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붐지옥함선 따위?! 안쓰는 메카툰 전사 - 하스스톤 덱 시뮬레이터
!!! 경고 !!!이 덱은 난이도가 상당히 높은 덱입니다. 하린이에게는 추천하지 않습니다.안녕하세요 악몽도래입니다.이번에 소개해드릴 자작덱은 "사이클 메카툰 전사"입니다.현재 메카툰 전사 덱이 그나마 가능한 직업은 세개입니다.드루이드, 사제, 전사.이 중 드루이드와 전사가 메카툰 덱을 굴릴 때 가장 두려워하는 카드가 무엇일까요? 바로 "외눈깨비"입니다. 이 친구가 등장하는 순간 덱의 유일한 승리플랜이 부서져버리죠.이를 보완하기 위해 드루이드의
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13 hours ago by moon6pence
[Tom Creighton comment] On Digital Minimalism - Study Hacks - Cal Newport
“Austerity,” which says something about people, has also been degraded and has acquired a bitter taste, while for Aristotle or Aquinas it marked the foundation of friendship. In the Summa Theologica, II, II, in the 186th question, article 5, Thomas deals with disciplined and creative playfulness. In his third response he defines “austerity” as a virtue which does not exclude all enjoyments, but only those which are distracting from or destructive of personal relatedness. For Thomas “austerity” is a complementary part of a more embracing virtue, which he calls friendship or joyfulness. It is the fruit of an apprehension that things or tools could destroy rather than enhance eutrapelia (or graceful playfulness) in personal relations.*

* Hugo v. Rahner, Man at Play, New York, 1972.
ivan_illich  play  conviviality  technology 
yesterday by oddhack
Rethinking AI through the politics of 1968 | openDemocracy
"It should be used playfully instead of abused as a form of prophecy. But playfully serious, like the tactics of the Situationists themselves, a disordering of the senses to reveal the possibilities hidden by the dead weight of commodification. Reactivating the demands of the social movements of '68 that work becomes play, the useful becomes the good, and life itself becomes art. Reactivating the demands of the social movements of '68 that work becomes play, the useful becomes the good, and life itself becomes art...At this point in time, where our futures are becoming cut off by algorithmic preemption we need to pursue a political philosophy that was embraced in '68, of living the new society through authentic action in the here and now. "
AI  alternate-history  Future  play  politics  history 
3 days ago by basemaly
EU 10위 - 토그왜글 드루이드
하스스톤 덱/공략/폭심만만/따효니/비셔스신디케이트/템포스톰/하스폰/박사붐 DDA.AC따악
play 
3 days ago by moon6pence
jamon/playmusic: Google Play Music client for node.js.
Google Play Music client for node.js. Contribute to jamon/playmusic development by creating an account on GitHub.
music  google  play  google-play-music  api  devel 
3 days ago by tombensve
NECSUS | Cinema and experience: Siegfried Kracauer, Walter Benjamin, and Theodor W. Adorno
First, Hansen retraces and details, teases out and opens up, the developments of ideas and concepts over time and different texts. Theory in this sense is not a fixed set of ideas or a checklist of concepts but rather a living, ever-changing, and self-mutating entity whose present efficacy also depends on the roots and connections it offers historically. Second, the book engages with current debates about the status of technology, perception, and aesthetics. [...]

The central projects of Kracauer, Benjamin, and Adorno are also very much in line with Hansen’s critical project: how to articulate a notion of experience in modernity that takes modern mass media and technology into account without falling into the simplistic traps of cultural pessimism or blatant optimism. Or, put differently: how can we theorise subjectivity at a time when modernity and technology seem to have obliterated any chance of true or authentic experience in an older sense of the concept? According to Hansen, ‘notwithstanding the irrevocable decline and obsolescence of experience in its premodern and bourgeois forms, it was imperative to conceptualize some contemporary equivalent to that mode of knowledge’ (p. 132). [...]

Hansen offers a reading that goes against the grain in relation to Benjamin’s seminal essay on artwork in the age of mechanical reproduction, which has met the same fate as other key texts in the discipline (Laura Mulvey’s text on visual pleasure comes to mind as another example) – being reduced to catchphrases such as the loss of the aura due to the onslaught of new media, the dichotomy of contemplation vs. distraction, or the shock as the quintessential stimulus of the modern metropolis. In fact, one wishes to assign this part of the book as compulsory reading for anyone placing Benjamin’s essay on the syllabus of (new) media classes.
walterbenjamin  necsus  film  experience  aesthetics  tangibility  play  thegamble  cinema  miriamhansen 
4 days ago by oddhack

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