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[no title]
History of FreeType, Pango, HarfBuzz, etc.
fonts  typography  linux 
21 hours ago
Amit's Thoughts: Emacs: Find files anywhere
helm has changed a lot of core functionality for me — files, buffers, grep, isearch; also see
from twitter
yesterday
Beyond the Bell Curve, a New Universal Law | Quanta Magazine
Tracy-Widom distributions show up in all sorts of places. You get a Gaussian distribution when things are independent but often get Tracy-Widom when things are dependent on each other. Somehow related to transitions between stability and instability, and phase transitions, including the phase transition of the universe from plasma into particles. On one side of the distribution is when agents are independent (gas, instability); on the other side the agents all work together (solid, stability)?. Might also be related to ecosystems and economies.
structure  math  physics 
2 days ago
www.datapointed.net
Color streets by orientation, so that grids all end up the same color, but grids at different orientations are different colors. Neat.
maps 
6 days ago
Pathfinding in Caste Break | Bruno Assarisse
Using breadth first search instead of A* for games that have lots of units with the same destination
pathfinding  gamedev 
10 days ago
Untitled (http://www.eiserloh.net/ai/AIIDE2014_VegansAtYourBarbecue_Prefaced.pptx)
RT : Here are my slides from for "Vegans At Your Barbecue: How to Feed Hungry AI Game Developers":
from twitter
11 days ago
Experilous: Fun with A* Optimizations
Experimenting with A* implementation to see what improved performance
gamedev  algorithms 
15 days ago
HUSL - Human-friendly HSL
HUSL uses lightness and hue from CIE LCh colors but stretches chroma so that there aren't any gaps in the color space
color 
18 days ago
Fastest Mode of Transport - San Francisco
From any point in SF, this map shows you every other point in SF, colored by whether it's fastest to reach by walking, bicycling, public transit, or driving. Surprisingly the answer is usually driving.
maps 
18 days ago
Experilous: Planet Generator (Version 1, 2014/09/28)
Neat procedural planet generator , with in-browser demo by
from twitter
18 days ago
Experilous: Procedural Planet Generation
Neat procedural planet generator , with in-browser demo by
from twitter
18 days ago
Js_of_ocaml
OCaml bytecode to Javascript compiler
javascript 
19 days ago
Filthy Pants: A Computer Blog: xBR vs HQx Interpolation Filter Comparison
xBR is a newer pixel art upscaling algorithm and seems to do better than HQ2x, HQ3x
gamedev  algorithms 
24 days ago
Butterick’s Practical Typography
Economics of writing books on the web without requiring payment
business  writing 
25 days ago
Toaster repairman: the strange (and unfinished) evolution of RPG character creation - SinisterDesign.net
History of RPG classes, skills, character customization, followed by some discussion of skills vs classes, players unknowingly making poor choices, role-playing variety
gamedev  history 
26 days ago
Twenty Milliseconds · Twenty Milliseconds
Virtual reality topics like simulator sickness and UI and user testing
graphics 
4 weeks ago
Noise!
Patent-free alternative to simplex noise in 3d
gamedev  graphics 
4 weeks ago
How Selections Work
d3 selections can be tricky to understand at first
d3  javascript  visualization 
4 weeks ago
Metaballs and Marching Squares - Zero Wind :: Jamie Wong
Metaballs, marching squares, contour lines, terrain rendering
algorithms  graphics  gamedev 
5 weeks ago
A Turn-Based Game Loop – journal.stuffwithstuff.com
Game loop that handles each actor having a different number of turns, invalid moves, inserting other actions. Uses the command pattern and handles event loops (e.g. running in the browser)
design  gamedev  structure 
5 weeks ago
Boilerplate Removal with Uniplate
Abstractions for common traversal patterns of recursive algebraic data types
haskell  programming  structure 
5 weeks ago
m2ym/popwin-el · GitHub
Get rid of annoying emacs windows like *help* and *completions* after you're done with them
emacs 
6 weeks ago
New canvas features: path objects, hit regions and more
Proposed canvas features for 'hit' regions let you put mouse events and mouse pointers on shapes inside a <canvas>. Not implemented in any browser.
javascript  dhtml 
6 weeks ago
chrisdone/elisp-guide · GitHub
Quick overview of writing elisp for emacs customization and extensions
emacs  lisp  programming 
6 weeks ago
Leshy SFMaker
Tool to make simple sound effects for games
gamedev  audio 
6 weeks ago
Colour: Features
Color library for Python that includes tons of color spaces, notations, and operations
color  python  software 
7 weeks ago
[PDF] syntax-parse: better macro system for Scheme
Paper by Felleisen and Culpepper. Improves over previous macro systems by providing reusable abstractions and producing good error messages
lisp  structure 
8 weeks ago
Geometric Algebra FAQ
Geometric Algebra is a vector algebra for geometry, with vectors, bivectors, and other objects, as well as cross products and other operations. For me it solved the mystery of why cross products only work in 3D. Useful for game development (3D in particular).
math  gamedev 
8 weeks ago
Current Status : Standard C++
C++98 (major), C++03 (minor), C++11 (major), C++14 (minor), C++17 (major) list of features and changes
c++ 
8 weeks ago
Game of Life dwarfputing megaproject
Someone made Conway's Game of Life inside Dwarf Fortress
dwarffortress 
8 weeks ago
Game Level Layout from Design Specification
Designer chooses an overall layout and the system fills in the rest of the level
gamedev  procedural 
8 weeks ago
Gamasutra: Daniel Cook's Blog - 11 Tips for Maximizing Player Expression
"As game developers, we talk quite a bit about how we can build games that allow an author to express themselves more clearly. What about the flip side of the game equation? How can we build games that allow the player to express themselves in a rich and meaningful fashion?"
gamedev 
8 weeks ago
C++11/14 idioms I use every day | Seshbot Programs
C++ is on a tick/tock schedule now, with C++11 being the big features and C++14 being cleanup and C++17 being more big features. This article has some of the conveniences in C++11 and C++14.
c++ 
9 weeks ago
Rule of Zero @ Flaming Dangerzone
C++ move constructors and how many classes don't need any user-defined constructors or destructors
c++ 
9 weeks ago
The Future of College? - The Atlantic
Minerva has online classrooms where people interact
education  learning 
9 weeks ago
Video games and urban simulation: new tools or new tricks?
City builder games allow simulation of complex systems. "Games induce players to learn the model but not to challenge or produce new knowledge"
structure  games  simulation  gamedev 
9 weeks ago
FF Franziska
The making of the Franziska font, explaining weights, heights, styles, kerning, etc.
typography  design 
9 weeks ago
module TotalSpaces2 - RDoc Documentation
TotalSpaces for Mac has a Ruby API that lets you move windows to different virtual desktops and monitor for changes
programming  mac  software 
10 weeks ago
Affinity Designer - Vector art & design
Vector (+pixel) drawing app for Mac, with svg/png export
mac  software 
10 weeks ago
Neural networks and deep learning
Online book showing how neural networks work, using Python/NumPy code examples
algorithms  math 
10 weeks ago
Church vs Curry Types | LispCast
Intrinsic vs extrinsic type systems. Intrinsic: types are inherently part of the program. Extrinsic: the program logic is independent of types.
programming 
10 weeks ago
dat.GUI
dat.GUI lets you export some js variables to make them editable with a gui as the program runs
javascript 
10 weeks ago
Python for Programmers
Packages, virtualenv, debugging, ipython
programming  python 
10 weeks ago
jfxr
Javascript version of bxfr/sxfr - for making simple sound effects for games, especially if you don't have any sound effects already
audio  gamedev 
11 weeks ago
2D Sprites that Look 3D
Normal mapping on 2d sprites to add lighting effects, with WebGL demo
gamedev  graphics 
11 weeks ago
EmacsWiki: Smart Tabs
Tabs or spaces for indentation? "Smart tabs" use tabs for *indentation* and spaces for *alignment*. This package is for emacs but there's also one for vim.
emacs  programming 
11 weeks ago
Input: Fonts for Code
Monospace and proportional fonts designed specifically for coding, serif and sans serif, many weights and variants. Free for personal use but not for publishing use. Preview and download pages lets you choose style of a, g, l, i, 0, * characters, as well as line height.
fonts 
11 weeks ago
The design of a signage typeface | I LOVE TYPOGRAPHY
Analyzing font for signs with distance, fog, contrast in mind, and coming up with a new font for road signs, Wayfaring Sans
typography  fonts  design 
11 weeks ago
Multicolor fonts
Sadly, multicolor fonts are coming. Apple, Mozilla, Adobe, Google, Microsoft all have their own incompatible formats.
fonts 
11 weeks ago
syohex/emacs-helm-ag · GitHub
recursive grep (using 'ag') with helm. Searches as you type.
emacs 
12 weeks ago
chrisdone/god-mode · GitHub
Emacs mode that lets you use emacs commands without pressing ctrl. Sort of like vim but with emacs commands instead of vim commands, so it's not as powerful, but it might be easier to use for emacs users.
emacs 
12 weeks ago
Lucky Lion Studios – Royalty-Free Video Game Music Library
Royalty-free music for games, priced between $5 and $10 each
gamedev  music 
12 weeks ago
sindresorhus/quick-look-plugins · GitHub
Mac Quick Look plugins for seeing source code, json, patch, csv, zip, webp files; can be installed via homebrew cask
mac  software 
12 weeks ago
2014-06-09-the-colors-of-chemistry
(Also is a Julia notebook) Perceived color of any molecule, based on spectral lines, compared to photographs
color 
12 weeks ago
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