GameGamer43 + google_android_development   130

Uninstalled a creepy app? The company behind it might know
App makers have figured out how to determine who’s uninstalled their software and potentially target them with ads urging them to reinstall, Bloomberg reports.
Mobile_Development  Apple_iPhone_Development  Google_Android_Development  FastCompany 
4 weeks ago by GameGamer43
Swift for Android: Our Experience and Tools – Readdle
Early last week, we launched Spark for Teams — a revolutionary email client that’s changing the way teams use email. Spark is still an phenomenal email for personal use because it shows what’s important in your inbox.
Readdle  Swift  SwiftLang  Apple_Swift  Google_Android_Development  Readdle_Blog 
june 2018 by GameGamer43
Flutter - Beautiful native apps in record time
Flutter is Google’s mobile UI framework for crafting high-quality native interfaces on iOS and Android in record time. Flutter works with existing code, is used by developers and organizations around the world, and is free and open source.
Google_Flutter  Google_Android_Development  Apple_iPhone_Development 
february 2018 by GameGamer43
The Language that Stole Android Developers’ Hearts | WIRED
In the early 1700s, Peter the Great, the czar of Russia, was busy nabbing land from his western neighbor, the Swedish Empire. He seized the tip of the Gulf of Finland, and began building his beloved city of Saint Petersburg there. He also secured a small island just off its coast as a naval defense: Kotlin.
Wired  Google_Android_Development  Kotlin 
september 2017 by GameGamer43
How to Get Started with App Store Optimization
In a world where more people search the ‘web’ (if we can even still call it that) from mobile devices than desktops, it is more important than ever to have a mobile optimized organic user acquisition strategy. Mobile SEO is essentially the same as desktop SEO, with the additional challenge of required higher search rankings because of truncated mobile search results. Keyword usage and placement is just as necessary in mobile as in desktop, and search engine rankings are driven by the relevancy of content as they relate to user’s search query.
Eli_Schwartz  SurveyMonkey  Y_Combinator  Y_Combinator_Blog  Apple_iPhone_Development  Google_Android_Development 
september 2017 by GameGamer43
How to build cross-platform mobile apps using nothing more than a JSON markup
For the past few months, I’ve been working on a new way to build cross-platform, native iOS and Android apps called Jasonette.
Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
february 2017 by GameGamer43
Android App Development: Kotlin VS Java. Basic Syntax Differences
Kotlin is much younger than Java, but it’s a really promising programming language and its community is constantly growing. Everyone’s talking about it and saying it’s cool. But why is it so special?
Java  Google_Android_Development  Kotlin 
january 2017 by GameGamer43
A library for converting Adobe AE shape based animations to a data format and playing it back on Android and iOS devices.
Facebook  Facebook_OpenSource  Adobe_After_Effects  GitHub_Repos  Apple_iPhone_Development  Google_Android_Development 
december 2016 by GameGamer43
Android N Encryption
Over the past few years pixelphonewe’ve heard more about smartphone encryption than, quite frankly, most of us expected to hear in a lifetime. We learned that proper encryption can slow down even sophisticated decryption attempts if done correctly. Unfortunately we’ve also learned that incorrect implementations can undo most of that security.
Google_Android  Google_Android_Development  Cryptography 
november 2016 by GameGamer43
Branch - The mobile linking infrastructure
Branch increases mobile conversion, retention, and engagement through deep linking, user routing, and personalized app experiences.  Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
november 2016 by GameGamer43
Tinker is a hot-fix solution library for Android, it supports dex, library and resources update without reinstall apk.
Tencent_Opensource  GitHub_Repos  Google_Android  Google_Android_Development 
october 2016 by GameGamer43
Native App Development That's Faster, Easier & Boiler-Plate Free.  Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
july 2016 by GameGamer43
The Best Android App Development Learning Resources
Mobile development is on the rise and thousands of new developers are joining this field every month. iOS app development is considered more beneficial because it is more mature than other options. Although Android app development is relatively newer but it offers freedom to developers in developing whatever they like. How Android has tons of advantages over iOS and other platforms from developing point of view is a whole different debate.
april 2016 by GameGamer43
A mobile, desktop and website App with the same code
React-native, NW, Electron and React, all in one
A few months ago after react-native was released I started to wonder how it would be possible to do a mobile App, desktop App and website App with the same code base. I knew it was possible but I wanted to explore how to do it and what would be the final volume of reused code. So I created this project.
ReactNative  Apple_iPhone_Development  Web_Development  Google_Android_Development 
april 2016 by GameGamer43
Xamarin Open Source
Build the future of apps with Xamarin.
Xamarin is now fully available under the MIT license.
Xamarin  Xamarin_Opensource  Mobile_Development  Google_Android_Development  Apple_iPhone_Development 
april 2016 by GameGamer43
Creating an App Content Sitemap for Google App Indexing
Eighty-nine percent of smartphone users start with Google when they want to find something on the Internet. And yet, an average user who spends three and a half hours on their phone each day is inside apps for all but 20 minutes of that time. This is a huge disconnect, and despite the best efforts of Apple and Google, searching app content on mobile devices is often unproductive.
april 2016 by GameGamer43
Ionic Beta
Build and scale amazing mobile apps, the easy way.
Cross-platform mobile services that help you nail the basics and focus on delivering top-notch apps.

Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
march 2016 by GameGamer43
Life and Death in the App Store
As last year began, the app developer Pixite held its company retreat at a converted Old West movie set outside of Palm Springs. They spent a few days dreaming about the future while eating barbecue and sipping whisky in the sun. But 2015 was not a good year, and by last month the company’s dreams had narrowed to survival. This year’s retreat took place at the company’s office in San Diego, a handful of rooms perched above a hair salon. The printer was broken, so the agenda was distributed by email.
Mobile_Development  TheVerge  Apple_iPhone_Development  Google_Android_Development 
march 2016 by GameGamer43
To the Android open source community: Thank you!
While developing the Basecamp 3 Android app over the past year, we’ve leaned quite a bit on some really useful open source libraries.
Google_Android  Google_Android_Development  37Signals_Blog  37Signals  37Signals_Basecamp 
february 2016 by GameGamer43
Building Your First App
This class teaches you how to build your first Android app. You’ll learn how to create an Android project and run a debuggable version of the app. You'll also learn some fundamentals of Android app design, including how to build a simple user interface and handle user input.
january 2016 by GameGamer43
Android++ -- A native development and debugging solution for Visual Studio.
Google_Android_Development  GitHub_Repos 
january 2016 by GameGamer43
Initial import of OpenJdk files.
Initial import of OpenJdk files.

Create new libcore/ojluni directory with src/main/java and
src/main/native subdirectiories.

Build ojluni into core-oj jar.

Use openjdk classes from java.awt.font package.

Copy all files from jdk/src/share/classes and jdk/src/solaris/classes
directories in openjdk into libcore/ojluni/src/main/java.
Google_Git  Google_Android  Google_Android_Development  OpenJDK  Java 
december 2015 by GameGamer43
Port of Apple's reference Swift toolchain to Android; doesn't quite work yet
Google_Android_Development  Apple_Swift_Opensource  GitHub_Repos 
december 2015 by GameGamer43
What’s in a web browser
a description of the Android Browser Graphics Architecture
Google_Android  Google_Android_Development  Web_Browsers 
december 2015 by GameGamer43
Every app developer should move their config to the cloud. Here’s why.
How I Overcame the Hard-Coding Life, and You Can Too.
I’m going to tell you a secret. I’ve been writing iOS Apps since before (!) the App Store opened in 2008. I’ve made a lot of mistakes. Many of them I’ll never admit to. But for one mistake, it’s time to come clean:
Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
november 2015 by GameGamer43
Building Basecamp 3: Mobile Prototypes
Interactive prototyping was essential to designing Basecamp 3 for iOS and Android. In this article we’ll look at how we chose a prototyping tool and take a peek at a few of our prototypes.
Mobile_Development  Apple_iPhone_Development  Google_Android_Development  37Signals  37Signals_Basecamp  37Signals_Blog 
november 2015 by GameGamer43
Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today’s, and tomorrow’s, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.  Google_Opensource  Mobile_Development  Google_Android_Development  Apple_iPhone_Development  GitHub_Repos 
november 2015 by GameGamer43
Writing Android component for React Native
For whose who are not familiar with React Native, I would refer to a small guide I wrote some time ago.
Google_Android_Development  ReactNative 
october 2015 by GameGamer43

