aetles + apps   19

Gordon's Tech: The new and old and obsolete and confusing ways Mac OS X starts code running.
Windows added uninstallers at least 15 years ago. MacClassic OS didn’t need them, but Mac OS X sadly does. Indeed, it needs them more as MacOS gets more complex and less well documented:
macosx  apps  osx 
may 2016 by Aetles
Start Developing iOS Apps Today: Tutorial: Basics
This tutorial takes you through the process of creating a simple user interface and adding the custom behavior that transforms the interface into a working app. The finished app will run on iPhone and iPad.

This tutorial teaches you how to:

Use Xcode to create and manage a project
Identify the key pieces of an Xcode project
Run your app in iOS Simulator
Create a basic user interface in a storyboard
Preview your user interface
Adopt Auto Layout to add flexibility to your user interface
apple  design  ios  programming  apps 
september 2015 by Aetles
TextBar Puts Your Text into the Menu Bar – MacStories
TextBar is an awesome app which solves a problem that I have been struggling with for at least three years: “How can I put some text into the menu bar, such as the output of a shell script?” TextBar can do that, but it does it even better than I had hoped, because it also:

Lets you configure multiple items
Copies the item to the clipboard when you click it
Easily enables/disables individual items
Updates each item on its own time interval (some items might need to be updated every minute, some every 5, some 10, etc)
Here are some ways that I have been using TextBar.
mac  osx  apps 
april 2015 by Aetles
Dan Counsell | The Benefits of Selling Software outside the Mac App Store
When you get swept along in the shininess of the App Store it’s easy to forget that you no longer know who your customers are. You don’t have any of their details, you can't even respond to them when they leave a review on the App Store. The fact of the matter is they are really Apples customers, not yours.

When you sell directly outside of the Mac App Store you get the contact details for every single person that buys your products (and rightly so), this is often overlooked but it’s key to running a healthy and sustainable business. Lets take a look at three of the reasons why not limiting the availability of your software to just the Mac App Store is a sound business decision.
apps  macappstore  osx  business 
january 2015 by Aetles
Timely – Scheduling and Time Tracking, Simultaneously
Scheduling and time tracking, simultaneously
The time tracking app to end time tracking.
apps  tracking  timetracking  work  business 
december 2014 by Aetles
Flappy Bird by the Numbers
After hearing about Flappy Bird the past couple days, I decided to download its 68,000 iTunes reviews last night. I explain some of the technical details down below, but I honestly don’t think that’s the most interesting story here. In fact, while the internet keeps pushing The Verge’s $50,000-a-day story about the app, I think the onslaught of Flappy Bird downloads that’s happened in the past two weeks is a much more interesting storyline.
appstore  apps  statistics 
february 2014 by Aetles
Niklas Agevik's blog - 20 lessons about making viral apps I learned the hard way
I have a lot of people to thank for this post - too many to mention that have shared their knowledge with me. But above all, this post would not have been possible without the team we have at Instabridge.
iphone  startup  apps  ios  appstore 
january 2014 by Aetles
Forecast Blog
So why does it feel as if the average native app is so much better than the average web app?

The reason, I think, is this: it’s easy to make web pages. Anyone with a text editor and a browser can do it. You can learn the basics and actually publish a website in a weekend, as an amateur, without much trouble. Making a native iOS app, by contrast, is difficult and time consuming: you have to pay Apple $99; you have to download XCode and learn how to use it, along with a strange language called Objective-C; you have to create, sign, and upload certificates; you have to compile your code and figure out how to run it on your device; and you have to publish it for others to see, which requires navigating all the rules, regulations, and technical issues surrounding the App Store. All these things make for a large barrier to entry that just doesn’t exist on the web.

As a result of all this, you’re left with a sort of selection bias: the developers who goes through all the trouble to learn how to make native apps are, on average, much more serious about it than the average person is about making web pages. It’s no surprise that the quality of their work is also, on average, much higher.

