storytelling   32595

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The Seven Deadly Sins of Storytelling - IDEO U
DEADLY SIN #1: Excessive Throat Clearing
DEADLY SIN #2: Professional Boring Mode
DEADLY SIN #3: Reading the Slides
DEADLY SIN #4: Failure to Rehearse

DEADLY SIN #5: Living in the Abstract Space
Sometimes it feels smart to be objective and talk about high-level truths. But stories run on specifics. Audiences remember detail. Especially sensorial detail, "It was a dark and stormy night...." Humans engage stories through their senses. That being said, try to make sure the details are relevant to the point of your story. If it's an optimistic story, include details that are uplifting, and so forth.

DEADLY SIN #6: Not Knowing Your Audience
DEADLY SIN #7: The Non-ending Ending
storytelling  presentations  LoveFirst 
2 days ago by KuraFire : Dan Hett
hey Brighton, this is tomorrow. I'll be nattering with the @sheffdocfest folks about The Loss Levels, my recent games work, and how to tell both very big and very small stories with videogames.

free-as-in-beer, but ticket needed:
interactivenarrative  interactive  if  storytelling  games 
2 days ago by mildlydiverting
Built for designers, journalist and non-technical people can tell their stories
maps  design  storytelling  tools 
2 days ago by VoxPelli

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