andrewspittle + gaming   3

Two Universes
"there are a lot of folks who think gamification means pulling the worst aspects out of games and shoving them into an application. It’s not. Don’t think of gamification as anything other than clever strategies to motivate someone to learn so they can have fun being productive."
Rands  learning  gaming  from instapaper
may 2012 by andrewspittle
Facebook, Zynga, and buyer-supplier hold up
Quick comments from Chris Dixon about the tension between Facebook and Zynga.
ChrisDixon  startups  gaming  Facebook  Zynga 
may 2010 by andrewspittle
The Status Quo Effect (Or, Pay Without Play)
Interesting insight into the "Status Quo Effect" (i.e. the way people have a tendency to stick with the default option, even if it means paying more).
gaming  business  software  UI 
april 2010 by andrewspittle

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