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[Review of Christiane Paul VR show] New York - No.3 Magazine - Art - Design - Fashion - Lifestyle - Interviews - Travel - Events
Created a rather interactive psychedelic trip and in his words, to decipher and to manifest the techno-spiritual and cyber-pagan experience, Matias Brunacci guided the viewers through the wonder (or terror) land of chaotic neutral. Like most of the indigenous gods, the mysterious force stands for the universal dualism that embraces both good and evil, indicating both creation and destruction. Scott Benesiinaabandan, on the other hand, speaks for a more specific group. Planting the narratives and the language of the Anishinaabe peoples in a futuristic setting, it looks more like a poetic elegy rather than the actual preservation of an endangered culture.

By the end of my trip to these reality-based post-apocalyptic virtual lands, I didn’t know how to feel. Some sort of new exoticism or a genuine tribute to the deterritorialized cultures, or maybe both. The exhibition takes a more neutral but no weaker position demonstrating the post-colonial conditions of different civilizations and their people, as well situating the influences of colonialism back in a Western context, aka the city that we inhabit in. However, the bidirectional influences between different sociological and geographical territories are more of an organic development rather than a misappropriation. As Kwame Anthony Appiah stated: “Cultures are made of continuities and changes, and the identity of a society can survive through these changes. Societies without change aren't authentic; they're just dead.”
presentation  evaluation  virtualreality  art  ++---  indigenous 
10 days ago by jonippolito
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18 days ago by Kevmoss
VR game trains law enforcement on disaster management | Engineering360
The International Committee of the Red Cross (ICRC) has developed a new virtual reality (VR) game to train law enforcement in disaster management. In the aftermath of a disaster such as an earthquake or tsunami, law enforcement is tasked with searching for victims' remains, taking pictures of their faces and other identifying marks such as tattoos and personal belongings to establish their identities, notetaking and transporting bodies. The humanitarian organization’s new VR game enables law enforcement to live out those tasks in a virtual environment complete with other challenges one might experience in a real-world disaster scenario.
vr  virtualreality  usecases  ar  augmentedreality  casestudies 
19 days ago by dlkinney

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