Create and update the look and feel for native apps in real time
on multiple devices simultaneously.  Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
october 2015 by GameGamer43
React Native for Android: How we built the first cross-platform React Native app
Earlier this year, we introduced React Native for iOS. React Native brings what developers are used to from React on the web — declarative self-contained UI components and fast development cycles — to the mobile platform, while retaining the speed, fidelity, and feel of native applications. Today, we're happy to release React Native for Android.
ReactNative  Google_Android_Development  Facebook  Facebook_Engineering 
september 2015 by GameGamer43
Improving Facebook's performance on Android with FlatBuffers
On Facebook, people can keep up with their family and friends through reading status updates and viewing photos. In our backend, we store all the data that makes up the social graph of these connections. On mobile clients, we can't download the entire graph, so we download a node and some of its connections as a local tree structure.
Facebook  Facebook_Engineering  Google_Android_Development 
august 2015 by GameGamer43
How to Develop a Music Streaming Android App
The Android multimedia framework provides extensive support for playing a variety of common media types, allowing you to integrate audio, video and images into applications. You can play audio or video from media files stored in an application’s resources (raw resources), from standalone files in the filesystem, or from a data stream arriving over a network connection. In this article, we’ll look at how to use the media framework to play streamed audio. We’ll look at two major classes in the media framework – MediaPlayer (The primary API for playing sound and video) and AudioManager (Manages audio sources and audio output on a device) and use them in creating a simple audio player which allows the user to browse and play content from SoundCloud.
SitePoint  Google_Android_Development 
july 2015 by GameGamer43
What comes to mind when you hear the words “cross-platform project”? Do you get shivers up your spine? Remember those long nights trying to get all the platforms to follow the same business logic? Cross-platform projects can have up to 70% of code that gets duplicated for each platform. Don’t you wish there was a way to reduce this redundancy?
J2OBJC  Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
june 2015 by GameGamer43
LeakCanary: Detect all memory leaks!
In Square Register, we draw the customer's signature on a bitmap cache. This bitmap is the size of the device's screen, and we had a significant number of out of memory (OOM) crashes when creating it.
SquareUp.com_Opensource  Google_Android_Development 
may 2015 by GameGamer43
How Secret Used Automated Testing For Their Android Launch
Just the other day, the founder of Secret, David Byttow, announced that he was shutting down his once-popular anonymous messaging app. It had formerly garnered almost 35 million dollars in an overwhelmingly successful fundraising campaign, from investors such as Index Ventures, Kleiner Perkins Caufield & Byers and Google Ventures. Secret at its peak had over 15 million users. Since Byttow’s announcement, the app has been removed from both Google Play and the App Store. Byttow also announced plans to publish post-mortems on the app and the reasons behind the decision to fold, in order to provide the startup community with valuable insight. We are not sure how extensively the post-mortems will cover design and technical topics, but since Testmunk was used by Secret for testing prior to their initial Android launch, we felt that the community would appreciate us sharing our knowledge and perspective. Secret used Testmunk and the Calabash test framework to test for issues arising especially from android device fragmentation.
Secret  Google_Android_Development 
may 2015 by GameGamer43
Android’s 10 Millisecond Problem: The Android Audio Path Latency Explainer
Many mobile apps that are critically dependent on low latency audio functionality such as some games, synthesizers, DAWs (Digital Audio Workstations), interactive audio apps and virtual instrument apps, and the coming wave of virtual reality apps, all of which thrive on Apple’s platform (App Store + iOS devices) — and generate big revenues for App Store and iOS developers are largely non-existent on Android.
Google_Android  Google_Android_Development 
april 2015 by GameGamer43
Facebook's simple trick for serving so many different Android devices
Facebook has a simple solution to a big problem — coding for best performance across different devices.
Facebook  Google_Android  Google_Android_Development 
april 2015 by GameGamer43
Getting Started with ARC
The App Runtime for Chrome (Beta), or ARC, lets you run your favorite Android apps on Chrome OS. By following these steps, you can try out the App Runtime for Chrome (Beta) during this Developer Preview.
Google_ARC  Google_Chrome  Google_Android  Google_Chrome_Extensions  Google_Android_Development  Google 
april 2015 by GameGamer43
One of the hardest parts of building for Android is making your app work well on all phones. While device fragmentation often brings forth concerns on design, the bigger struggle will be behind the scenes in managing memory, rendering smooth graphics, an
One of the hardest parts of building for Android is making your app work well on all phones. While device fragmentation often brings forth concerns on design, the bigger struggle will be behind the scenes in managing memory, rendering smooth graphics, and maintaining battery life.
Google_Android  Google_Android_Development  Google_Android_Performance 
march 2015 by GameGamer43
Stetho is a debug bridge for Android applications, enabling the powerful Chrome Developer Tools and much more.
GitHub_Repos  Facebook_OpenSource  Google_Android_Development 
february 2015 by GameGamer43
Let’s say that you have a brilliant idea for a new app, an app that you think could attract some serious venture capital cash. But right now it’s just an idea. No potential investor can try it out, and you can’t cite any real world successes to prove you’re not just some starry eyed dreamer.
Mobile_Development  Google_Android_Development  Apple_iPhone_Development 
february 2015 by GameGamer43
How companies test their mobile apps
Everyone who has ever been involved in the development of a mobile app knows the painstaking procedure of taking a mobile device and pushing and prodding the app through every single button and element. Meticulousness is crucial to ensure that all newly developed features work and that nothing has been broken in the process.
Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
january 2015 by GameGamer43
Porting a Kernel Space Linux USB Driver to Android User Space
USB OTG is an intriguing feature of Android that perhaps hasn't gotten as much attention as it deserves. I suspect this may be in part due to developers not knowing where to start. When I partially ported a USB Wi-Fi driver back in 2012, there wasn't much in the way of guides online—I assembled the puzzle one disparate piece of information at a time. My hope is that this guide will bring all the relevant information together and ignite some more interest in the area.
USB  Linux_Kernel  Linux_Development  Google_Android  Google_Android_Development 
january 2015 by GameGamer43
Introduction : How to build an Android ROM - XDA-University
What follows is more a simple explanation on how to build an Android ROM. I’m going to discuss several parts that can’t be absent if you want a fully functional Android phone, from the software point of view that is.
Google_Android  Google_Android_Development  Google_Android_Hacking  from twitter_favs
january 2015 by GameGamer43
Design your app visually and get native, high-quality iOS and Android code instantly.
Neonto  Google_Android_Development  Apple_iPhone_Development  Mobile_Development 
december 2014 by GameGamer43
Ship Apps Faster
Simple, powerful CI for iOS and Android.
Re-build, Re-test, Re-deploy.


