aetles + development + appstore   3

An App Store Experiment
I've tried to write this blog post a few times. The essence of the post was always going to be:

How important it is to create a story around your product.
How the actual coding takes a back seat.
How hard it is to market your app.
app  appstore  development  ios  marketing 
august 2013 by Aetles
The Story of Christoph Niemann’s Petting Zoo App : The New Yorker
Recently, I created an app called Petting Zoo. It is an interactive app for iPhones and iPads, and creating it was a difficult but interesting process.
apps  appstore  development  design  games 
march 2013 by Aetles
Why Upgrade Pricing Isn’t Coming To The App Store
Developers and longtime computer users may be used to the shareware, time trial, pay-full-price-once-upgrade-cheaply-forever model of buying and selling software, but regular people, the mass market that Apple continues to court first and foremost, aren’t. Adding demos (“I thought this app was free, but now it’s telling me I have to pay to keep using it? What a ripoff!”) and paid upgrades (“Wait, I bought this app last year and now I have to pay again to keep using it? Screw that!”) would introduce a layer of confusion and make buying an app a more arduous process, which would result in people buying fewer apps.

At least, that’s the rationale behind Apple’s decision not to implement them. To be clear: what I just wrote is not my opinion of how things should be. This is only my guess at Apple’s reasoning.
apple  appstore  macappstore  development  apps 
june 2012 by Aetles

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