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REST is the new SOAP | Hacker News
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3 days ago by nhaliday
Codepip | Learn to code by playing games
I don't really like frontend stuff tbh so this kind of stuff might be path of least resistance to me learning it
puzzles  games  learning  frontend  web  DSL  programming  javascript  tutorial  init  form-design  dynamic  money-for-time  working-stiff 
4 weeks ago by nhaliday
Ask HN: Learning modern web design and CSS | Hacker News
Ask HN: Best way to learn HTML and CSS for web design?: https://news.ycombinator.com/item?id=11048409
Ask HN: How to learn design as a hacker?: https://news.ycombinator.com/item?id=8182084

Ask HN: How to learn front-end beyond the basics?: https://news.ycombinator.com/item?id=19468043
Ask HN: What is the best JavaScript stack for a beginner to learn?: https://news.ycombinator.com/item?id=8780385
Free resources for learning full-stack web development: https://news.ycombinator.com/item?id=13890114

Ask HN: What is essential reading for learning modern web development?: https://news.ycombinator.com/item?id=14888251
Ask HN: A Syllabus for Modern Web Development?: https://news.ycombinator.com/item?id=2184645

Ask HN: Modern day web development for someone who last did it 15 years ago: https://news.ycombinator.com/item?id=20656411
hn  discussion  design  form-design  frontend  web  tutorial  links  recommendations  init  pareto  efficiency  minimum-viable  move-fast-(and-break-things)  advice  roadmap  multi  hacker  games  puzzles  learning  guide  dynamic  retention  DSL  working-stiff  q-n-a  javascript  frameworks  ecosystem  libraries  client-server  hci  ux  books  chart 
4 weeks ago by nhaliday
CppCon 2015: Chandler Carruth "Tuning C++: Benchmarks, and CPUs, and Compilers! Oh My!" - YouTube
- very basics of benchmarking
- Q: why does preemptive reserve speed up push_back by 10x?
- favorite tool is Linux perf
- callgraph profiling
- important option: -fomit-frame-pointer
- perf has nice interface ('a' = "annotate") for reading assembly (good display of branches/jumps)
- A: optimized to no-op
- how to turn off optimizer
- profilers aren't infallible. a lot of the time samples are misattributed to neighboring ops
- fast mod example
- branch prediction hints (#define UNLIKELY(x), __builtin_expected, etc)
video  presentation  c(pp)  pls  programming  unix  heavyweights  cracker-prog  benchmarks  engineering  best-practices  working-stiff  systems  expert-experience  google  llvm  common-case  stories  libraries  measurement  linux  performance  traces  graphs  static-dynamic  ui  assembly  compilers  methodology  techtariat 
5 weeks ago by nhaliday
CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures" - YouTube
- idk how I feel about this
- makes a distinction between efficiency (basically asymptotic complexity, "doing less work") and performance ("doing that work faster"). idiosyncratic terminology but similar to the "two performance aesthetics" described here: https://pinboard.in/u:nhaliday/b:913a284640c5
- some bikeshedding about vector::reserve and references
- "discontiguous data structures are the root of all evil" (cache-locality, don't use linked lists, etc)
- stacks? queues? just use vector. also suggests circular buffers. says std::deque is really bad
- std::map is bad too (for real SWE, not oly-programming). if you want ordered associative container, just binary search in vector
- std::unordered_map is poorly implemented, unfortunately (due to requirement for buckets in API)
- good implementation of hash table uses open addressing and local (linear?) probing
video  presentation  performance  nitty-gritty  best-practices  working-stiff  programming  c(pp)  systems  data-structures  algorithms  jvm  pls  metal-to-virtual  stylized-facts  rhetoric  expert-experience  google  llvm  efficiency  time-complexity  mobile  computer-memory  caching  oly-programming  common-case  hashing  multi  energy-resources  methodology  trees  techtariat 
5 weeks ago by nhaliday
Geoff Greer's site: Burnout is in the Mind
I sometimes wonder if burnout is the western version of fan death. When you think about it, burnout makes little sense. People get depressed and tired from… what, exactly? Working too much? Working too hard? Excessive drudgery? Bull. We are working less than ever before. Just over a century ago, the average work week exceeded 60 hours. Today, it’s 33.[1] Past occupations also involved toil and danger far greater than any employment today. Yet burnout is a modern phenomenon. Strange, eh?

...

I’m not saying those who claim to be burnt-out are faking. I don’t doubt that burnout describes a real phenomenon. What I do doubt is the accepted cause (work) and the accepted cure (time off from work). It seems much more likely that burnout is a form of depression[3], which has a myriad of causes and cures.

It is only after making all this noise about burnout that I feel comfortable suggesting the following: Don’t worry about working too much. The important thing is to avoid depression. People more knowledgable than I have written on that subject, but to sum up their advice: Get out. Exercise. Try to form healthy habits. And stay the hell away from negative media such as cable news and Tumblr.
techtariat  labor  discipline  productivity  contrarianism  reflection  tech  realness  stress  causation  roots  psycho-atoms  health  oss  github  stamina  working-stiff 
7 weeks ago by nhaliday

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