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Try The McGurk Effect! - Horizon: Is Seeing Believing? - BBC Two - YouTube
Your senses are modified by expectations. Video: the McGurk Effect … what happens in games with subtitles on vs off?
from twitter
3 hours ago
2013 June 24 - AI Design Breakdown
Jon Shafer describes AI design for a Civilization-like game
gamedev  games 
14 hours ago
i'm sorry
diy url animations now have shareable urls!
from twitter_favs
3 days ago
How to Grow a Forest Really, Really Fast — TED Fellows — Medium
Artificial growth using design and measurement can produce forests much faster than natural growth
environment  engineering 
4 days ago
Blobs in Games: Optimizing A* for grid maps
Yes, I know my A* pages mostly use grid examples, but if you want A* to run faster, consider using a non-grid.
from twitter
5 days ago
Pronouns Matter when Psyching Yourself Up - HBR
Calling yourself "I" and "me" seems to make you worse off than calling yourself by your name or "you" or "he/she". Weird.
brain 
6 days ago
Eco - Online Ecosystem Simulation Game - YouTube
ECO, an Online Simulation Ecosystem Game by Looks very interesting and refreshing!
from twitter_favs
8 days ago
Vallentin Source | Show Normals (Geometry Shader)
People sometimes color normals with R,G,B for debugging shaders, but this is a geometry shader that draws nifty little normal lines.
opengl  gamedev  graphics 
10 days ago
Procedural City Generation - Projects
Procedural City Generation: Interactive Web-Based Visualization by
from twitter_favs
10 days ago
Blobs in Games
Sort of. I put updates for the site on my blog, , and there's an RSS feed there.
from twitter
10 days ago
Electric Dreams, Part 1: The Lost Future Of AI | Rock, Paper, Shotgun
So, hey! I'm writing a series about AI, games and the future for - here's the first one
from twitter_favs
13 days ago
Pathfinding Benchmarks
Maps from Bioware and Blizzard games, for use in pathfinding benchmarks
gamedev 
15 days ago
Marching Squares 3, a Unity C# Tutorial
Marching squares with variants for hermite data, sharp corners, ambiguous cases
gamedev 
15 days ago
Preattention demo
Demo showing how the brain can pick up certain colors and shapes really quickly, quicker than the eye can move
brain 
16 days ago
Gamasutra: Nicky Case's Blog - I Do And I Understand
My article on message-to-mechanics is now a Featured Post on ! (cc )
from twitter_favs
17 days ago
c# - Does using public readonly fields for immutable structs work? - Stack Overflow
Makes sense … thanks! Is 'readonly' the only way to make Location immutable? This makes me sad:
from twitter
22 days ago
Fujifilm X100S Review: Digital Photography Review
Fuji's X-Trans sensor uses a varying pattern of red/blue to avoid moire effects so that they don't need a low pass filter (which reduces sharpness)
photography  technology 
22 days ago
Implementation of A*
I wrote my first C# code yesterday. Sample Breadth First Search and A* code to go with my A* tutorial. Suggestions?
from twitter
23 days ago
Earth Primer
RT : A science book that you read by playing interactive simulations. A tour de force by .
from twitter
23 days ago
fniessen/emacs-leuven-theme · GitHub
Emacs theme for org-mode (and a few other modes)
emacs  color 
24 days ago
Clang C++ Modernizer User’s Manual — Extra Clang Tools 3.7 documentation
Tool analyzes your C++ code and converts a few things to newer C++ constructs, such as 'auto' in loops, and replacing auto_ptr
c++  programming 
26 days ago
Heuristics
When using A* there are some more tricks available. See "Breaking ties" on
from twitter
27 days ago
Retro Renderer
Render 3d OBJ models using banded lighting (a few shades of each color instead of smooth gradient) and material-based outlines (draw black border when material changes)
graphics  gamedev  art 
4 weeks ago
Setosa data visualization and visual explanations
two great examples of what textbooks of the future should look like:
from twitter_favs
4 weeks ago
Hexagonal Grids
Nice animation:

Click <switch to hexagons>, then <switch back to cubes>.
from twitter_favs
4 weeks ago
Hexagonal Grids
Everything you ever wanted to know about hexagonal grids!
from twitter_favs
4 weeks ago
Hexagonal Grids
Hexagonal Gridsfrom Red Blob Games
from twitter_favs
4 weeks ago
Real happenings and Facts: THE GREAT GREEN WALL OF AFRICA
Geoengineering - green belt across the southern sahara
geology  environment 
5 weeks ago
enoex/D3-Oakland-Experience-Jan-2015 · GitHub
Slides for my talk are up at big thanks to all who came, and to for organizing it
from twitter_favs
5 weeks ago
mikolalysenko/box-intersect · GitHub
box-intersect.0.0 is ready to go! Benchmarks and conclusion to collision detection series to follow
from twitter_favs
5 weeks ago
Eigenvectors and eigenvalues explained visually
check out eigenvectors and eigenvalues explained visually! latest from
from twitter_favs
5 weeks ago
Collision detection (part 2) | 0 FPS
RT : New post up: Let me know if anything is confusing or broken on the page
from twitter
5 weeks ago
Increasing image resolution
Unlike HQ2x etc. this works on photographs
graphics  algorithms 
5 weeks ago
The Buckblog
I just added a JavaScript demo of the "blobby" recursive division algorithm to that I article wrote. -- mesmerizing!
from twitter_favs
5 weeks ago
Make something that makes something: Inside the Procedural Generation Jam • Eurogamer.net
RT : "Cook is an unusual revolutionary" +1 MT : I spoke to Eurogamer's Chris Donlan about (and other things)
from twitter
6 weeks ago
CODEX
(I have some notes for myself here showing the intermediate code format and the transformations on it: )
from twitter
6 weeks ago
More robust game AI with randomness
Post on improving game AI with randomness, with interactive examples:
from twitter_favs
6 weeks ago
OpenGL - Introduction
Tutorial for OpenGL, including SDL and geometry shaders
graphics  opengl  gamedev 
6 weeks ago
ECS - TTWiki
What people do with Transport Tycoon is so inspiring.
from twitter_favs
7 weeks ago
Untitled (http://www.forbes.com/30under30/#/games)
I'm in Forbes' 30 Under 30 for Games in 2015. I'll try to make the next year worthy of that kind of a billing:
from twitter_favs
7 weeks ago
Spirit of Iron: Simplectic Noise
Another noise function, a variant of OpenSimplex which has much simpler code. However, see this evaluation of it: http://www.reddit.com/r/proceduralgeneration/comments/2rt2ht/simplex_variant_comparison/
math  gamedev  procedural 
7 weeks ago
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