asterisk2a + starcraft   3

The three lives of Blizzard Entertainment | Polygon
"The idea was to take all of the lessons that we learned from World of Warcraft [and start over] ... It turns out it’s still really complicated." [ ... ] One thing regarding Titan became clear: It wasn’t shaping up. [... Hearthstone ...] "Honestly, selling the game internally was one of our biggest challenges," Chayes says. "It felt very different to a lot of the people here. And rightly so! It just feels different. That evangelizing effort was always a big challenge for us." [...] "It’s the era we’re in," Metzen says. "In my house, most of the gaming is all tablets now. I can barely get the tablets out of my kids’ hands. We’re very confident PC developers. But I think given the way the world has changed, we need to be receptive to the idea that we need to follow what’s right for the products." [...] [>>!] steady stream of new content[.] [...] "unbounded creativity"[.]
Blizzard  Entertainment  Diablo  Starcraft  World  of  Warcraft  complexity  game-mechanics  gamedesign  gamedev  game  design  gaming  industry  competitive  gaming  Free  to  Play  F2P  Hearthstone  microtransaction  freemium  Tablet  mobile  first  Heroes  of  the  Storm 
october 2014 by asterisk2a
Want to train your brain? Play StarCraft - Crave
video games to reduce cognitive decline in elderly. add exercise, add diet (Vegan). Has positive effect. Not only for elderly. But for everyone. There is no poison. There are only poisonous doses. + >> http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0070350#pone.0070350-Monsell1
Alzheimer  vision  WoW  dementia  RTS  game  ageing  World  of  Warcraft  brain  function  brain  plasticity  video  games  cognitive  funtion  eyesight  StarCraft 
august 2013 by asterisk2a

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