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Procedural Worlds from Simple Tiles
In this post, I’ll describe the two algorithms for creating complex procedural worlds from simple sets of colored tiles and constraints on the placements of ...
procedural  generation  game  gamedev  games  procgen  algorithms  maps 
18 days ago by mac
Example-based terrain synthesis
Given lots of examples, and a sketch of what the output should be, the system can synthesize a terrain.
procgen  maps 
25 days ago by amitp
Twitter
Hmm, a bit big for a single 'room' perhaps.
gamedev  procgen  from twitter_favs
5 weeks ago by chrismdp
Twitter
Working on real-time growth and mutations. Pupa -> Salamander -> Creepy thing
gamemaker  procgen  indiedev  from twitter_favs
10 weeks ago by jimpick
Twitter
Procedurally animated salamanders with changeable limb count by
procgen  from twitter_favs
11 weeks ago by oliver.turner

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