scoreloop   17

Run In Crowd - simple runner with crossplatform multiplayer
Ursine Paw today is proud to announce the released new version of "Run In Crowd" - addictive runner with crossplatform multiplayer. Run In Crowd 1.1.2 is a game where you race alongside other players in a new world each day. Replayability based on a constant competition - you can track your rank, find your place in leaderboard and level generation - every day obstacles changed their place, size, also sky of color changed. Control is very simple - tap any point of screen to jump & double-jump.
Games  Run  Jump  Multiplayer  MMO  Addictive  Crowd  Scoreloop  Arcade  iOS 
may 2012 by holaseniora
Scoreloop Secures Funding to Fuel New iPhone Social Network at Slide To Play
According to Scoreloop CEO Marc Gumpinger, this type of expansion is very much in the German outfit's sights. “Scoreloop is the pioneer of player challenges in mobile games and offers the most advanced implementation of what has shown to be the core of mobile social gaming,” Gumpinger told us. “Challenges can be played among friends, against buddies on social networks like Facebook or against just about any other player.”
iphonedev  sgp  socialgamingplatforms  scoreloop  funding 
august 2009 by beergeek
Freeverse goes with ngmoco's Plus+ for iPhone social gaming
Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, Developer, iPhone, App Store, SDK
Freeverse has picked a partner in the ongoing dance of social gaming networks on the iPhone. They've joined up with ngmoco and their Plus+ system for all of their games, including Flick Bowling, Flick Fishing, and Moto Thunder. The first Freeverse game to use the system (which allows players to earn points across games, track friends' playing habits, and vie for the tops of leaderboards) will be an upcoming title called Warpgate, and then it'll be ported back to the already-released games as well.

This is actually a fairly big shot across the board of other networks vying for players, including Aurora Feint's OpenFeint, Chillingo's Crystal SDK, Scoreloop, and a few other competing services. ngmoco had originally announced that their Plus+ service would be proprietary to the titles that they published, but the inclusion of Freeverse as a partner means they're likely headhunting for quality titles to add to the mix, much like everyone else.

To a certain extent, this is a behind-the-scenes battle -- consumers will likely choose games based on what they want to play, not necessarily on what social network they're hooked into. It's as if Microsoft, instead of having the overarching Xbox Live system, left it up to developers to award and track achievement points. But you have to think that one big player will emerge here, and then it'll be interesting to see what kinds of rewards the devs who connected with that system will reap.

[via TouchArcade]TUAWFreeverse goes with ngmoco's Plus+ for iPhone social gaming originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 31 Jul 2009 13:00:00 EST. Please see our terms for use of feeds.
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achievement  crystal-sdk  freeverse  ngmoco  ngmoco:  openfeint  plus  scoreloop  social-gaming  social-networking  socialgaming  xbox-live  from google
july 2009 by cardinale

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