4771
Procedural River Generation - YouTube
For anyone who missed this: video on our "river generation system" for the The Flame in the Flood by .
from twitter_favs
yesterday
Journaling with org-mode
After a few inquiries, I described my journaling code with and .
from twitter_favs
4 days ago
Setting the system-wide PATH environment variable in Mavericks - Ask Different
Setting the system-wide PATH in Mac OS Mavericks changed, and then the technique used in Mavericks no longer works in Yosemite. There's yet another approach which works most of the time but not all of the time.
mac 
4 days ago
BetterExplained | Friendly lessons for lasting insight.
Kalid Azad's uses analogies, diagrams, examples, plain-english to explain technical topics
from twitter
4 days ago
▶ Procedural River Generation - YouTube
Procedural map generator for a river game. The river is linear but the bends and widths are generated, and then islands and flow.
procedural  gamedev 
4 days ago
Übersicht
Place HTML5 widgets on the OS X desktop
mac  software 
4 days ago
Learn Difficult Concepts with the ADEPT Method | BetterExplained
ADEPT = Analogy, Diagram, Example, Plain-English description, Technical description. The strategy Kalid Azad uses to explain technical topics on his site.
learning  writing 
5 days ago
Finishing Matters. So Help Someone Finish. | HobbyGameDev
"Practice leads to mastery. If you practice not finishing projects you'll become a master at not finishing projects."
from twitter_favs
5 days ago
jceipek/Unity-delaunay · GitHub
Voronoi in : basically works well but is undocumented and bug reporting disabled so:
from twitter_favs
5 days ago
Aggressive-indent just got better! · Endless Parentheses
Aggressive-indent got a significant improvement! Dedicated to those who felt it was slow on some major modes.
from twitter_favs
5 days ago
Litpen | start
thanks for your article on hexagonal grids it helped me build
from twitter_favs
8 days ago
Factorio
I love OpenTTD. Also see and and
from twitter
8 days ago
Great Permutator
I love OpenTTD. Also see and and
from twitter
8 days ago
2014
On Trello I keep a rough list of what I want to work on: (includes works-in-progress)
from twitter
8 days ago
[no title]
History of FreeType, Pango, HarfBuzz, etc.
fonts  typography  linux 
10 days ago
Amit's Thoughts: Emacs: Find files anywhere
helm has changed a lot of core functionality for me — files, buffers, grep, isearch; also see
from twitter
10 days ago
Beyond the Bell Curve, a New Universal Law | Quanta Magazine
Tracy-Widom distributions show up in all sorts of places. You get a Gaussian distribution when things are independent but often get Tracy-Widom when things are dependent on each other. Somehow related to transitions between stability and instability, and phase transitions, including the phase transition of the universe from plasma into particles. On one side of the distribution is when agents are independent (gas, instability); on the other side the agents all work together (solid, stability)?. Might also be related to ecosystems and economies.
structure  math  physics 
11 days ago
Dan Russell's Acoustics and Vibration Animations
Lots of animations about acoustics and vibration
audio  math 
13 days ago
www.datapointed.net
Color streets by orientation, so that grids all end up the same color, but grids at different orientations are different colors. Neat.
maps 
15 days ago
Pathfinding in Caste Break | Bruno Assarisse
Using breadth first search instead of A* for games that have lots of units with the same destination
pathfinding  gamedev 
19 days ago
Untitled (http://www.eiserloh.net/ai/AIIDE2014_VegansAtYourBarbecue_Prefaced.pptx)
RT : Here are my slides from for "Vegans At Your Barbecue: How to Feed Hungry AI Game Developers":
from twitter
20 days ago
Experilous: Fun with A* Optimizations
Experimenting with A* implementation to see what improved performance
gamedev  algorithms 
24 days ago
HUSL - Human-friendly HSL
HUSL uses lightness and hue from CIE LCh colors but stretches chroma so that there aren't any gaps in the color space
color 
27 days ago
Fastest Mode of Transport - San Francisco
From any point in SF, this map shows you every other point in SF, colored by whether it's fastest to reach by walking, bicycling, public transit, or driving. Surprisingly the answer is usually driving.
maps 
27 days ago
Experilous: Planet Generator (Version 1, 2014/09/28)
Neat procedural planet generator , with in-browser demo by
from twitter
27 days ago
Experilous: Procedural Planet Generation
Neat procedural planet generator , with in-browser demo by
from twitter
27 days ago
Js_of_ocaml
OCaml bytecode to Javascript compiler
javascript 
28 days ago
Filthy Pants: A Computer Blog: xBR vs HQx Interpolation Filter Comparison
xBR is a newer pixel art upscaling algorithm and seems to do better than HQ2x, HQ3x
gamedev  algorithms 
4 weeks ago
Butterick’s Practical Typography
Economics of writing books on the web without requiring payment
business  writing 
4 weeks ago
Toaster repairman: the strange (and unfinished) evolution of RPG character creation - SinisterDesign.net
History of RPG classes, skills, character customization, followed by some discussion of skills vs classes, players unknowingly making poor choices, role-playing variety
gamedev  history 
5 weeks ago
Twenty Milliseconds · Twenty Milliseconds
Virtual reality topics like simulator sickness and UI and user testing
graphics 
5 weeks ago
Noise!
