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Inside Pixar’s Leadership | Scott Berkun
There were plenty of high profile people at the Economist event in March, but hands down the best session was a simple interview with Ed Catmull, the president of Pixar [update: he has a book out now called Creativity, Inc.].

Martin Giles from the Economist did the interview, and did an excellent job letting Catmull cover some excellent territory.
business  creativity  leadership  management  pixar 
yesterday by DirkSonguer
How Pixar Became a Sequel Factory - The Ringer
‘Incredibles 2’ is Pixar’s sixth sequel this decade and another sign that the Silicon Valley startup that valued originality over all else has been changed by Hollywood
pixar  filmmaking  Hollywood 
5 days ago by jorgebarba
“Coco” Is the Definitive Movie for This Moment
“Coco” is a movie about borders more than anything—the beauty in their porousness, the absolute pain produced when a border locks you away from your family. The conflict in the story comes from not being able to cross over; the resolution is that love pulls you through to the other side. The thesis of the movie is that families belong together.
borders  pixar  family  movies  coco  mexico 
6 days ago by jbrennan
This is what makes Pixar so successful according to Ed Catmull | Fortune - YouTube
At this year's Fortune Brainstorm Tech Conference, we had the chance to catch up with Pixar and Walt Disney Animation Studios President Ed Catmull. Hear what he had to say about the company that makes everyone's favorite movies here.
pixar  Leadership  Management  Innovation  Creativity 
8 days ago by jorgebarba
Andrew Stanton: The clues to a great story - YouTube
Filmmaker Andrew Stanton ("Toy Story," "WALL-E") shares what he knows about storytelling -- starting at the end and working back to the beginning. (Contains graphic language ...)
writing  Storytelling  pixar  persuasion  influence 
8 days ago by jorgebarba
The 22 rules of storytelling, according to Pixar
Pixar storyboard artist Emma Coats has compiled nuggets of narrative wisdom she’s received working for the animation studio over the years.
story  storytelling  narrative  writing  creative  creativity  pixar 
10 days ago by kybernetikos
StarWars.com | The Official Star Wars Website
Had a great time visiting the amazing offices with my compatriots today
Pixar  from twitter_favs
15 days ago by jaxzin
Had a great time visiting the amazing offices with my compatriots today
Pixar  from twitter_favs
15 days ago by jaxzin
Steve Jobs’ secret for eliciting questions, overheard at a San Francisco cafe • Medium
Andy Raskin overheard a "famous CEO" (from a famous-brand internet company) talking to a Young CEO who was puzzled by why people said he wasn't open to being questioned, when he insisted he was. Turns out that saying "Any questions?" is the wrong question:
<p>“In the early 2000s,” Famous CEO said, “Jobs was splitting his time between Apple and Pixar. He would spend most days at Apple, but then he would parachute into Pixar. He would have to figure out where his attention was needed really fast, so he would arrange sessions with all the different teams—the Cars team, the technology team, whatever—so there were a dozen or so people in each one. Then he would point to one person in each session and say:

<em>Tell me what’s not working at Pixar.</em>

Famous CEO continued: “That person might offer something like, ‘The design team isn’t open to new technology we’re building.’ Jobs would ask others if they agreed. He would then choose someone else and say:

<em>Tell me what’s working at Pixar.</em>

According to Famous CEO, Jobs would alternate between the two questions until he felt like he had a handle on what was going on.

Famous CEO said he ran sessions like these with his own teams every few months. He advised Young CEO to “never invite VPs” (i.e., team leaders) to the sessions, since subordinates might feel intimidated and share less freely. Instead, Famous CEO would commit, after collecting issues, to discussing them with the VP in charge, who would be responsible for following up.</p>

I've also heard that Bill Gates would insist that everyone who came to him should bring at least some bad news. He didn't want to hear just about what was going well; he wanted to know the trouble too.
business  jobs  apple  pixar  management 
4 weeks ago by charlesarthur
posters by Eric Tan inspired by attraction posters of the 1960s.
Disneyland  Pixar  from twitter_favs
6 weeks ago by meshtactics
“'Wreck-It Ralph' Is a Sweet, Animated Tale About…Urban Planning?” by Alexandra Lange for The Atlantic
Wreck-It Ralph can be seen as a parable of urban displacement. Everyone needs work they can feel proud of, and a neighborhood they feel welcome in. High-tech jobs like blasting Cy-Bugs don't mean we still don't need construction workers and automobile production lines (building your own cookie car is a sub-game on Sugar Rush). In a world where East Niceland has quality housing and room for the displaced, true love can also blossom between the bitmapped and the HD.
urbanplanning  architecture  animation  pixar  disney 
6 weeks ago by beep

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