficiencies  marketplace  on-demand  3D  printing  Why  Software  Is  Eating  the  World  Software  Is  Eating  World  Robotics  automation  AI  artificial  intelligence  augmented  intelligence  algorithm  algorithms  homescreen  phone  virtual  reality  Career  Politicians  borderless  competitive  advantage  competitiveness  competitive  competition  BRIC  western  outsourcing  globalization  globalisation  Public  Policy  protectionism  folly  error  education  income  mobility  social  mobility  downward  mobility  social  cohesion  Universal  Basic  minimum  wage  mindestlohn  Germany  precarious  Precariat  working  poor  poverty  squeezed  middle  class  Big  Data  cost  of  ownership  ownership  Open  Source  marginal  cost  cost  of  entry  Signal  vs.  Noise  Silicon  Valley  disruption  disrupting  markets 
march 2015 by asterisk2a
The Gang of Four: Why Google, Apple, Amazon, and Facebook Dominate the Market - Kara Swisher Keynote - YouTube
some remarks from 2012 /// 'continuous partial attention' // min 40 - always on >> presentism, >> affects journalism and Media >> divide between Pando likes and BuzzFeed likes // FB & Google are in content distribution. // min 46 - VR - Virtual Reality, Augmented Reality ... things respond to you interacting with it, without pressing buttons or calling their name ("Xbox"). &! &! (2012) Keynote Presentation: The New Power Brokers: Amazon, Apple, Facebook & Google - youtu.be/rpsigsW-688
SoMoLo  Amazon  Google  Facebook  Apple  attention  span  user  experience  user  behaviour  Platform  Presentism  on-demand  Twitter  Google  Search  YouTube  mobile  first  mobile  phone  mobile  homescreen  content  distribution  content  discovery  Google  News  Yahoo!  Netflix  virtual  reality  VR  Augmented  Microsoft  HoloLens  Oculus  Rift 
february 2015 by asterisk2a
Calm down, tech journalists: It’s okay if you don’t use Snapchat | PandoDaily
artificial limitations is the trend that emerged late out of the freeze box that was SV 2001-2005/6 ... artificial limitations ie 140 charachters, ephemeral content, <10s videos, Yo, (photo)filters, ... and anonymity within the echo chamber made Secret --- and the real world broke the idea. Hot deals emerge quickly within an echo chamber, even if it doesn't end world hunger or make it rain. // This is a new phase of SV companies and tech, question is, can anyone of these be sustainable long-term world wide as big and far as they are shouting (out of the echochamber) // as fascinated as the press at large is right now, there could be, looming on the horizon, a backlash from the general population, as their livelihoods are deeply affected (work, social, democracy, ... uncertainty. people don't like uncertainty and insecurity.)
Silicon  Valley  Twitter  Vine  Snapchat  Instagram  Secret  trend  trends  Start-Up  lesson  Start-Up  advice  journalism  journalismus  demographics  target  audience  Popular  Culture  Pop  Culture  technology  singularity  Moore's  Law  Software  Is  Eating  The  World  automation  algorithm  Robotics  AI  artificial  intelligence  augmented  reality  virtual  reality  Uber  Lyft  silo  Facebook  Google  Apple 
january 2015 by asterisk2a
WhatsApp’s First Half Of 2014 Revenue Was $15M, Net Loss Of $232.5M Was Mostly Issuing Stock | TechCrunch
Overall, Facebook broke down the money it spent on WhatsApp as $2.026 billion for the user base, $448 million for the brand, $288 million for technology, and $21 million for other. That left it to chalk up the $15.314 billion difference as “good will” aka the value “from future growth, from potential monetization opportunities, from strategic advantages provided in the mobile ecosystem from expansion of our mobile messaging offerings.” WhatsApp’s goal is still growth, rather than monetization. Mark Zuckerberg and WhatsApp CEO Jan Koum said when the acquisition was made in February that ads aren’t the right way to earn money on messaging, yet the app wouldn’t be aggressively pushing the $1 a year subscription fees it sometimes charges. Instead, together the CEOs hope to make WhatsApp the top international messaging app first, box out competitors, and then earn money once it’s solidified its position. &[freemium, virtual goods, customisation, virtual gesture store] & see bit.ly/1u5xXkp
WhatsApp  monetization  monetisation  turfwar  Facebook  freemium  virtual  goods  messaging 
october 2014 by asterisk2a
Why your dinky little startup is worth billions of dollars - Quartz
Though companies hire trained futurists, technology is still moving to fast to predict where it will go. “Value has become an abstraction because we don’t really know what kind of product is going to make the most money,” Chayka writes. “We have no idea what kind of technology will dominate the commercial landscape over the next decade, let alone century.” For companies with as much money and as much to gain—and lose—as Google, Facebook, and Twitter, it’s better to be optimistic about hyped startups than to let them slip away. Of course, this means that they know some of their acquisitions will be duds and even those that aren’t will be expensive. But it’s worth more to them to stay ahead of the curve.
Facebook  Yahoo!  AOL  Twitter  Microsoft  Google  acqui-hire  acquisitions  acquisition  Uber  Airbnb  growth  round  Venture  Capital  Technology  strategic  strategy  VC  Silicon  Valley  acquihire  seedround  seedfunding  Instagram  Snapchat  WhatsApp  Google+  Moore's  Law  B2B  C2B  marketplace  industry  Oculus  Rift  virtual  reality  3D  printing 
april 2014 by asterisk2a
Don’t Expect Facebook’s WhatsApp to Make Any Real Money for Years | Re/code
“By being a part of Facebook, it makes it so that [WhatsApp] can focus for the next five years or so purely on connecting more people,” Zuckerberg said. Were Facebook not to have acquired WhatsApp, he continued, the pressure would have increased on WhatsApp CEO Jan Koum to eventually “focus more on revenue models” and monetization over the near term, rather than on the company’s continued growth. [...] “I think by itself, WhatsApp is worth more than $19 billion. It’s hard to make that case today because they have so little revenue, but look at the messaging apps already out there,” Zuckerberg said, pointing to existing competitors like KakaoTalk, WeChat and Line, which are already monetizing (in some cases, quite successfully). [...] 70 percent of those returning to the app on a daily basis. Those levels of engagement are unheard of in Internet circles, and it’s why Zuckerberg and company were so taken by the fast-growing mobile app.
Facebook  WhatsApp  exitstrategy  exit  strategy  monetization  virtual  goods  virtualgoods  freemium  Start-Up  entrepeneurship  entrepreneurial  Social  Network  socialnetwork  Platform  KakaoTalk  WeChat  Line  Viber  Skype  Rakuten  ICQ  Messaging  Platform  Communication  Platform  Twitter  Instagram  Silicon  Valley  engagement  interaction  returning  user  KPI  message  app  message  application 
february 2014 by asterisk2a
BBC News - Virtual reality: Lessons from the past for Oculus Rift
As the Oculus Rift headset nears release, virtual reality pioneers reflect on why the technology failed to catch on in the 1990s.
Oculus  Rift  virtual  reality 
august 2013 by asterisk2a
SupersonicAds | Virtual Currency Monetization for Europe
The leading virtual currency monetization platform in Europe
Social apps and game developers - increase your revenue in International markets with SupersonicAds.

SupersonicAds operates a monetization tool for virtual currency in social applications and game communities. With our unique localization engine and large variety of local advertisers, we deliver the best user experience while increasing revenue for our partners.
virtualgoods  virtual  currency  socialmedia  micropayments  monetization  payment-system  advertising  games  social 
april 2010 by asterisk2a

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