placelessness   21

Do British towns look too similar? - BBC News
‘Outrage’, Ian Nairn’s 1955 essay in the Architectural Review, excoriated the spread of ‘subtopia’ across England (BBC magazine feature). ‘The Outrage is that the whole land surface is becoming covered by the creeping mildew that already circumscribes all of our towns. Subtopia is the annihilation of the site, the steamrollering of all individuality of place to one uniform and mediocre pattern.’
ian-nairn  architecture  britain  suburbs  cities  subtopia  1950s  placelessness  sprawl  postwar  housing  england  high-streets 
july 2016 by haikara
The New Atlantis » GPS and the End of the Road
Each generation reimagines the allure of the unknown world, and reinvents the means of discovering it. The greatest journeyer, Odysseus, traveled by ship, beset by monsters and the whims of the gods, seeking not new lands or conquests but only to return home. Later wayfarers yearned for odysseys of their own; but since the Old World was by then pretty well tamed and charted, the old gods vanquished and the dragons fought back to the corners of the maps, they set out on horseback in shining armor, seeking after a quest for questing’s sake. The finest of these knights errant, Don Quixote, readily acknowledged that he’d taken to the road because it was better than the inn.
mapping  gps  place  placelessness  america 
september 2011 by hockendougal
placelessness: Definition from Answers.com
E. Relph (1976) claimed that, with mass communication, and increasingly ubiquitous high technology, places become more and more similar, so that locations lose a distinctive ‘sense of place’. With increased personal mobility, people are said to identify less with one place; the pull of the home town is slackening. This view is contested; it might be that some meanings are lost as places become increasingly homogenized (similar new architecture, the same chain stores, and so on), but that new meanings are gained. For example, the association of Manchester with a distinctive style of music and club culture is relatively recent.
placelessness  definition 
february 2010 by go2girl
MEX - the strategy forum for mobile user experience - CUE: The contextual user environment
MEX - the strategy forum for mobile user experience - CUE: The contextual user environment
mobile  placelessness  thirdspace 
august 2006 by changeist
BBC NEWS | Programmes | Click | The rise of the cyber-children
BBC NEWS | Programmes | Click | The rise of the cyber-children
placelessness  youth  technology 
july 2006 by changeist
Saving the World, One Video Game at a Time - New York Times
Saving the World, One Video Game at a Time - New York Times
games  politics  placelessness 
july 2006 by changeist
The Wireless Weblog: The Personal Audio Odyssey, Enabled by Bluetooth
The Wireless Weblog: The Personal Audio Odyssey, Enabled by Bluetooth
technology  placelessness 
july 2006 by changeist
7.5th Floor » Blog Archive » Social positioning: Designing the Seams between Social, Physical and Digital Space
7.5th Floor » Blog Archive » Social positioning: Designing the Seams between Social, Physical and Digital Space
mobile  social  placelessness 
july 2006 by changeist
ChangeWaves - Observations on the Future from Social Technologies - Home - Are You Talking to Me? Or to My Avatar?
ChangeWaves - Observations on the Future from Social Technologies - Home - Are You Talking to Me? Or to My Avatar?
trends  secondlife  play  games  video  social  advertising  marketing  placelessness 
june 2006 by changeist
Access, a Meta-Experience, is Critical to Global Economic Growth and Improved Human Welfare,. Total Experience: Total Experience examines and comments on the emerging practice of experience design: the systematic product of experiences to alter individual
Access, a Meta-Experience, is Critical to Global Economic Growth and Improved Human Welfare,. Total Experience: Total Experience examines and comments on the emerging practice of experience design: the systematic product of experiences to alter individual
technology  communications  networks  placelessness 
june 2006 by changeist
Playing to death in a wired Korea - Business - International Herald Tribune
Playing to death in a wired Korea - Business - International Herald Tribune
asia  games  play  popculture  technology  social  placelessness 
june 2006 by changeist

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