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Ordinary Least Squares Regression explained visually
Explained Visually is now open source! Examples of + in the latest vis:
from twitter_favs
2 days ago
vicapow/explained-visually · GitHub
Explained Visually is now open source! Examples of + in the latest vis:
from twitter_favs
2 days ago
Pixi.js v3 - Goodboy™ — Goodboy™
We're proud to announce v3 is out today! Thanks everyone who helped! You all rock :D
from twitter_favs
3 days ago
Gamasutra - Game Design Deep Dive: Making babies in Hero Generations
Hero Generations is a roguelike that lets your next character inherit traits and items from the previous character that died
gamedev 
4 days ago
Itamar Simonson: What Makes People Collect Things? | Stanford Graduate School of Business
"People are more likely to build a collection of something once they possess two of them."
people  gamedev 
6 days ago
Regreening program to restore one-sixth of Ethiopia's land
Terracing and other approaches have reclaimed parts of Ethiopia from desert to green land
environment  engineering 
6 days ago
Everything I thought I knew about Water in California is wrong
Interesting breakdown of where water goes, and how wasteful the "wasteful" practices really are.
water  environment 
6 days ago
from:AiGameDev #bot - Twitter Search
Research papers about popular games that also include screenshots/visualizations generate more interest (RTs, favs):
from twitter_favs
7 days ago
GDC Vault - The Next Vector: Improvements in AI Steering Behaviors
The GDC talk I gave with on steering and crowd simulation with flow fields is now free to watch.
from twitter_favs
9 days ago
Familiars Guild
more work in progress on my little tactics RPG, Familiars Guild.
from twitter_favs
11 days ago
Pinavia interchange - YouTube
Freeway interchange that has no conflict points. Also: looks pretty.
transportation 
12 days ago
Hexagonal Grids
true :) and I guess I can point people at
from twitter
12 days ago
Lost Garden: Minimum Sustainable Success
RT : So I wrote something on how to measure financial success as an indie.
from twitter
13 days ago
The one line you should add to every makefile | John Graham-Cumming
Debug makefile variables by using this makefile rule, which lets you print out the value of any makefile variable
programming 
15 days ago
Untitled (http://tobyschachman.com/sketches/minimumpolygon/)
"You won't believe the graphical interfaces you can prototype with this one simple trick!"
from twitter_favs
20 days ago
The poor, misunderstood innerText — Perfection Kills
innerText isn't consistent across browsers; Firefox doesn't have it at all; Internet Explorer (once again) gets it right
dhtml 
25 days ago
Cache Lines, a Demonstration · jsPerf
Tiny demonstration of how important cache performance is, even in Javascript
programming  performance 
25 days ago
Hexagonal Grids
array indexing only works for certain grid shapes and I need to add more details to this section
from twitter
26 days ago
Our Programs Are Fun To Use
So saw my Melkman explorable and added it to his list (). This is great. ICYMI:
from twitter_favs
27 days ago
Procedural Content Generation in Games | A textbook and an overview of current research
has some PCG that uses graphs for representing game states; Goblin Camp is a game that uses Munkres-Kuhn
from twitter
27 days ago
Untitled (http://www.redblobgames.com/grids/hexagons/codegen/output/Tests.hx)
You can see it here: (also see lib.cs, lib.py, lib.cc for C#, Python, C++ code)
from twitter
27 days ago
Untitled (http://maxgoldste.in/melkman/)
Cool interactive explanation of Melkman's Algorithm for convex hulls. by
from twitter
28 days ago
Hexagonal Grids
Sad that it's taken this long for me to understand hex coordinate axes. 6mo ago: made me think
from twitter
4 weeks ago
Whalesong: a Racket to JavaScript compiler
"Whalesong is a compiler from Racket to JavaScript; it takes Racket programs and translates them so that they can run stand-alone on a user’s web browser. It should allow Racket programs to run with (hopefully!) little modification, and provide access through the foreign-function interface to native JavaScript APIs."
