supercollider   1813

« earlier    

unit_testing.md
Comprehensive Guide to SuperCollider Unit Testing

This guide is meant for SuperCollider users as well as developers working on the SuperCollider project.
supercollider  sc  unit  testing  guide 
june 2018 by gdw
A successful Git branching model » nvie.com
In this post I present the development model that I’ve introduced for some of my projects (both at work and private) about a year ago, and which has turned out to be very successful.
git  tutorial  workflow  supercollider  development  branching_strategy  release_management. 
june 2018 by gdw
git workflow and guidelines · supercollider/supercollider Wiki
SuperCollider takes inspiration from git-flow for its branching mode. You can read about this frequently used git methodology here <https://nvie.com/posts/a-successful-git-branching-model/>.

We use three major branches:
MASTER, which is stable and only includes releases. Pre-releases such as alphas and betas are not included.
DEVELOP, for new features that will be incorporated into the next minor (3.x) release.
The CURRENT RELEASE branch (like 3.9), into which bug fixes are merged for the next patch (3.x.y) release.
supercollider  git  workflow  guidelines 
june 2018 by gdw
Comprehensive Guide to SuperCollider Unit Testing
Comprehensive Guide to SuperCollider Unit Testing
Comprehensive  Guide  to  SuperCollider  Unit  Testing  Brian  Helm  SC 
june 2018 by gdw
TidalCycles - Wikipedia
TidalCycles (also known as "Tidal") is a live coding environment designed for musical improvisation. In particular, it is a domain-specific language embedded in Haskell, focused on the generation and manipulation of audible or visual patterns
tidal  supercollider  live  coding  environment  improvisation  domain-specific 
june 2018 by gdw
Tidal – Alex McLean
Alex McLean
MAKING MUSIC WITH TEXT[URE]

Tidal is a mini-language embedded in Haskell, for the live coding of pattern.

The website for Tidal has now moved to http://tidal.lurk.org/
tidal  supercollider  haskell  pattern  live  coding 
june 2018 by gdw

« earlier    

related tags

(hid)  5*  ac  acceptable  additive  algorave  algorithmic  an  andrea  andy  audio  bd  blender  blog  bookmarks_menu  books  branching_strategy  brian  buffer  c++  celeste  celesteh  charles  chocolatey  ci  clojure  code  coding  commonlisp  comprehensive  computer  computermusic  continuous  contributing  cycles  céleste  daw  deepnote  deployment  design  dev  developer  development  devices  domain-specific  doxygen  dsp  dx7  electronic_music  emacs  environment  extensions  farnell  fm  for  functions  git  github  granular  granularsynthesis  gui  guide  guidelines  haskell  heim  helm  howto  human  hutchin  hutchins  improvisation  in  integration  interface  interpolating  introduction  jack  javascript  jonwilliams  kyma  language  library  live-coding  live  livecoding  lua  manager  manousakis  mao  matlab  midi  mml  modular  multimedia  music  nonrealtime  norns  notes  numbers-station  om  open-source  open  openframeworks  osc  package  packages  pattern  patterns  pdf  plugin  port  process  processing  programming  pure_data  python  quarks  raspi  release  release_management.  ruby  sampler  sc  scala  sequencing  signal  slack  software  sonicpi  sound  sounddesign  sounds  source  stdmp  stelios  stop  synthdefs  synthesis  synthesizer  teensy  testing  thx  tidal  tidalcycles  tim  to  toolbox  tools  travis  tutorial  tutorials  ubuntu  ugen  unit  use  valle  vst  walters  web-audio  web-midi  windows  workflow  writer  yamaha  zombie 

Copy this bookmark:



description:


tags: