nudge-targets 406
[1205.0349] Euclidean distance geometry and applications
18 days ago by Vaguery
"Euclidean distance geometry is the study of Euclidean geometry based on the concept of distance. This is useful in several applications where the input data consists of an incomplete set of distances, and the output is a set of points in Euclidean space that realizes the given distances. We survey some of the theory of Euclidean distance geometry and some of the most important applications: molecular conformation, localization of sensor networks and statics."
algorithms
nudge-targets
modeling
inverse-problems
18 days ago by Vaguery
[1204.4200] Discrete Dynamical Genetic Programming in XCS
4 weeks ago by Vaguery
"A number of representation schemes have been presented for use within Learning Classifier Systems, ranging from binary encodings to neural networks. This paper presents results from an investigation into using a discrete dynamical system representation within the XCS Learning Classifier System. In particular, asynchronous random Boolean networks are used to represent the traditional condition-action production system rules. It is shown possible to use self-adaptive, open-ended evolution to design an ensemble of such discrete dynamical systems within XCS to solve a number of well-known test problems."
genetic-programming
learning-classifier-systems
representation-theory
design-patterns
boolean-networks
nudge-targets
nice
4 weeks ago by Vaguery
Math Notes | Futility Closet
4 weeks ago by Vaguery
So for finite sequences of digits, which sequences are such that the most right-truncated substrings are prime? Which are such that the most right-repeating extensions are prime?
nudge-targets
number-theory
indirect-link
4 weeks ago by Vaguery
[1204.3678] Crowd Memory: Learning in the Collective
4 weeks ago by Vaguery
"Crowd algorithms often assume workers are inexperienced and thus fail to adapt as workers in the crowd learn a task. These assumptions fundamentally limit the types of tasks that systems based on such algorithms can handle. This paper explores how the crowd learns and remembers over time in the context of human computation, and how more realistic assumptions of worker experience may be used when designing new systems. We first demonstrate that the crowd can recall information over time and discuss possible implications of crowd memory in the design of crowd algorithms. We then explore crowd learning during a continuous control task. Recent systems are able to disguise dynamic groups of workers as crowd agents to support continuous tasks, but have not yet considered how such agents are able to learn over time. We show, using a real-time gaming setting, that crowd agents can learn over time, and `remember' by passing strategies from one generation of workers to the next, despite high turnover rates in the workers comprising them. We conclude with a discussion of future research directions for crowd memory and learning."
crowdsourcing
learning
agent-based
collective-intelligence
memory
nudge-targets
4 weeks ago by Vaguery
[0911.1582] Manipulating Tournaments in Cup and Round Robin Competitions
4 weeks ago by Vaguery
"In sports competitions, teams can manipulate the result by, for instance, throwing games. We show that we can decide how to manipulate round robin and cup competitions, two of the most popular types of sporting competitions in polynomial time. In addition, we show that finding the minimal number of games that need to be thrown to manipulate the result can also be determined in polynomial time. Finally, we show that there are several different variations of standard cup competitions where manipulation remains polynomial."
algorithms
economics
game-theory
nudge-targets
4 weeks ago by Vaguery
[1005.4159] The Complexity of Manipulating $k$-Approval Elections
4 weeks ago by Vaguery
"An important problem in computational social choice theory is the complexity of undesirable behavior among agents, such as control, manipulation, and bribery in election systems. These kinds of voting strategies are often tempting at the individual level but disastrous for the agents as a whole. Creating election systems where the determination of such strategies is difficult is thus an important goal. …"
voting
game-theory
design-patterns
mechanism-design
nudge-targets
4 weeks ago by Vaguery
[0903.1147] Tetravex is NP-complete
4 weeks ago by Vaguery
"Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are labelled with an identical number. Unfortunately, playing Tetravex is computationally hard. More precisely, we prove that deciding if there is a tiling of the Tetravex board is NP-complete. Deciding where to place the tiles is therefore NP-hard. This may help to explain why Tetravex is a good puzzle. This result compliments a number of similar results for one person games involving tiling. For example, NP-completeness results have been shown for: the offline version of Tetris, KPlumber (which involves rotating tiles containing drawings of pipes to make a connected network), and shortest sliding puzzle problems. It raises a number of open questions. For example, is the infinite version Turing-complete? How do we generate Tetravex problems which are truly puzzling as random NP-complete problems are often surprising easy to solve? Can we observe phase transition behaviour? What about the complexity of the problem when it is guaranteed to have an unique solution? How do we generate puzzles with unique solutions?"