programming  lisp 
4 weeks ago
Blobs in Games: Hex grids: procedurally generating code
I've been working on a project to generate hex grid code libraries for my hex grid guide.
from twitter
4 weeks ago
thoughtlessness | NEVERSAW.US
I wrote a bit about thoughtlessness and GitHub issue anti-patterns:
from twitter_favs
4 weeks ago
Belief-Driven Pathfinding Through Personalized Map Abstraction
Belief-Driven Pathfinding uses the beliefs of each agent when trying to compute a shortest path, as understood by that agent
algorithms  gamedev  pathfinding 
4 weeks ago
Blobs in Games: Simplifying the variants of hex grids
Trying to simplify my hex grid page (thinking out loud)
from twitter
5 weeks ago
Literature Review on Reaction Time
Reaction time depends on age, gender, fatigue, breathing, exercise, part of the eye, which hand, etc. via nelson
biology  performance 
5 weeks ago
Triangle Scan Conversion using 2D Homogeneous Coordinates
"We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. By using homogeneous coordinates, the algorithm avoids costly clipping tests which make pipelining or hardware implementations of previous scan conversion algorithms difficult. The algorithm handles clipping by the addition of clip edges, without the need to actually split the clipped triangle. Furthermore, the algorithm can render true homogeneous triangles, including external triangles that should pass through infinity with two visible sections. An implementation of the algorithm on Pixel-Planes 5 runs about 33% faster than a similar implementation of the previous algorithm."
graphics 
5 weeks ago
Live Text
Paper from 1990 about being able to edit the output of a program, and have those edits go back and change the original inputs. For example if you edit the output of "grep", it should go back and edit the original files. In Emacs, wgrep and writable dired let you do this.
structure  technology 
5 weeks ago
Nvidia engineer comments on Vulkan
Huge amount of code, all games ship buggy, they work around bugs in the drivers, yuck
graphics  software 
6 weeks ago
Yendor.ts - RogueBasin
Roguelike library written in Typescript
typescript  gamedev  javascript  software 
7 weeks ago
Audiogrep by antiboredom
Index, grep, and assemble (supercut) audio snippets of spoken words
audio  software 
7 weeks ago
A Probabilistic Model of Component-Based Shape Synthesis
From input shapes, learn the components of those shapes, then synthesize new shapes
graphics 
7 weeks ago
[1203.1895] Classic Nintendo Games are (Computationally) Hard
"We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokemon. Our results apply to generalized versions of Super Mario Bros. 1-3, The Lost Levels, and Super Mario World; Donkey Kong Country 1-3; all Legend of Zelda games; all Metroid games; and all Pokemon role-playing games. In addition, we prove PSPACE-completeness of the Donkey Kong Country games and several Legend of Zelda games. "
games  math 
7 weeks ago
alistapart.com
Clever CSS that triggers when there are N child elements
css 
7 weeks ago
value representation in javascript implementations -- wingolog
There are 2^53 NaNs in the 2^64 double space, so you can use that to store pointers, ints, etc.
hacks  compilers 
8 weeks ago
2013 June 24 - AI Design Breakdown
Jon Shafer describes AI design for a Civilization-like game
gamedev  games 
8 weeks ago
How to Grow a Forest Really, Really Fast — TED Fellows — Medium
Artificial growth using design and measurement can produce forests much faster than natural growth
environment  engineering 
9 weeks ago
Pronouns Matter when Psyching Yourself Up - HBR
Calling yourself "I" and "me" seems to make you worse off than calling yourself by your name or "you" or "he/she". Weird.
brain 
9 weeks ago
Vallentin Source | Show Normals (Geometry Shader)
People sometimes color normals with R,G,B for debugging shaders, but this is a geometry shader that draws nifty little normal lines.
opengl  gamedev  graphics 
9 weeks ago
Pathfinding Benchmarks
Maps from Bioware and Blizzard games, for use in pathfinding benchmarks
gamedev 
10 weeks ago
Marching Squares 3, a Unity C# Tutorial
Marching squares with variants for hermite data, sharp corners, ambiguous cases
gamedev 
10 weeks ago
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