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A Giant Bumptious Litter: Donna Haraway on Truth, Technology, and Resisting Extinction
"Socialists aren’t the only ones who have been techno-utopian, of course. A far more prominent and more influential strand of techno-utopianism has come from the figures around the Bay Area counterculture associated with the Whole Earth Catalog, in particular Stewart Brand, who went on to play important intellectual and cultural roles in Silicon Valley.

They are not friends. They are not allies. I’m avoiding calling them enemies because I’m leaving open the possibility of their being able to learn or change, though I’m not optimistic. I think they occupy the position of the “god trick.” [Eds.: The “god trick” is an idea introduced by Haraway that refers to the traditional view of objectivity as a transcendent “gaze from nowhere.”] I think they are blissed out by their own privileged positions and have no idea what their own positionality in the world really is. And I think they cause a lot of harm, both ideologically and technically.

How so?

They get a lot of publicity. They take up a lot of the air in the room.

It’s not that I think they’re horrible people. There should be space for people pushing new technologies. But I don’t see nearly enough attention given to what kinds of technological innovation are really needed to produce viable local and regional energy systems that don’t depend on species-destroying solar farms and wind farms that require giant land grabs in the desert.

The kinds of conversations around technology that I think we need are those among folks who know how to write law and policy, folks who know how to do material science, folks who are interested in architecture and park design, and folks who are involved in land struggles and solidarity movements. I want to see us do much savvier scientific, technological, and political thinking with each other, and I want to see it get press. The Stewart Brand types are never going there.

Do you see clear limitations in their worldviews and their politics?

They remain remarkably humanist in their orientation, in their cognitive apparatus, and in their vision of the world. They also have an almost Peter Pan quality. They never quite grew up. They say, “If it’s broken, fix it.”

This comes from an incapacity to mourn and an incapacity to be finite. I mean that psychoanalytically: an incapacity to understand that there is no status quo ante, to understand that death and loss are real. Only within that understanding is it possible to open up to a kind of vitality that isn’t double death, that isn’t extermination, and which doesn’t yearn for transcendence, yearn for the fix.

There’s not much mourning with the Stewart Brand types. There’s not much felt loss of the already disappeared, the already dead — the disappeared of Argentina, the disappeared of the caravans, the disappeared of the species that will not come back. You can try to do as much resurrection biology as you want to. But any of the biologists who are actually involved in the work are very clear that there is no resurrection.

You have also been critical of the Anthropocene, as a proposed new geological epoch defined by human influence on the earth. Do you see the idea of the Anthropocene as having similar limitations?

I think the Anthropocene framework has been a fertile container for quite a lot, actually. The Anthropocene has turned out to be a rather capacious territory for incorporating people in struggle. There are a lot of interesting collaborations with artists and scientists and activists going on.

The main thing that’s too bad about the term is that it perpetuates the misunderstanding that what has happened is a human species act, as if human beings as a species necessarily exterminate every planet we dare to live on. As if we can’t stop our productive and reproductive excesses.

Extractivism and exterminationism are not human species acts. They come from a situated historical conjuncture of about five hundred years in duration that begins with the invention of the plantation and the subsequent modeling of industrial capitalism. It is a situated historical conjuncture that has had devastating effects even while it has created astonishing wealth.

To define this as a human species act affects the way a lot of scientists think about the Anthropocene. My scientist colleagues and friends really do continue to think of it as something human beings can’t stop doing, even while they understand my historical critique and agree with a lot of it.

It’s a little bit like the relativism versus objectivity problem. The old languages have a deep grip. The situated historical way of thinking is not instinctual for Western science, whose offspring are numerous.

Are there alternatives that you think could work better than the Anthropocene?

There are plenty of other ways of thinking. Take climate change. Now, climate change is a necessary and essential category. But if you go to the circumpolar North as a Southern scientist wanting to collaborate with Indigenous people on climate change — on questions of changes in the sea ice, for example, or changes in the hunting and subsistence base — the limitations of that category will be profound. That’s because it fails to engage with the Indigenous categories that are actually active on the ground.

