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Want to Make Hunter-Gatherers Irrational? Expose Them to Free Markets - Big Think
A well-known example of irrational decision-making people's tendency to overvalue the things they own (I would pay $1 for a coffee mug but will demand $5 for an identical coffee mug that happens to be mine). This bias of "the mind" is called the "endowment effect" and is often assumed to be universal (and therefore explained as the work of evolution). But in this paper Coren Apicella, Eduardo Azevedo, James Fowler, and Nicholas A. Christakis found that some people and some minds don't have this bias at all. Rather than being built-in to human nature, they write, the endowment effect may be a habit of mind that people learn in market-oriented societies. If that's true, it means that (for this trait at least) the hunter-gatherers described in the research were more rational before they were exposed to modern capitalism.
Pol.11  Pol.12  Economics  SON  Power_materials  marketing  teaching_pol_theory 
8 days ago by Jibarosoy
Want to Make Hunter-Gatherers Irrational? Expose Them to Free Markets - Evonomics
Apicella et al. ran their experiment on 91 Hadza Bushmen, who are among the last hunter-gatherer groups on the planet. In northern Tanzania, where they live, eco-tourism has created an almost-perfect sounding “natural experiment” to test for the effects of contact with modernity, the authors write. This is because some Hadza live near a major road, and have become assimilated into the tourist trade. During the three or four month high season for the tours, 10-20 cars per week will stop at Hadza camps, sometimes hiring Hadza men to take the visitors on hunts. Hadza in this area now make more bows and arrows than they need, so they can sell them to tourists, and they often drop in to a nearby village to buy things with the money they’ve been paid by the tour guides. On the other hand, Hadza who don’t live near the road see very few tourists and aren’t involved in that economy at all.
Pol.11  Pol.12  SON  Economics  Power_materials  marketing  capitalism  teaching_pol_theory 
8 days ago by Jibarosoy
How Universal Basic Income Solves Widespread Insecurity and Radical Inequality - Evonomics
Hunter-gatherers deal with large game—chancy and producing a huge surfeit when it comes—by communal sharing. Even in the more private-property focussed Western societies, communal sharing is ubiquitous. Households, for example. If I buy a litre of milk, I don’t give my wife a bill at the end of the week for whatever she uses. Su casa es mi casa. Communal sharing or equality matching happens beyond households too. It is anathema to suggest that the residents of Summerhill Square might charge passersby for the air they breathe whilst walking through. Very few people think that those who pay more taxes should get more votes. When proposals are made to move a resource from the domain of the communally shared or equality- matched to the priced, there is outcry: witness the response that greets proposals for road tolls in places where use of the roads is currently free; or to charge money at the gates of the town park. The case for the UBI is the case for moving part—no means all—of our money the other way, out of conditionality and into the domain of the equality-matched. Getting your head around it involves framing your understanding of our current economic situation in such a way as to trigger the appropriate equality-matching intuitions. Here as in many other political domains, those who determine the framing of the problem get to have a big influence on the outcome.
Pol.11  SON  Power_materials  teaching_pol_theory  state  capitalism  policy  Latinos_y_Eco_Crisis 
28 days ago by Jibarosoy
Two Visions of Patriotism Clash in the Midterm Elections - The New York Times
As the nation goes to the polls in what is widely seen as a referendum on the president’s conduct, policies and character, both his supporters and his opponents are expressing sharply contrasting views on issues like immigration, guns and the courts.

But increasingly they differ on something more fundamental: what it means to be patriotic and how to express that politically.
Trump  nations  Pol.11  Power_in_America  Violence_y_Power  state  Passions  reasoning  SON 
4 weeks ago by Jibarosoy
Primitive Politics - Better version
1. Each player starts the game with $100.

2. The game is player in a series of rounds. At the start of each round, each player contributes $10 to a central pool.

3. The Bank matches these resources dollar for dollar, placing an amount equal to the total contributed in the central pool.

4. Players may then bid for the central pool. Any player may big any amount, however large or small, but must place the amount of each big in front of her or him on the table. To raise a previous bid one must place the additional cash, corresponding to the increased bid, on the table.

5. The entire amount in the pool is paid to the player making the highest bid.

6. All bigs are forfeit, and returned to the Bank.

7. Any deals and side-payments between players are allowed.
Pol.11  SON  state  Power_materials  Violence_y_Power  community 
7 weeks ago by Jibarosoy
How to Play Primitive Politics
The first round begins with the following set of rules (which the players can change at any time):
1. Each player must ante up $5 to the central kitty (each player starts with $100).
2. The Bank matches the resources in the kitty dollar for dollar.
3. Players bid for the central kitty. Players must place the amount of each bid in front of him or
her on the table (but not in the kitty). If they wish to raise a previous bid they must place the
additional cash on the table. No bid may be withdrawn once made.
4. The entire amount in the kitty is paid out to the player making the highest bid.
5. ALL bids are forfeit and returned to the bank.
Pol.11  Power_materials  SON  Violence_y_Power  state  community 
7 weeks ago by Jibarosoy
On Mars | Board Game | BoardGameGeek
In 2025, the first settlers arrived on Mars! The first small colonies developed and now, 10 years later, a group of very powerful space exploration companies are establishing a major colony ruled by a terrestrial organization, the OMDE (Organization for Mars Development and Exploration).

As an astronaut from a private space exploration company, you want to be a pioneer in developing the biggest, most advanced colony on Mars, achieving the OMDE goals as well as your company’s hidden agenda.

By bringing in and managing settlers, you’ll be able to explore, mine, build, power, and upgrade buildings.

You will lead the construction and assembly of farm domes, water compounds, and power generators.

Trade or buy in markets both locally and on Earth.

And in the end, become a self-sufficient colony independent of any terrestrial organization.

Do you dare to take part in mankind’s next biggest conquest?

Grab a piece of it for yourself!

The game starts with a small colony and a few buildings already built: the O₂ factory, shelters, a generator, a farm, and a water compound.
Pol._11  mars  state  Power_materials  Violence_y_Power  Leadership  SON 
7 weeks ago by Jibarosoy

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