simulation 8718
Roulette Mobile Free on iOS: Single or Bluetooth/Game Center Multiplayer
2 hours ago by holaseniora
App Street Software today introduces Roulette Mobile 1.0 free for iOS, their new roulette Game that includes single player gameplay, multiplayer gameplay via a local Bluetooth connection, or multiplayer gameplay worldwide via Game Center AutoMatch. Featuring more than 20 different types of bets, the elegant simulation offers 5 different tables from beginner to expert. The game has 40 Achievements, Game Center Leaderboards, and built-in roulette titles with 12 different crowns.
Games
Roulette
Multiplayer
Bluetooth
Elegant
Simulation
Tables
iPad
iOS
2 hours ago by holaseniora
Permutation tests in R | statMethods blog
2 days ago by BenjaminLind
Permuation tests (also called randomization or re-randomization tests) have been around for a long time, but it took the advent of high-speed computers to make them practically available. They can be particularly useful when your data are sampled from unkown distributions, when sample sizes are small, or when outliers are present.
rstats
modeling
statistics
simulation
2 days ago by BenjaminLind
Get pregnant instantly with PreggoBooth, Now available in the AppStore
3 days ago by holaseniora
Ever wonder what you would look like pregnant? We have just the app. Introducing PreggoBooth, the world's first pregnancy simulation application. This fun new application is sure to be a big hit at parties, in the office, or down at the bar. PreggoBooth transforms you into an expecting mommy, or daddy, in just a few swipes. Watch how your bum, boobs, and belly transform in three, six, and even nine months. This app is great for the prankster in all of us.
Entertainment
Pregnancy
Image
Effect
Simulation
Parties
Office
Bar
Paternal
iOS
3 days ago by holaseniora
Accuracy takes power: one man’s 3GHz quest to build a perfect SNES emulator | Ars Technica
6 days ago by notaddicted
Accurate enough?
Honestly, even with all of the issues listed above, we've only scratched the surface of accurate emulation. Take the case of DICE, the digital integrated circuit emulator. Here is an emulator that works at the transistor level for absolutely perfect recreation of the very first video games ever created. To run Pong at about 5-10fps, DICE requires a 3GHz processor. Yes, you read that right: no computer processor at this time that can run Pong at the circuit level at full speed. It's not that DICE is a slow program; indeed, it is very well optimized. It's that there is enormous overhead to simulating every last transitor propagation delay.
programming
emultion
hardware
simulation
Honestly, even with all of the issues listed above, we've only scratched the surface of accurate emulation. Take the case of DICE, the digital integrated circuit emulator. Here is an emulator that works at the transistor level for absolutely perfect recreation of the very first video games ever created. To run Pong at about 5-10fps, DICE requires a 3GHz processor. Yes, you read that right: no computer processor at this time that can run Pong at the circuit level at full speed. It's not that DICE is a slow program; indeed, it is very well optimized. It's that there is enormous overhead to simulating every last transitor propagation delay.
6 days ago by notaddicted
CircuitLab | sketch, simulate, and share your circuits
9 days ago by agregson
Excellent software for designing and simulating electronic circuits
electronics
hardware
simulation
development
9 days ago by agregson
Prototyping without physics - Edge Magazine
design
games
simulation
9 days ago by tealtan
It should be pointed out, however, that physics is not the only systemic toy upon which fun games can be built. Probability fields, such as those forged by the colours, numbers and suits in a deck of cards, and the stochastic patterns that emerge from mixing those cards up, are another well-known toy upon which many great games are built. In fact, there is a literal infinity of foundational systemic toys upon which meaningful games can be built, yet for the most part, the game industry focuses on building baseline game engines that simulate one single toy that is proven to only be marginally fun: physical reality.
9 days ago by tealtan
Prototyping without physics - Edge Magazine
9 days ago by infovore
"It should be pointed out, however, that physics is not the only systemic toy upon which fun games can be built. Probability fields, such as those forged by the colours, numbers and suits in a deck of cards, and the stochastic patterns that emerge from mixing those cards up, are another well-known toy upon which many great games are built. In fact, there is a literal infinity of foundational systemic toys upon which meaningful games can be built, yet for the most part, the game industry focuses on building baseline game engines that simulate one single toy that is proven to only be marginally fun: physical reality."
design
games
simulation
physics
toys
systems
clinthocking
9 days ago by infovore
TCP/IP Evaluation Tools
11 days ago by madsoncs
Ferramentas para avaliação de tráfego de rede em C, com distribuições.
mestrado
simulation
smpl
11 days ago by madsoncs
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