virtualreality   3904

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Great discussions during the "My Experience" webinar with OIT!
UTSA  VirtualReality  STEM  from twitter_favs
yesterday by mikkelmarius
RT : . will be one of the first institutions to use headsets from to help train med…
VirtualReality  from twitter
4 days ago by erikpupo
and the risks of confusing ‘being there’ with someone else’s curated viewpoint.…
journalism  VirtualReality  from twitter_favs
11 days ago by jonhew
Despite a sharp decline in VR headset shipments in Q2 2018, market outlook remains positive • IDC
<p>Worldwide shipments of virtual reality (VR) headsets were down 33.7% year over year in the second quarter of 2018 (2Q18), according to the International Data Corporation (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker. IDC expects this to be a temporary setback as the VR market finds its legs. The arrival of new products, such as the Oculus Go and HTC Vive Pro, and new brands, combined with the need for greater headset fidelity all point to a positive outlook for the quarters ahead.

Screenless viewers brought a lot of attention to VR in the early days as the entire market was artificially propped up by brands like Samsung, Alcatel, and Google that bundled the headsets with smartphones. However, since then, the screenless viewer category has declined substantially, shrinking from 1 million headsets in 2Q17 to 409,000 in 2Q18. This category was the largest contributor to the decline in shipments for the overall VR headset market.

Tethered VR headsets declined 37.3% in 2Q18 largely because major brands like Oculus and Sony were unable to maintain the momentum established during a period of price reductions in 2Q17. As a result, the two brands managed to ship 102,000 and 93,000 headsets respectively in 2Q18. The category leader, HTC, shipped close to 111,000 headsets (excluding the standalone Vive Focus) thanks to the growing popularity of the Viveport subscription service as well as the launch of the Pro headset.</p>

I would not have guessed HTC would be the category leader in VR headset sales.
htc  vr  virtualreality  headset 
13 days ago by charlesarthur
Chordata – The motion capture system that your can build yourself
Chordata is a motion capture system that you can build yourself. Our goal is taking the world of motion capture to the universe of DIY technologies with an Open Hardware approach. With this in mind, we designed a system that is flexible enough to be adapted to the needs of any project that may require the capture of human movement in fields as vast as Game Design, Animation, Digital Arts, Electronic Music or Physical Therapy.

The origin of Chordata was a basic need. Bruno, our tech lead, wanted a way to register dance moves for a performance piece, but none of the tools available matched his needs (nor his budget). A lot has happened since then and now the system is expected to be released in the summer of 2018
opensource  motioncapture  vr  virtualreality 
13 days ago by cyberchucktx

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