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Universal adversarial perturbations
A single image pattern that, when added to any images, can fool an image classifier most of the time. A different pattern for each image classifier, but the same pattern across images.
neuralnetworks 
3 days ago
Worlds
History simulator - including factions, technology, skills, etc.
procedural 
9 days ago
Twitter
The unexpected beauty of mistakes. This is mesmerizing to watch 😍
from twitter_favs
14 days ago
Zero Memory Widget
2004 immediate mode GUI, from a research project
ui  programming  structure 
16 days ago
Twitter
Really clear explanation of using textures for updating state with WebGL by ! Same ideas apply to my block…
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17 days ago
Twitter
This is why I wanted those constant color cells. You look gorgeous this morning, math.
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18 days ago
Twitter
It really does. All other good resources reference it. Thanks, !
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19 days ago
Twitter
This page has just about everything there is to know about working with hexagonal grids
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19 days ago
Twitter
it may not look like much, but color-mapped voronoi regions took a long time to figure out. now they're another bas…
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19 days ago
Texture Format Tester
Which webgl formats are supported across browsers? This page tests the formats but doesn't have a summary of browser support. My quick tests suggests only the first four (regular image formats, but not webp) are supported. Compressed_texture works on my mac but not on ios; pvrtc works on ios but not my mac
graphics  webgl 
21 days ago
Twitter
We did another "outstanding UI" eng workshop about pixel accuracy. I made a more detailed handout:…
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21 days ago
Twitter
Freeman Dyson on important research advances. I wish people - especially research funders! - really understood the…
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23 days ago
Twitter
Trust is falling. Why? And how can we fix it?

My interactive guide to the game theory of trust is now OUT!

👉…
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23 days ago
(404) https://tmblr.co/ZulYHl2OAF46
Terrain Generation From Rivers: is writing about terrain generation again, starting from rivers.
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24 days ago
Twitter
Accidental cohesive forces.
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25 days ago
Twitter
Fixed. Now turn system, AI and move/attack points are working fine.

from twitter_favs
27 days ago
The limitations of deep learning
Deep learning is a series of geometric transformations
neuralnetworks  ai 
28 days ago
Machine Learning: The High-Interest Credit Card of Technical Debt
"Machine learning offers a fantastically powerful toolkit f
or building complex systems quickly. This paper argues that it is dangerous to think of these quick wins as coming for free."
neuralnetworks 
28 days ago
Elevation Control
This is nice I really liked that 👍
from twitter_favs
29 days ago
vfsync.org
Run Firefox inside your browser, by running it inside Windows 1000 running in QEMU running in Linux (?!). Slow, can't figure out networking.
technology  cool 
29 days ago
Twitter
Learn math while playing games with  
from twitter_favs
29 days ago
Terminal and shell performance
Latency of the unix shell in various terminals
performance 
4 weeks ago
Twitter
Super cool! Works very well!
It doesnt seem you can make lakes inside those mountains, right?
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4 weeks ago
Twitter
My edge bundling debugging laboratory. I have a feeling I should try to route them over Delaunay edges, instead of…
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4 weeks ago
Twitter
I've never had to actually refer to any of your pages for real use, but I LOVE the material you've wr…
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4 weeks ago
Twitter
New Post: Subtracting Negative Numbers
from twitter_favs
4 weeks ago
Procedural Generation Resources
Good curated list of procedural map generation articles
procedural 
5 weeks ago
Twitter
Remember... to do believable AI, you need to get inside the head of agent. In this case, it is an animal!
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5 weeks ago
Twitter
The distribution of location for letters in English words: Suggests so many questions!
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5 weeks ago
Twitter
My favorite basemap is still the Pirate one with Mapbox:
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5 weeks ago
Twitter
A dynamic node graph help the fellas keep track of their mates and share local info. Makes for somewhat more cohesi…
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5 weeks ago
GLSL: Center or Centroid?  (Or When Shaders Attack!){/exp:channel_entries}
With multisampling, the coordinates seen by a fragment shader can be wonky
opengl 
6 weeks ago
Twitter
Very impressive procedural land generation focused on rivers from .
from twitter_favs
6 weeks ago
Memphis Meats
Making chicken without chickens
future  food 
6 weeks ago
Gamasutra: Thomas Grip's Blog - The Complexity Fallacy
"In games, if a tree falls and nobody hears it, it is a feature you should cut."

great post on complexity
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6 weeks ago
Twitter
Just added Entity Interpolation to the Client-Side Prediction & Server Reconciliation live demo:…
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6 weeks ago
Twitter
Sempai noticed me! Achievement unlocked: get validated by one of the main guys you cited in your Master's thesis
from twitter_favs
6 weeks ago
Park-Miller-Carta Pseudo-Random Number Generators
Carta's optimization of Park-Miller random number generation
procedural  math  algorithms 
7 weeks ago
Twitter
A comprehensive resource about using hex grids, the relationships between them, and common algorithms…
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7 weeks ago
Twitter
Hexagons all over the world. Many thanks to for the help.
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7 weeks ago
Twitter
Does any other industry share info as deeply/freely as tech? mind blowing treatise on hex-b…
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7 weeks ago
2017 - IndieWeb
Good morning Portland!
Time to get Summit weekend started!
(ttk.me t4p01)
from twitter_favs
7 weeks ago
Columbia River steering
The Columbia River mouth is full of sand bars and strong currents.
history  water 
7 weeks ago
Untitled (https://hal.inria.fr/hal-01262376/file/2016_cordonnier.pdf)
Also, did you read Guillaume Cordonnier's paper ? It's kinda a follow up of mine.
from twitter_favs
8 weeks ago
Twitter
Achievement unlocked! Pathfinding accomplished using the A* algorithm. Thanks to the amazing .…
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8 weeks ago
Hexagonal Grids
This is a beautiful site for creating hexagonal grid games in code
from twitter_favs
8 weeks ago
Twitter
Working on some procedural islands for a strategy game.
from twitter_favs
8 weeks ago
Why's (Poignant) Guide to Ruby
_why's poignant guide reminded me that programming can be fun and expressi…
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8 weeks ago
Twitter
_why's poignant guide reminded me that programming can be fun and expressi…
from twitter_favs
8 weeks ago
Twitter
Since a bunch of people are retweeting this I feel the need to clarify (140 char doesn't do it justice)...
from twitter_favs
8 weeks ago
Twitter
Tired of justifying Tracery to academics, so my presentation for tomorrow is just a page of nice things people say…
from twitter_favs
8 weeks ago
Interpolating in a Triangle - Code Plea
Beginner's guide to barycentric coordinates
geometry 
8 weeks ago
Twitter
Cover it with pine trees and it will really remind me of the scenery near Marseilles/Aubagne/Cassis/L…
from twitter_favs
9 weeks ago
Twitter
I want to make a 24x36” poster of your latest river map—something so pleasing about it—chaos but with…
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9 weeks ago
Gamasutra: Davide Aversa's Blog - Improve Inventory-Aware Pathfinding with Map Preprocessing
Veeery late. But I finally published the sequel to my previous Gamasutra article on Inventory-Aware Pathfinding.
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9 weeks ago
Twitter
Drawing 21, Duskwing from , For more art support Super Method on Patreon -
from twitter_favs
9 weeks ago
Twitter
Writing a tutorial? Check out Amit Patel's interactive tutorial on interactive tutorials:
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9 weeks ago
Twitter
Finally got the builders in my little hobby project to use the pathfinding stuff I did a couple weeks ago. REFACTOR…
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9 weeks ago
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