personalcomputing   42

Glad I deleted my account a while back. Hopefully all these clouds will pass ov... | Hacker News
"Glad I deleted my account a while back. Hopefully all these clouds will pass over and we can get back to personal computing."
cloud  cloudcomputing  pun  personalcomputing 
september 2016 by gohai
Snapchat - 2014 AXS Partner Summit Keynote
"The following keynote was delivered by Evan Spiegel, CEO of Snapchat, at the AXS Partner Summit on January 25, 2014.

I was asked to speak here today on a topic I’m sure you’re all familiar with: sexting in the post-PC era.

[Just Kidding]

I’ve always thought it was a bit odd that this period in our history has been called the “post-personal computer” era – when really it should be called the “more-personal computer” era.

I read a great story yesterday about a man named Mister Macintosh. He was a man designed by Steve Jobs to live inside the Macintosh computer when it launched, 30 years ago from yesterday. He would appear every so often, hidden behind a pull-down menu or popping out from behind an icon – just quickly and infrequently enough that you almost thought he wasn’t real.

Until yesterday, I hadn’t realized that Steve’s idea of tying a man to a computer had happened so early in his career. But, at the time, the Macintosh was forced to ship without Mister Macintosh because the engineers were constrained to only 128 kilobytes of memory. It wasn’t until much later in Steve’s career that he would truly tie man to machine – the launch of the iPhone on June 29, 2007.

In the past, technical constraints meant that computers were typically found in physical locations: the car, the home, the school. The iPhone tied a computer uniquely to a phone number – to YOU.

Not all that long ago, communication was location-dependent. We were either in the same room together, in which case we could talk face-to-face, or we were across the world from each other, in which case I could call your office or send a letter to your home. It is only very recently that we have begun to tie phone numbers to individual identities for the purpose of computation and communication.

I say all this to establish that smartphones are simply the culmination of Steve’s journey to identify man with machine – and bring about the age of the More-Personal Computer.

There are three characteristics of the More-Personal Computer that are particularly relevant to our work at Snapchat:

1) Internet Everywhere

2) Fast + Easy Media Creation

3) Ephemerality

When we first started working on Snapchat in 2011, it was just a toy. In many ways it still is – but to quote Eames, “Toys are not really as innocent as they look. Toys and games are preludes to serious ideas.”

The reason to use a toy doesn’t have to be explained – it’s just fun. But using a toy is a terrific opportunity to learn.

And boy, have we been learning.

Internet Everywhere means that our old conception of the world separated into an online and an offline space is no longer relevant. Traditional social media required that we live experiences in the offline world, record those experiences, and then post them online to recreate the experience and talk about it. For example, I go on vacation, take a bunch of pictures, come back home, pick the good ones, post them online, and talk about them with my friends.

This traditional social media view of identity is actually quite radical: you are the sum of your published experience. Otherwise known as: pics or it didn’t happen.

Or in the case of Instagram: beautiful pics or it didn’t happen AND you’re not cool.

This notion of a profile made a lot of sense in the binary experience of online and offline. It was designed to recreate who I am online so that people could interact with me even if I wasn’t logged on at that particular moment.

Snapchat relies on Internet Everywhere to provide a totally different experience. Snapchat says that we are not the sum of everything we have said or done or experienced or published – we are the result. We are who we are today, right now.

We no longer have to capture the “real world” and recreate it online – we simply live and communicate at the same time.

Communication relies on the creation of media and is constrained by the speed at which that media is created and shared. It takes time to package your emotions, feelings and thoughts into media content like speech, writing, or photography.

Indeed, humans have always used media to understand themselves and share with others. I’ll spare you the Gaelic with this translation of Robert Burns, “Oh would some power the gift give us, to see ourselves as others see us.”

When I heard that quote, I couldn’t help but think of self-portraits. Or for us Millennials: the selfie! Self-portraits help us understand the way that others see us – they represent how we feel, where we are, and what we’re doing. They are arguably the most popular form of self-expression.

In the past, lifelike self-portraits took weeks and millions of brush strokes to complete. In the world of Fast + Easy Media Creation, the selfie is immediate. It represents who we are and how we feel – right now.

And until now, the photographic process was far too slow for conversation. But with Fast + Easy Media Creation we are able to communicate through photos, not just communicate around them like we did on social media. When we start communicating through media we light up. It’s fun.

The selfie makes sense as the fundamental unit of communication on Snapchat because it marks the transition between digital media as self-expression and digital media as communication.

And this brings us to the importance of ephemerality at the core of conversation.

Snapchat discards content to focus on the feeling that content brings to you, not the way that content looks. This is a conservative idea, the natural response to radical transparency that restores integrity and context to conversation.

Snapchat sets expectations around conversation that mirror the expectations we have when we’re talking in-person.

That’s what Snapchat is all about. Talking through content not around it. With friends, not strangers. Identity tied to now, today. Room for growth, emotional risk, expression, mistakes, room for YOU.

The Era of More Personal Computing has provided the technical infrastructure for more personal communication. We feel so fortunate to be a part of this incredible transformation.