And this, in turn, leads many serious developers to abandon the web in favor of native app development. Even so, most iOS apps are still pretty crummy! It is extremely difficult to produce a quality app. It takes a tremendous amount of skill, discipline, and sheer will to turn an idea into an app that is both attractive and a pleasure to use. This is true no matter what technology it is built on.

With that in mind, I’d like to dedicate the rest of this post to outlining various things we’ve learned while developing Forecast, in hopes that it’ll encourage others to build great mobile experiences.
appdevelopment  ios  apps  webapps 
april 2013 by Aetles
Outbox — A beautiful inbox for postal mail
How does it work?

Outbox picks up and digitizes your mail 3X a week so you can view, sort, and organize your mail from the convenience of your iPhone or iPad anytime, anywhere.
mail  snailmail  web  productivity  ios  apps 
april 2013 by Aetles
The Story of Christoph Niemann’s Petting Zoo App : The New Yorker
Recently, I created an app called Petting Zoo. It is an interactive app for iPhones and iPads, and creating it was a difficult but interesting process.
apps  appstore  development  design  games 
march 2013 by Aetles
Mobile app market analysis: Angry Birds Star Wars shows Rovio strategy
And that gets us to the most fascinating question in the app industry today. What is the best way to maximize long-term revenue generation? Is it focusing on download numbers and creating a merchandising armada? Or is it by polishing the in-game purchase strategies to absolute brilliance until you can become a top-grossing app even if you are #500 in the download chart?

The traditional video game console market was essentially static for more than two decades, from early ’80s to mid-Noughties. The rapidly mutating mobile app market is an overclocked laboratory of capitalism.
ios  apps  games  appstore  merchandise 
october 2012 by Aetles
Apple now provides online tool to report App Store ripoffs | Ars Technica
Apple has created an App Store-specific reporting tool that allows developers to alert the company to potential copyright or trademark infringement by copycat apps. The tool appears designed to streamline the process of getting offending apps removed from the App Store and giving developers a clear channel of communication with Apple during the process.
apps  apple  copyright  ios  appstore 
september 2012 by Aetles
Find the best music identification app for iOS | Macworld
Overall, SoundHound ∞ earns the title due to its speed, reliability, massive information library, and broad sharing options. Shazam Encore is a solid second place finisher with Hound in the middle of the pack. The other apps trailed farther behind, with MusicID with Lyrics coming in a distant fourth and MusicDNA ID, with its spartan set of features and sketchy performance, barely finishing the race.
music  ios  iphone  apps  appstore 
august 2012 by Aetles
Why Upgrade Pricing Isn’t Coming To The App Store
Developers and longtime computer users may be used to the shareware, time trial, pay-full-price-once-upgrade-cheaply-forever model of buying and selling software, but regular people, the mass market that Apple continues to court first and foremost, aren’t. Adding demos (“I thought this app was free, but now it’s telling me I have to pay to keep using it? What a ripoff!”) and paid upgrades (“Wait, I bought this app last year and now I have to pay again to keep using it? Screw that!”) would introduce a layer of confusion and make buying an app a more arduous process, which would result in people buying fewer apps.

At least, that’s the rationale behind Apple’s decision not to implement them. To be clear: what I just wrote is not my opinion of how things should be. This is only my guess at Apple’s reasoning.
apple  appstore  macappstore  development  apps 
june 2012 by Aetles
The Curious Case Of The (Cr)apps That Make Money | PandoDaily
Take, for example, the case of iOS developer Anton Sinelnikov. By looking at the screenshot taken a few weeks ago, you are faced with an incredible feat. Sinelnikov has managed to create not just one popular iOS app, but several! Hits like Plants vs. Zombies, Temple Run, Tiny Wings and Angry Birds, all coming from one developer!

Oh. Wait a second. My mistake, it turns out that instead of coming up with original ideas, Sinelnikov takes a different strategy. He copies other applications, takes a similar name, and then forces the application into the Top 100 list, where users mistake it for the original app. After a day or so, Apple notices that these apps aren’t actually providing they promise and kick the apps out, but not before users spend tens of thousands of dollars on the apps – money that the developers get to keep, as users rarely ask for a refund.