There is an Inuktitut word, “sila.” In an Anglophone lexicon, “sila” will be translated as “weather.” But in fact, it’s much more complicated. In the circumpolar North, climate change is a concept that collects a lot of stuff that the Southern scientist won’t understand. So the Southern scientist who wants to collaborate on climate change finds it almost impossible to build a contact zone.

Anyway, there are plenty of other ways of thinking about shared contemporary problems. But they require building contact zones between cognitive apparatuses, out of which neither will leave the same as they were before. These are the kinds of encounters that need to be happening more.

A final question. Have you been following the revival of socialism, and socialist feminism, over the past few years?


What do you make of it? I mean, socialist feminism is becoming so mainstream that even Harper’s Bazaar is running essays on “emotional labor.”

I’m really pleased! The old lady is happy. I like the resurgence of socialism. For all the horror of Trump, it has released us. A whole lot of things are now being seriously considered, including mass nonviolent social resistance. So I am not in a state of cynicism or despair."
donnaharaway  2019  californianideology  interviews  wholeearthcatalog  stewartbrand  technosolutionism  technology  climatechange  extinction  deminism  ontology  cynicism  resistance  siliconvalley  objectivity  ideology  science  politics  policy  loss  mourning  biology  resurrection  activism  humans  multispecies  morethanhuman  extractivism  exterminationism  plantations  capitalism  industrialism  history  indigenous  socialism 
14 days ago by robertogreco
Pace Layering: How Complex Systems Learn and Keep Learning · Journal of Design and Science
ML-Version (Duffy/Brand modified)
First we shape our Buildings, then our Buildings shape us.
- meine Deko
- meine Inneneinrichtung
- meine Infrastruktur (Services, Kabel & Rohre)
- meine Wohnung (Innenbau)
- mein Haus (Rohbau)

The idea of pace layering has a history. The text above is a slightly edited version of a chapter in my 1999 book The Clock of the Long Now: Time and Responsibility. I first created the healthy-civilization diagram with Brian Eno at his studio in London in ­­­­1996.

Earlier still, in the early 1970s, the English architect Frank Duffy wrote, “A building properly conceived is several layers of longevity of built components.” He identified four layers in commercial buildings—Shell (lasts maybe 50 years), Services (swapped out every 15 years or so), Scenery (interior walls, etc. move every 5 to 7 years), and Set (furniture, moving sometimes monthly.)

For my 1994 book How Buildings Learn: What Happens After They’re Built I expanded Duffy’s four layers to six: Site, Structure, Skin, Services, Space Plan, and Stuff. The chapter on how the components play out in a healthy building I titled “Shearing Layers.” Some reviewers of the book on Amazon claim that How Buildings Learn is really about software and systems design.
operationsystem:layers:pacelayered  stewartbrand  designthinking  complexity  wissensbuch:quote  wissensbuch:basic 
9 weeks ago by MicrowebOrg
50 Years Ago, the Whole Earth Catalog Launched and Changed the Course of the Environmental Movement
Brand’s genius was understanding the links between windmills, bees and computers. In his view, connections between high and low technology and between nature and culture united hippies in Taos with geeks building computers in the Bay Area. On his commune trips, he saw growing demand for a new type of hybrid knowledge absent from the mainstream media of the day. The Whole Earth Catalog became a bible for tens of thousands of Americans living in communes in the 1960s and 70s.
Summer  2018  July  MarinCounty  60s  WholeEarthCatalog  StewartBrand  KnowLaboratories  from iphone
july 2018 by ahasteve
“The Fast and Slow of Design”, by Mark Boulton
How can we create sustainable, balanced design systems that serve our companies and products for the long term?
design  designsystems  process  stewartbrand  pacelayers 
may 2018 by beep
"Fanatic Life and Symbolic Death Among the Computer Bums."
StewartBrand  history  toread 
february 2018 by l0b0
Music, Time and Long-Term Thinking – The Long Now Foundation – Medium
Wright observed that science is all about compressing reality to minimal rule sets, but generative creation goes the opposite direction. You look for a combination of the fewest rules that can generate a whole complex world that will always surprise you, yet within a framework that stays recognizable. “It’s not engineering and design,” he said, “so much as it is gardening. You plant seeds. Richard Dawkins says that a willow seed has only about 800K of data in it.” — Stewart Brand
thelongnow  design  brianeno  algorithm  stewartbrand  clock  software  time  music  sound 
december 2017 by colm.mcmullan
Spacewar tournament 1972
Very first esports competition, with Stewart Brand at the center
culture  internet  games  spacewar  esports  stewartbrand 
november 2017 by nelson
Nicky Case: Seeing Whole Systems - The Long Now
"Nicky Case is an independent game developer who creates interactive games and simulations including Parable of the Polygons (02014), Coming Out Simulator (02014), We Become What We Behold (02016), To Build A Better Ballot (02016), and LOOPY (02017).