Automated Testing
Supports UI tests and unit tests.
On simulators and real devices.

Apple_iPhone_Development  Mobile_Development  Google_Android_Development  Continuous_Integration 
december 2014 by GameGamer43
How Google Inbox shares 70% of its code across Android, iOS, and the Web
Launching a new app in the mobile age is hard. If you want to reach a wide audience, you usually have to make your client three times at minimum: once for Android, once for iOS, and once more for the Web. Building an app on three different platforms means three times the work, with three times as many bugs to squish. To make matters more complicated, these clients all use different programming languages: Objective-C and/or Swift for iOS, Java for Android, and JavaScript/CSS/HTML5 for the Web.
Apple_iPhone  Google  Apple_iPhone_Development  Google_Android  Mobile_Development  Google_Inbox  Arstechnica  Google_Android_Development  Java  Objective-C 
november 2014 by GameGamer43
App Icon Template
License The purpose of these templates is to help you create awesome icons, so everything you create with the templates is completely royalty free. All I ask is that you don’t redistribute the template itself.
Mac_Development  Apple_iPhone_Development  Google_Android_Development  Mobile_Development 
september 2014 by GameGamer43
Kotlin, the Swift of Android
Now that Apple replaced Objective-C with Swift for iOS, the lack of a less archaic language for Android development has become more apparent.
Kotlin  Google_Android_Development 
september 2014 by GameGamer43
iOS First. Android Much, Much Later
I have been involved in many situations in all sorts of capacities in and around companies with mobile products where the topic of “When should we go Android?” comes up. My own thinking has evolved on this, and will likely continue to as the world changes. But, for right now, for 2014, this is what I believe: For early-stage startups focused on mobile, there is usually is no need to worry about Android until the product in question attains product-market fit and gets large enough to begin lock-in.
Apple_iPhone_Development  Mobile_Development  Google_Android_Development  Haywire 
august 2014 by GameGamer43
This project is the Android app for the conference. The app supports devices running Android 4.0+, and is optimized for phones and tablets of all shapes and sizes. It also contains an Android Wear integration.
Google_Android_Development  GitHub_Repos  Google_Opensource 
august 2014 by GameGamer43
Realm is a mobile database that runs directly inside phones, tablets or wearables. This is our blog.  Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
july 2014 by GameGamer43
Self-signing custom Android ROMs
The security model on the Google Nexus devices is pretty straightforward. The OS is (nominally) secure and prevents anything from accessing the raw MTD devices. The bootloader will only allow the user to write to partitions if it's unlocked. The recovery image will only permit you to install images that are signed with a trusted key. In combination, these facts mean that it's impossible for an attacker to modify the OS image without unlocking the bootloader[1], and unlocking the bootloader wipes all your data. You'll probably notice that.
Google_Android_Hacking  Google_Android  Google_Android_Development 
july 2014 by GameGamer43
Bring a human face to your app by connecting to your users with live video and screen sharing.

Watch video
GitHub_Repos  Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
june 2014 by GameGamer43
Cost Calculator for Mobile App Development
The amount of work required to create a good mobile app is often underestimated. This leads to stress, missed deadlines, poor quality and ultimately to unhappy users.
Mobile_Development  Google_Android_Development  Apple_iPhone_Development 
may 2014 by GameGamer43
How Dropbox Uses C++ for Cross-Platform iOS and Android Development
Of all the things I learned at UIKonf 2014 last week, the one that impressed me most was Dropboxʼs story of how they use C++ to share non-UI code between iOS and Android apps. (UIKonf was awesome, by the way; you shouldnʼt miss it next year.)
Dropbox  Apple_iPhone_Development  Google_Android_Development 
may 2014 by GameGamer43
Cider: Native Execution of iOS Apps on Android
Cider is an operating system compatibility architecture that can run applications built for different mobile ecosystems, iOS or Android, together on the same smartphone or tablet. Cider enhances the domestic operating system, Android, of a device with kernel-managed, per-thread personas to mimic the application binary interface of a foreign operating system, iOS, enabling it to run unmodified foreign binaries. This is accomplished using a novel combination of binary compatibility techniques including two new mechanisms: compile-time code adaptation, and diplomatic functions. Compile-time code adaptation enables existing unmodified foreign source code to be reused in the domestic kernel, reducing implementation effort required to support multiple binary interfaces for executing domestic and foreign applications. Diplomatic functions leverage per-thread personas, and allow foreign applications to use domestic libraries to access proprietary software and hardware interfaces.
Columbia_University  Apple_iPhone_Development  Google_Android_Development  Google_Android  Apple_iPhone  Mobile_Development 
may 2014 by GameGamer43
Hybrid sweet spot: Native navigation, web content
When we launched the iPhone version of Basecamp in February of last year, it was after many rounds of experimentation on the architectural direction. The default route suggested by most when we got started back in early/mid-2012 was simple enough: Everything Be Native!
37Signals  37Signals_Blog  Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
may 2014 by GameGamer43
AT&T Application Resource Optimizer (ARO)
AT&T ARO is a free, award-winning, cross-platform tool for optimizing mobile app performance.
Use AT&T ARO to dramatically improve your app’s battery life, response times, and network handling.
AT&T  AT&T_Developer  Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
april 2014 by GameGamer43
The Fallacy Of Android-First
In late 2012, we decided to launch Emu on Android first. It went against the conventional wisdom at the time, but we saw a real advantage. Sixteen months later, we’re back on iOS: Emu for iPhone launched on April 2. Here’s why Android didn’t work out for us and why you should think carefully before going Android-first.
Mobile_Development  Google_Android_Development  Apple_iPhone_Development  TechCrunch  from twitter_favs
april 2014 by GameGamer43
Virtuous Ten Studio
Virtuous Ten Studio (VTS) is the ultimate solution for the modification of android applications. This program allows you to manage entire Android projects within an easy to use and familiar environment.
Google_Android_Development  Google_Android  Google_Android_Hacking  Reverse_Engineering 
march 2014 by GameGamer43
7 alternatives to TestFlight
Over the years, TestFlight became a tool mobile app developers relied on. But parent company Burstly’s recent acquisition (by Apple) and termination of Android support has developers looking for alternatives.
TestFlight  Mobile_Development  Apple_iPhone_Development  Google_Android_Development 
march 2014 by GameGamer43
Cross-platform (iOS/Android) Mobile App development using C++
At AmigoCloud, we use tons of C++ & OpenGL for our Mapping applications. Funny enough, when I talk to tech-people about our startup and tell them that we have a cross-platform framework, the first words that come out of their mouth is “HTML5”. Although we do use HTML5 for some of our components (a topic for another day), they always end up looking surprised when I tell them that 90% of the code is C++ (the other 10% being platform specific GUI + glue code).
Google_Android_Development  C++  Apple_iPhone_Development  Mobile_Development 
march 2014 by GameGamer43
Android Development Tips For iOS Devs
I've been an iOS dev for 5 years and have always managed to avoid Android, until now. But believe it or not it's actually a lot of fun, and not that big of a jump from iOS development.
Mobile_Development  Google_Android_Development  Apple_iPhone_Development 
march 2014 by GameGamer43
4 Ways To Increase Performance of your Unity Game
Performance is critical for mobile games, especially for fast-paced action games. As you probably know, we are currently making a pinball game for iOS / Android. It features fast physics combined with fully animated characters and a 3D world. Any pinball game needs 60 frames per seconds of performance, and we need to squeeze every drop out of the little CPUs of our target devices to achieve that.
Unity  Mobile_Development  Game_Development  Apple_iPhone_Development  Google_Android_Development 
march 2014 by GameGamer43
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