Of course, this wouldn’t be such a big deal if it was one developer, but the problem is that close to a dozen scam apps have made their way into the Top lists on the iOS App Store, netting a veritable fortune for the scammers. Some developers have been pointing this out for a while, asking Apple to fix the situation and be proactive. Apple has yet to respond with the needed force.
apple  apps  appstore  business  ios 
february 2012 by Aetles
Avatron - Air Dictate 2.0: Still dead
We honestly thought we had satisfied all of Apple’s complaints about Air Dictate. But what we failed to anticipate is that they might just totally make up an excuse to reject Air Dictate 2.0, for the sheer sport of it.
appstorerejections  appstore  ios  apple  apps 
february 2012 by Aetles
2012: The Year Scam Apps Killed the App Store | Impending
Drafting this one for 2014, because we like to write our blog posts a couple years early at Impending. Let’s hope I’ll never have to dig it up again.

As we’ve learned from Apple’s latest earnings call, App Store revenue growth for developers has begun to stall and slip behind device sales, resulting in many beloved indie studios closing shop or selling to larger companies, folding to the pressure and tighter profit margins.

Considering the past two years with hundreds of scams, fraud apps, hoaxes, and clones that have hit the top of the charts, it’s no surprise the atmosphere in 2014 among both App Store customers and app developers can only be described as cynical.

Most significantly, what we once took for granted before 2012, the “impulse buy”, has largely evaporated. Consumer trust in apps is now completely broken, and even customer reviews can’t be trusted due to more and more elaborately sleazy services for hire to game the system. In this fallout, we have come to understand how important the impulse buy was in a market environment dominated by rock bottom pricing. Developers have raised app pricing to compensate, kicking into effect a feedback loop resulting in sustaining revenue (for now) but plummeting sales, reach and cultural relevance for popular apps.

Customers have also in turn begun to rely more and more heavily on existing giant brands, and are avoiding less trustworthy upstarts, independent developers and studios, and apps that stray from the familiar. As a result innovation in the App Store is in a slow death spiral.

I remember early in 2012, which we can now recognize as the peak of an App Store bubble, when what felt like a utopia took a distinct left turn for the worse with the first wave of scams. Now that we’re stuck in this hole, the road to recovery, if it exists at all, will be painful and take years of education and pro-active improvements from Apple.
scam  appstore  ios  apple  iphone  apps 
february 2012 by Aetles
Angry Birds boss: 'Piracy may not be a bad thing: it can get us more business' | Technology | guardian.co.uk
Rovio Mobile learned from the music industry's mistakes when deciding how to deal with piracy of its Angry Birds games and merchandise, chief executive Mikael Hed told the Midem conference in Cannes this morning.

"We have some issues with piracy, not only in apps, but also especially in the consumer products. There is tons and tons of merchandise out there, especially in Asia, which is not officially licensed products," said Hed.

"We could learn a lot from the music industry, and the rather terrible ways the music industry has tried to combat piracy."

Hed explained that Rovio sees it as "futile" to pursue pirates through the courts, except in cases where it feels the products they are selling are harmful to the Angry Birds brand, or ripping off its fans.

When that's not the case, Rovio sees it as a way to attract more fans, even if it is not making money from the products. "Piracy may not be a bad thing: it can get us more business at the end of the day."
piracy  apps 
january 2012 by Aetles
The best Mac and iOS apps I used in 2010
Following up on my article about the best Mac apps I used in 2010, here are some of the best hybrid "Mac and iOS apps" I used in 2010. This wasn't an attempt to come up with a specific number, just the results of some careful reflection.

You may wonder why some apps appear on this list instead of the Mac list. For example, Dropbox has an iOS app, why not add it here? Because my primary use of Dropbox is on the Mac. Yes I use it with iOS, but it's usually through another app that is syncing back to my Mac. On the other hand, using OmniFocus for iPad (our review) led to me using OmniFocus for Mac more, so I put OmniFocus on this list.

All that is to say, these are my distinctions, and you are free to disagree with them.
mac  macosx  iphone  apps 
december 2010 by Aetles

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