4902
Real happenings and Facts: THE GREAT GREEN WALL OF AFRICA
Geoengineering - green belt across the southern sahara
geology  environment 
3 days ago
enoex/D3-Oakland-Experience-Jan-2015 · GitHub
Slides for my talk are up at big thanks to all who came, and to for organizing it
from twitter_favs
4 days ago
mikolalysenko/box-intersect · GitHub
box-intersect.0.0 is ready to go! Benchmarks and conclusion to collision detection series to follow
from twitter_favs
4 days ago
Eigenvectors and eigenvalues explained visually
check out eigenvectors and eigenvalues explained visually! latest from
from twitter_favs
5 days ago
Collision detection (part 2) | 0 FPS
RT : New post up: Let me know if anything is confusing or broken on the page
from twitter
6 days ago
The Buckblog
I just added a JavaScript demo of the "blobby" recursive division algorithm to that I article wrote. -- mesmerizing!
from twitter_favs
8 days ago
Make something that makes something: Inside the Procedural Generation Jam • Eurogamer.net
RT : "Cook is an unusual revolutionary" +1 MT : I spoke to Eurogamer's Chris Donlan about (and other things)
from twitter
12 days ago
CODEX
(I have some notes for myself here showing the intermediate code format and the transformations on it: )
from twitter
12 days ago
More robust game AI with randomness
Post on improving game AI with randomness, with interactive examples:
from twitter_favs
13 days ago
OpenGL - Introduction
Tutorial for OpenGL, including SDL and geometry shaders
graphics  opengl  gamedev 
15 days ago
ECS - TTWiki
What people do with Transport Tycoon is so inspiring.
from twitter_favs
19 days ago
Untitled (http://www.forbes.com/30under30/#/games)
I'm in Forbes' 30 Under 30 for Games in 2015. I'll try to make the next year worthy of that kind of a billing:
from twitter_favs
20 days ago
Spirit of Iron: Simplectic Noise
Another noise function, a variant of OpenSimplex which has much simpler code. However, see this evaluation of it: http://www.reddit.com/r/proceduralgeneration/comments/2rt2ht/simplex_variant_comparison/
math  gamedev  procedural 
22 days ago
Blobs in Games: Notes on line drawing on grid maps
Last writing of 2014: wrote up notes about the line drawing article
from twitter
24 days ago
Line drawing on a grid
I wrote some notes on how I draw lines on square grids (I don't use Bresenham's algorithm)
from twitter
25 days ago
Weather APIs
This site compares various weather APIs, pricing, accuracy, documentation
weather  programming 
4 weeks ago
The Humane Representation of Thought on Vimeo
RT : ★ The Humane Representation of Thought: a trail map for the 21st century. (keynote at UIST and SPLASH, 1 hour)
from twitter
4 weeks ago
A note about "The Humane Representation of Thought"
A note about tomorrow's talk, "The Humane Representation of Thought".
from twitter_favs
4 weeks ago
Rooms and Mazes: A Procedural Dungeon Generator – journal.stuffwithstuff.com
I finally finished a blog post about my roguelike's dungeon generator. With animated demos! Wee!
from twitter_favs
4 weeks ago
Happy Isles Rockfall 1996 [PDF]
In 1996 there was a huge rock fall near Happy Isles, falling at over 200 mph. This paper suggests that it triggered something like a pryoclastic flow.
geology 
5 weeks ago
Chaotic Shiny - About
Lots of procedural generators - magic, characters, religions, etc.
procedural 
5 weeks ago
Illustrating How Mechanical Assemblies Work
Mitra et al., Illustrating How Mechanical Assemblies Work
is one of Maneesh's great NPR papers
from twitter_favs
5 weeks ago
Emoji for 📱 Android and 💬 Hangouts — 👽 Google Emoji List
Serious question: Why are there so few roguelikes (or any games!) that use emojis? There should be an emoji-jam.
from twitter_favs
6 weeks ago
The Utopian UI Architect — re:form — Medium
RT : “We have these things called computers, and we’re basically just using them as really fast paper emulators…” —
from twitter
6 weeks ago
Lost Garden: Loot Drop Tables
RT : New Lost Garden post: Best practices for loot drop tables.
from twitter
6 weeks ago
Parable of the Polygons - a playable post on the shape of society
RT : Parable of the Polygons is a playable post on how harmless choices can make a harmful world.
from twitter
6 weeks ago
Tutorials by Majnouna on DeviantArt
Lots of tutorials for human figure and animal drawing
art 
6 weeks ago
Why Are Some Cultures More Individualistic Than Others? - NYTimes.com
Cultures that grew wheat ended up more individualistic; cultures that grew rice ended up more interdependent
history  society 
7 weeks ago
Iñigo Quilez - fractals, computer graphics, mathematics, demoscene and more
Grid : Value noise :: Voronoi :: Voronoise. An extension of value noise to work with voronoi diagrams
math  gamedev 
7 weeks ago
Developing and running a Java EE Hello World Application
Steps to make a "Hello World" application in Java EE
funny  java  programming 
7 weeks ago
2003 Prius
Chart of miles-per-gallon vs miles-per-hour for a prius — this hybrid does best around 20mph?
cars  efficiency 
7 weeks ago
Shadershop
RT : Shadershop: An interface for programming through spatial reasoning
from twitter_favs
7 weeks ago
Mpg For Speed - Fuel Efficiency Vs. Speed
Chart of highway automobile fuel efficiency at different speeds. Incomplete data though. They show a generic chart that doesn't take into account area (SUVs lose more at higher speeds than short/aerodynamic cars). You can see the difference above 55mph in the second chart, but it'd be nice if that chart also showed lower speeds to back up the data from the first chart. Comments on http://www.greencarcongress.com/2006/05/fuel_consumptio.html suggest that the data might be wrong though :(
efficiency  cars 
7 weeks ago
NUTS Unrealistic Train Set
Alternative set of trains for OpenTTD. Interesting approach.
ttd 
8 weeks ago
Overview - YETI Extended Towns & Industries
Alternative set of industries for OpenTTD
ttd 
8 weeks ago
A comparative study of screen space ambient occlusion methods
"In this report we present a comparison between six screen-space ambient occlusion (SSAO) methods. The aim is to compare their strengths and weaknesses and ultimately to find a superior method. The methods are chosen to differ algorithmically to get the broadest overview as possible. We find that a method known as Alchemy AO is the superior approach. The report also includes discussions of topics related to the field of ambient occlusion in general. "
graphics 
8 weeks ago
(403) http://www.cheryl-morgan.com/?p=20082
Attention my European software buddies, particularly B2C ones: All I can say is "Ouch, I feel for you."
from twitter_favs
8 weeks ago
A Desirable-Future Haiku — The Message — Medium
Kevin Kelly asks for suggestions of what a positive future would look like, then writes his own: most people live in cities, more green land, genetic engineering, cheap energy, middle class does creative work, robot labor, free education
future 
8 weeks ago
Heatmaps, Point Clouds and Big Data in Processing - :: JimBlackhurst.com ::
Analysis of game data from Just Cause 2 shows fast travel and player death events on a map. Also see the stunning video https://www.youtube.com/watch?v=hEoxaGkNcrg
games  visualization 
9 weeks ago
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