Nicky Case’s presentations are as ingenious, compelling, and graphically rich as the visualizing tools and games Nicky creates for understanding complex dynamic systems.

Case writes: “We need to see the non-linear feedback loops between culture, economics, and technology. Not only that, but we need to see how collective behavior emerges from individual minds and motives. We need new tools, theories, and visualizations to help people talk across disciplines.”

Nicky Case is the creator of Parable of the Polygons (02014), Coming Out Simulator (02014), We Become What We Behold (02016), To Build A Better Ballot (02016), and LOOPY (02017).

How to finesse complexity

HE BEGAN, “Hi, I’m Nicky Case, and I explain complex systems in a visual, tangible, and playful way.” He did exactly that with 207 brilliant slides and clear terminology. What system engineers call “negative feedback,” for example, Case calls “balancing loops.” They maintain a value. Likewise “positive feedback” he calls “reinforcing loops.” They increase a value

Using examples and stories such as the viciousness of the board game Monopoly and the miracle of self-organizing starlings, Case laid out the visual basics of finessing complex systems. A reinforcing loop is like a ball on the top of a hill, ready to accelerate downhill when set in motion. A balancing loop is like a ball in a valley, always returning to the bottom of the valley when perturbed.

Now consider how to deal with a situation where you have an “attractor” (a deep valley) that attracts a system toward failure:


The situation is precarious for the ball because it is near a hilltop that is a reinforcing loop. If the ball is nudged over the top, it will plummet to the bottom of the balancing-loop valley and be stuck there. It would take enormous effort raise the ball out of such an attractor—which might be financial collapse or civil war. Case’s solution is not to try to move the ball, MOVE THE HILLS—identify the balancing and reinforcing loops in the system and weaken or strengthen them as needed to reconfigure the whole system so that the desired condition becomes the dominant attractor.

Now add two more characteristics of the real world—dense networks and chaos (randomness). They make possible the phenomena of emergence (a whole that is different than the sum of its parts) and evolution. Evolution is made of selection (managed by reinforcing and balancing loops) plus variation (unleashed by dense networks and chaos). You cannot control evolution and should not try--that way lies totalitarianism. Our ever popular over-emphasis on selection can lead to paralyzed systems—top-down autocratic governments and frozen businesses. Case urges attention to variation, harnessing networks and chaos from the bottom up via connecting various people from various fields, experimenting with lots of solutions, and welcoming a certain amount of randomness and play. “Design for evolution,” Case says, “and the system will surprise you with solutions you never thought of.”

To do that, “Make chaos your friend.”

--Stewart Brand"
systems  systemsthinking  nickycase  2017  illustration  visualization  longnow  maps  mapping  stewartbrand  games  gaming  gamedesign  capitalism  socialism  monopoly  economics  technology  culture  precarity  chaos  networks  evolution  socialtrust  voting  design  complexity  abstraction  communication  jargon  unknown  loopiness  alinear  feedbackloops  interconnectedness  dataviz  predictions  interconnected  nonlinear  linearity  interconnectivity 
august 2017 by robertogreco
Watch Stewart Brand's 6-Part Series How Buildings Learn, With Music by Brian Eno | Open Culture
building for evolution, why do we always make it harder than it needs to be? #ux #architecture
architecture  buildings  stewartbrand  documentary 
july 2017 by mcguinness
New Games - the early days • A Playful Path
Een kort verslag over een video van Stewart Brand bij een Talk show. Onderwerp: New Games.
spelen  play  stewartbrand 
april 2017 by onedaycompany

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