Patent-free alternative to simplex noise in 3d
gamedev  graphics 
5 weeks ago
How Selections Work
d3 selections can be tricky to understand at first
d3  javascript  visualization 
5 weeks ago
Metaballs and Marching Squares - Zero Wind :: Jamie Wong
Metaballs, marching squares, contour lines, terrain rendering
algorithms  graphics  gamedev 
6 weeks ago
A Turn-Based Game Loop – journal.stuffwithstuff.com
Game loop that handles each actor having a different number of turns, invalid moves, inserting other actions. Uses the command pattern and handles event loops (e.g. running in the browser)
design  gamedev  structure 
7 weeks ago
Boilerplate Removal with Uniplate
Abstractions for common traversal patterns of recursive algebraic data types
haskell  programming  structure 
7 weeks ago
m2ym/popwin-el · GitHub
Get rid of annoying emacs windows like *help* and *completions* after you're done with them
emacs 
7 weeks ago
New canvas features: path objects, hit regions and more
Proposed canvas features for 'hit' regions let you put mouse events and mouse pointers on shapes inside a <canvas>. Not implemented in any browser.
javascript  dhtml 
7 weeks ago
chrisdone/elisp-guide · GitHub
Quick overview of writing elisp for emacs customization and extensions
emacs  lisp  programming 
8 weeks ago
Leshy SFMaker
Tool to make simple sound effects for games
gamedev  audio 
8 weeks ago
Colour: Features
Color library for Python that includes tons of color spaces, notations, and operations
color  python  software 
8 weeks ago
[PDF] syntax-parse: better macro system for Scheme
Paper by Felleisen and Culpepper. Improves over previous macro systems by providing reusable abstractions and producing good error messages
lisp  structure 
9 weeks ago
Geometric Algebra FAQ
Geometric Algebra is a vector algebra for geometry, with vectors, bivectors, and other objects, as well as cross products and other operations. For me it solved the mystery of why cross products only work in 3D. Useful for game development (3D in particular).
math  gamedev 
9 weeks ago
Current Status : Standard C++
C++98 (major), C++03 (minor), C++11 (major), C++14 (minor), C++17 (major) list of features and changes
c++ 
9 weeks ago
Game of Life dwarfputing megaproject
Someone made Conway's Game of Life inside Dwarf Fortress
dwarffortress 
9 weeks ago
Game Level Layout from Design Specification
Designer chooses an overall layout and the system fills in the rest of the level
gamedev  procedural 
10 weeks ago
Gamasutra: Daniel Cook's Blog - 11 Tips for Maximizing Player Expression
"As game developers, we talk quite a bit about how we can build games that allow an author to express themselves more clearly. What about the flip side of the game equation? How can we build games that allow the player to express themselves in a rich and meaningful fashion?"
gamedev 
10 weeks ago
C++11/14 idioms I use every day | Seshbot Programs
C++ is on a tick/tock schedule now, with C++11 being the big features and C++14 being cleanup and C++17 being more big features. This article has some of the conveniences in C++11 and C++14.
c++ 
10 weeks ago
Rule of Zero @ Flaming Dangerzone
C++ move constructors and how many classes don't need any user-defined constructors or destructors
c++ 
10 weeks ago
The Future of College? - The Atlantic
Minerva has online classrooms where people interact
education  learning 
10 weeks ago
Video games and urban simulation: new tools or new tricks?
City builder games allow simulation of complex systems. "Games induce players to learn the model but not to challenge or produce new knowledge"
structure  games  simulation  gamedev 
10 weeks ago
FF Franziska
The making of the Franziska font, explaining weights, heights, styles, kerning, etc.
typography  design 
10 weeks ago
module TotalSpaces2 - RDoc Documentation
TotalSpaces for Mac has a Ruby API that lets you move windows to different virtual desktops and monitor for changes
programming  mac  software 
11 weeks ago
Affinity Designer - Vector art & design
Vector (+pixel) drawing app for Mac, with svg/png export
mac  software 
11 weeks ago
Neural networks and deep learning
Online book showing how neural networks work, using Python/NumPy code examples
algorithms  math 
11 weeks ago
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