Snapchat is a product built from the heart – that is the reason why we are in Los Angeles. I often talk with people about the conflicts between technology companies and content companies – I’ve found that one of the biggest issues is that frequently technology companies view movies, music, and television as INFORMATION. Directors, producers, musicians, and actors view them as feelings, as expression. Not to be searched, sorted, and viewed – but EXPERIENCED.

Snapchat focuses on the experience of conversation – not the transfer of information. We’re thrilled to be a part of this community.

Thank you for inviting me today and thank you for being a part of our journey. Our team looks forward to getting to know all of you."

[Also here: ]

[via: ]
evanspeigel  snapchat  2014  computing  personalcomputing  personalcomputers  stevejobs  ubiquitous  internet  web  online  communication  media  talking  conversation  experience  selfies  photography  ephemerality  mediacreation  creativity  expression  ephemeral 
august 2016 by robertogreco
The DigiBarn Computer Museum
"seeks to capture personal stories and track technological evolution through a large collection of vintage computer systems, manuals, videos, interviews, and other fossil relics of the 'Cambrian explosion' of personal computing that ignited in 1975."
DigiBarn  Computer  Museum  DigiBarn-Computer-Museum  personal  computers  computing  personal-computers  personal-computer  personal-computing  PC  PCs  PersonalComputers  PersonalComputer  PersonalComputing  history  historical  vintage  interviews  1970s  collection  collections  archive  archives  stories  technology  technological  destination  quirky  California  Ancient-Oaks-Ranch  historic  barn 
may 2015 by Mykl

related tags

1952  1968  1970s  1972  1982  1983  1987  1988  1990  1995  2009  2014  2017  2018  2019  access  alankay  ancient-oaks-ranch  anthropomorphism  app  apple  archive  archives  arena  arpa  arpanet  art  artificiallifeciology  associative  attention  augmented  barn  bbs  belllabs  billatkinson  billgates  bootstrapping  browser  browsing  business  calculator  california  calm  cards  cbs_sports  cellphone  cellphones  change  clone  cloud  cloudcomputing  cnbc  code  collaboration  collaborativenetork  collection  collections  commercial  commodore  commodore64  communication  compsci  computation  computer  computers  computerscience  computing  conflict  conflictmineral  connection  consumerelectronics  context  conversation  copies  copy  copyright  corporation  creativity  cringely  cyberpunk  dashboard  data  database  davinci  death_of_talking  demo  desktop  destination  device  digibarn-computer-museum  digibarn  digital  disco  discover  distribution  document  dos  dougengelbart  douglasengelbart  douglasenglebart  education  email  ephemeral  ephemerality  evanspeigel  experience  expression  extraction  federatedwiki  file  files  filetype:jpg  film  forum  free  frogs  functional  future  fuzzy  games  genie  geology  global  globalization  gnu  google  governance  growth  gutenberg  hardware  hci  historic  historical  history  home_networking  host  howto  html  humans  hypercard  hyperlinks  hypermedia  hypertext  ianpiumarta  industry  information  institution  interaction  interactivedesign  interface  internet  internetarchive  internetexplorer  internetofthings  interoperability  interview  interviews  ip  italo  japan  jibo  johnmarkoff  kenknowlton  kenolsen  labor  landscape  language  laurelschwulst  library  life  lillianschwartz  link  links  lisp  literary  lsd  mac  machineart  map  market  material  media  media:image  mediacreation  memex  memorypalace  metabolism  metal  metaphor  microcomputing  microsoft  mine  mineral  mining  mobile  mouse  msdos  museum  musicvideo  naming  nasa  navigation  netflix  netscape  network  newschool  nonseuqntial  object  olpc  oma  online  opensource  operatingsystem  original  os  paper  paradigms  parc  patterns  paulotlet  pc  pcs  peripheral  perl  persistence  personal-computer  personal-computers  personal-computing  personal  personalcomputer  personalcomputers  personaltracker  petercooper  phone  photography  pixels  platform  postwar  present  preservation  primary  programming  programminglanguage  progress  protocol  publishing  pun  query  quirky  reasearchculture  recall  remix  remote  report  research  retail  retrieval  robot  robotics  robots  rock  satan  savage  scale  scam  scheme  sciencefiction  screen  script  search  secondary  security  selfie  selfies  server  sf  si  smalltalk  snapchat  social_networks  socialmedia  software  sony_dash  source  space  stack  standard  standards  steps  steve  stevejobs  stewartbrand  store  stories  sttrp  supplychain  system  systems  talking  tech  tech_&_home  technological  technology  tednelson  terminal  text  themotherofalldemos  timbernerslee  time  tips  tool  tools  toread  towatch  transclusion  transcript  ubiquitous  ubiquity  ui  url  user  value  vannevarbush  viaweb  viewpoints  vintage  virtual  virus  visible  vpn  vri  walledgarden  wardcunningham  waste  weather_channel  web  webapp  wholeearthcatalog  wi-fi  wiki  wikipedia  williamgibson  windows  wireless  wordprocessing  worms  writing  ww2  www  wysiwyg  xanadu  xerox  xeroxparc  yale 

Copy this bookmark: