wad   107

« earlier    

RT : talking now about Artificial Intelligence for humans.
WeAreDeveloper  MSFTxWAD  WAD  from twitter
may 2018 by codepo8
The Lost Typefaces of W.A. Dwiggins - Atlas Obscura
The Lost Typefaces of W.A. Dwiggins
The pioneering designer created dozens of fonts, only a few of which are still around today.

Cara Giaimo, Atlas Obscura. May 19, 2017
W.A.Dwiggins  WAD  typography 
may 2017 by asfaltics
RT : head to G-A-Y bar for an instant test & they'll donate £5 to for every test. 's video…
HIV  WAD  from twitter
december 2016 by parsingphase
Brutal Doom 64 mod - Mod DB
Doom 64 is a not so well known port of Doom for the Nintendo 64. Unlike the ports for other consoles, it's not exactly a port, but a completely new game, featuring completely new levels, textures, sprites, enemies, and a new plot that takes place right after the events of Doom 2, and it's plot strongly suggests to be the prequel to "Doom 2016" as it be considered a reasonable explanation of how the Doom Marine stayed in Hell and became known as the "Doom Slayer" (thus being considered canonical to the series by many fan theories, and being the TRUE Doom 3). In 2003, Samuel "Kaiser" Villarreal was able to extract all textures, sprites and sounds from the N64 ROM and faithfully recreate the levels in the Doomsday engine, thus creating the Doom 64 Absolution TC, and later making Doom 64 EX (an emulator for the ROM for PC). The Doomsday engine is today considered obsolete, and a Doomworld user called Nightside successfully ported all maps to work on GZDoom, but has given up the project.

Brutal Doom 64 aims to continue this project of "porting" (actually recreating from scratch) Doom 64 to GZDoom and Zandronum engines. Unlike Doom 64 EX or Doom 64 Absolution the goal of this project is not to make a 1:1 port of Doom 64 for PC, but to enhance it in every possible way, bringing the satisfying gore and gunplay of Brutal Doom, new sounds and special effects that greatly enhances the oppressive atmosphere of D64, and attempting to include all the content cut from the original game due the cartridge space of the N64.
doom  wad  mod 
november 2016 by awhite
Ancient Aliens - A megawad for Boom - Doomworld Forums
Ancient Aliens is a megawad featuring 32 colorful, action-packed maps for Boom compatible ports and a soundtrack composed by stewboy. 

Ancient Aliens began as a personal project but eventually mappers AD_79, esselfortium, Joshy, lupinx-kassman, Pinchy, stewboy, and Tarnsman joined the fun and left their mark on the project. Special thanks to dew, AD_79, Altazimuth, and Tarnsman for helping out with testing. And of course a huge thanks to stewboy for all the awesome music!
doom  wad  mod  Videogames 
may 2016 by amason
Twentieth-Century Book Design (minus the name-dropping) - The Offices of Kat Ran Press
Twentieth-Century Book Design (minus the name-dropping)
11 September 2014
Pick another distraction »

In 1919, William A. Dwiggins published Extracts from An Investigation into the Physical Properties of Books as they are at present published. It was fairly critical of publishers and unions for putting profits and jobs ahead of the craft of bookmaking. It was also critical of the public for being distracted by automobiles, the motion-picture drama, professional athletics, and the Saturday Evening Post. The publishers, the printers, and the public were deemed to be collectively responsible for the decline of printing and standards of book production.
book.history  book.design  WAD 
november 2014 by asfaltics

« earlier    

related tags

$1  3d  a  academic  addon  adl  alterego  and  app  assistance  at  audio  blog  book.design  book.history  browser  builder  bundle  carving  censorship  cios  cloud  comes  community  compatibility  cyberdyne  dangerorous  data  design  device  disability  discussion  dolphin  doom  doom3  download  downloads  dwiggins  editing  edition  es6  fangames  file  filter  flight  format  forum  fps  framework  freeware  frontend  gallardo  game  game_design  game_dev  gamedeals  gamedesign  games  github  gravesite  gravestone  grid  gui  guide  guides  hack  hacking  hacks  headstone  hermannputerschein  heroku  hingham  historical  hiv  homebrew  html5  images  imprint  is  iv  javascript  jekyll  jeux  js  lamborghini  learn  legend  leveldesign  library  localhost  manager  map  map_making  massachusetts  million  mod  modification  mods  more!  msftxwad  nintendo  nl  node  odata  optimization  page  pak  palm  performance  pitcher  plastic  plot  press  priced  private  programming  puterschein  quake  rails  reddit  reference  regex  ribbon  rom  roms  row  ruby  sailing  saints  sap  screenshots  sdn  share  snes  software  sound  source  space  spec  speed  startup  static  stevenheller  stone  super  surgery  testing  tips  tn105  tn87  to  tool  tools  towatch  travis  trick  tutorial  tutorials  type-design  type  typedia  typography  vagrant  vc  video  videogames  view  virtua  virtualconsole  visualization  voice  w.a.dwiggins  w3c  wad2006  walking  wearedeveloper  web_audio  webaudio  website  wii  wiiware  windows  with  wolfenstein  writing  yc  ycombinator  zdoom  zdoomz 

Copy this bookmark: