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curv3d/curv: a language for making art using mathematics
Curv is a programming language for creating art using mathematics. It's a 2D and 3D geometric modelling tool that supports full colour, animation and 3D printing.

Features:

Curv is a simple, powerful, dynamically typed, pure functional programming language.
Curv is easy to use for beginners. It has a standard library of predefined geometric shapes, plus operators for transforming and combining shapes. These can be plugged together like Lego to make 2D and 3D models.
Coloured shapes are represented using Function Representation (F-Rep). They can be infinitely detailed, infinitely large, and any shape or colour pattern that can be described using mathematics can be represented exactly.
Curv exposes the full power of F-Rep programming to experts. The standard geometry library is written entirely in Curv. Many of the demos seen on shadertoy.com can be reproduced in Curv, using shorter, simpler programs. Experts can package techniques used on shadertoy as high level operations for use by beginners.
Rendering is GPU accelerated. Curv programs are compiled into fragment shaders which are executed on the GPU.
Curv can export meshes to STL, OBJ and X3D files for 3D printing. The X3D format supports full colour 3D printing (on Shapeways.com, at least). These meshes are defect free: watertight, manifold, with no self intersections, degenerate triangles, or flipped triangles.
mathematical-recreations  generative-art  3d  programming-language  visualization 
yesterday by Vaguery
Bosque Language programming language - Experiment in regularized design for a machine assisted rapid and reliable software development lifecycle
The Bosque programming language is designed for writing code that is simple, obvious, and easy to reason about for both humans and machines. The key design features of the language provide ways to avoid accidental complexity in the development and coding process. The result is improved developer productivity, increased software quality, and enable a range of new compilers and developer tooling experiences. By Microsoft.
programming-language  functional-programming  Typescript 
3 days ago by liqweed
Proceedings of the ACM on Programming Languages
Proceedings of the ACM on Programming Languages
Volume 3 Issue POPL, January 2019 table of contents
computer-science  programming-language  formal-languages  to-try-to-understand-some-day  rather-interesting 
8 days ago by Vaguery
Programming as interaction: A new perspective for programming language research
Rather than treating programs as syntactic expressions, we should treat programs as results of a series of interactions that were used to create the program. Those interactions include writing code, but also refactoring, copy and paste or running a bit of program in REPL or a notebook system. By considering these as part of the process, we can create a richer notion of programming language that lets us focus on making programming easier.
programming  programming-language  computer-science 
17 days ago by basus

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