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Megacities: Getting Creative with Urban Megadata | This Big City
"If we can interpret and apply the information we have access to in an intelligent way, we could solve many issues – such as how to cut waste in our food supply chains, make it easy to move around our megacities, or turn our gas-guzzling homes into smart systems."
data  urban  sustainability  future  smartmeter  energy  visualisation  project:make 
16 hours ago by mtchl
William Gibson On MONDO 2000 & 90s Cyberculture (MONDO 2000 History Project Entry #16) | ACCELER8OR
"REGARDING THE ’90S UTOPIANISM: I never though that cyborgs and virtual worlds were particularly utopian, so I’ve never been disappointed. The world is always more interesting than some futurist’s vision. If you think it’s not, you’re not really looking."

"WHO WE ARE: Who we are is largely who we meet. Cities are machines that randomize contact. The Internet is a meta-city, meta-randomizing contact. I now “know” more people than I would ever have imagined possible, because of that. It changes who I am and what I can do."
urban  urbanism  contact  meta-city  life  whoweare  change  payingattention  noticing  reality  cyborgs  utopianthinking  online  web  internet  cities  vr  futurists  futurism  timothyleary  cyberpunk  cyberculture  rusirius  simonelackbauer  mondo2000  williamgibson  scifi  sciencefiction  from delicious
yesterday by robertogreco
Hyperart: Thomasson | Kaya
In the 1970s Tokyo, artist Akasegawa Genpei and his friends began noticing what they termed “hyperart,” aesthetic objects created by removing a structure’s function, while carefully maintaining the structure itself. They called these objects “Thomassons,” after an American pinch-hitter recruited by a Japanese baseball team, whose bat never connected with a ball.
thomasson  art  urban  tokyo  history  artists  books 
yesterday by sha
CUP: About
The Center for Urban Pedagogy (CUP) is a nonprofit organization that uses design and art to improve civic engagement. CUP projects demystify the urban policy and planning issues that impact our communities, so that more individuals can better participate in shaping them
nyc  urban  community 
2 days ago by sebastienmarion
Serendipitor: the mapping app that leads you astray (Wired UK)
"Computerised directions are all about getting you where you need to be in the most efficient way possible," Shepard explains. "It's the engineer's approach -- just keep optimising. But why aren't we asking these systems to make our journeys more enjoyable, or more interesting? Devices are always giving us instructions -- telling us what to do. What happens if they give you instructions which are impossible?" Or unwise.
society  cities  urban 
2 days ago by sumit
Meet the man who shaped 20th-century Toronto - The Globe and Mail
JOHN LORINC
From Saturday's Globe and Mail
Published Friday, May. 18, 2012

Rowland Caldwell Harris – who began a 33-year term as works commissioner a century ago this week – left his civic fingerprints all over Toronto, building hundreds of kilometres of sidewalks, sewers, paved roads, streetcar tracks, public baths and washrooms, landmark bridges and even the precursor plans to the GO commuter rail network.

“The significance of Harris a hundred years later is that we’re still living fundamentally in the city he imagined,” observes Dalhousie architecture professor Steven Mannell, who studies his career and has advised city officials on an extensive rehabilitation of the R.C. Harris Water Treatment Plant, due to be finished next year.

Mr. Harris famously added a second deck to the Prince Edward Viaduct in anticipation of a subway line that wasn’t built for decades. What’s less well known is that Mr. Harris was a photo buff who, in 1930, presided over the city’s first planning exercise – a process that led to construction of congestion-easing arterials such as Dundas Street East and the parkway extension of Mount Pleasant through Rosedale and up towards St. Clair.
John_Lorinc  Toronto  trailblazers  architecture  wastewater-treatment  infrastructure  municipalities  urban  urban_planning 
3 days ago by jerryking
A conversation between Rob Walker and co-founder of Area/Code, Kevin Slavin : Observatory: Design Observer
"I know some of the people involved in Museum of the Phantom City, and they’re good people. But, in order to see the things that they want to point out, I have to go that place — well, okay. But then, once I’m there, the best way to display that information is the juxtaposition of it in front of what I’ve just traveled there to see? I don’t think so. Bottom line, maybe, is that visualizing the invisible is difficult, and might not be best expressed through the metaphor of the camera."

"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
trading  algoruthmictrading  gps  geocaching  design  urban  softwareforcities  software  algorithms  cities  finance  paolaantonelli  reality  phantomcity  augmentedreality  storytelling  fiction  photography  area/code  robwalker  2011  kevinslavin  from delicious
3 days ago by robertogreco

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