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How Google software won 2018
But it's not just what's outside that matters. When it comes to Google's products, software can not only make up for lackluster hardware, but even give the company's devices an edge over competing gadgets. This year, Google delivered thoughtful software and truly helpful AI that made some of its otherwise mediocre devices surprisingly compelling.
Google  software  review  advocacy  hardware  Pixel  Pixel3  CallScreening  GoogleAssistant  PixelSlate  ChromeOS  Engadget  2018 
6 days ago by inspiral
Unity 3D Normal Map Sprites
So a while ago my friend was talking about having highlights on the player for the game InTheShadows. At first I thought it would be too much work, working in Unity 4x, there was no shader available to do this easily. I've never worked on shaders before and didnt know where to begin so I researched online and put together some bits of code to make a single shader that had all the features I needed.
unity  shader  normal  sprite  light  pixel  effect 
8 days ago by vancura
Using Sprite Lamp with engines
Sprite Lamp is a tool for making normal maps. Normal maps are a way of encoding the orientation of the surface at every pixel, with something called a surface normal. This is a fairly standard way of doing things, and in general, a modern game engine that makes use of dynamic lighting will usually allow you to use normal maps out of the box, including normal maps created in Sprite Lamp. The fact that Sprite Lamp is usually used to apply normal maps to a sprite doesn’t make any real technical difference – you’re simply applying it to a ‘billboard’ mesh (a rectangle that is positioned to face the camera) rather than a more normal mesh.
unity  shader  normal  sprite  light  pixel  effect 
8 days ago by vancura

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