mathematical-recreations
computational-complexity
algorithms
nudge-targets
4 weeks ago by Vaguery
[1204.4374] Higher Order City Voronoi Diagrams
4 weeks ago by Vaguery
"We investigate higher-order Voronoi diagrams in the city metric. This metric is induced by quickest paths in the L1 metric in the presence of an accelerating transportation network of axis-parallel line segments. …"
computational-geometry
algorithms
voronoi-diagrams
diversity
network-theory
nudge-targets
4 weeks ago by Vaguery
[1204.4366] Multipath-dominant, pulsed doppler analysis of rotating blades
4 weeks ago by Vaguery
"We present a novel angular fingerprinting algorithm for detecting changes in the direction of rotation of a target with a monostatic, stationary sonar platform. Unlike other approaches, we assume that the target's centroid is stationary, and exploit doppler multipath signals to resolve the otherwise unavoidable ambiguities that arise. Since the algorithm is based on an underlying differential topological theory, it is highly robust to distortions in the collected data. We demonstrate performance of this algorithm experimentally, by exhibiting a pulsed doppler sonar collection system that runs on a smartphone. The performance of this system is sufficiently good to both detect changes in target rotation direction using angular fingerprints, and also to form high-resolution inverse synthetic aperature images of the target."
signal-processing
algorithms
radar
nudge-targets
the-imperial-we
4 weeks ago by Vaguery
[1204.3850] Simple Agents Learn to Find Their Way: An Introduction on Mapping Polygons
4 weeks ago by Vaguery
"This paper gives an introduction to the problem of mapping simple polygons with autonomous agents. We focus on minimalistic agents that move from vertex to vertex along straight lines inside a polygon, using their sensors to gather local observations at each vertex. Our attention revolves around the question whether a given configuration of sensors and movement capabilities of the agents allows them to capture enough data in order to draw conclusions regarding the global layout of the polygon. In particular, we study the problem of reconstructing the visibility graph of a simple polygon by an agent moving either inside or on the boundary of the polygon. Our aim is to provide insight about the algorithmic challenges faced by an agent trying to map a polygon. We present an overview of techniques for solving this problem with agents that are equipped with simple sensorial capabilities. We illustrate these techniques on examples with sensors that mea- sure angles between lines of sight or identify the previous location. We give an overview over related problems in combinatorial geometry as well as graph exploration."
agent-based
algorithms
nudge-targets
4 weeks ago by Vaguery
[1204.4202] Fuzzy Dynamical Genetic Programming in XCSF
4 weeks ago by Vaguery
"A number of representation schemes have been presented for use within Learning Classifier Systems, ranging from binary encodings to Neural Networks, and more recently Dynamical Genetic Programming (DGP). This paper presents results from an investigation into using a fuzzy DGP representation within the XCSF Learning Classifier System. In particular, asynchronous Fuzzy Logic Networks are used to represent the traditional condition-action production system rules. It is shown possible to use self-adaptive, open-ended evolution to design an ensemble of such fuzzy dynamical systems within XCSF to solve several well-known continuous-valued test problems."
learning-classifier-systems
genetic-programming
fuzzy-math
dynamical-control
rules-learning
nudge-targets
4 weeks ago by Vaguery
[1204.3293] Efficiently decoding strings from their shingles
4 weeks ago by Vaguery
"Determining whether an unordered collection of overlapping substrings (called shingles) can be uniquely decoded into a consistent string is a problem that lies within the foundation of a broad assortment of disciplines ranging from networking and information theory through cryptography and even genetic engineering and linguistics. We present three perspectives on this problem: a graph theoretic framework due to Pevzner, an automata theoretic approach from our previous work, and a new insight that yields a time-optimal streaming algorithm for determining whether a string of $n$ characters over the alphabet $Sigma$ can be uniquely decoded from its two-character shingles. Our algorithm achieves an overall time complexity $Theta(n)$ and space complexity $O(|Sigma|)$. As an application, we demonstrate how this algorithm can be extended to larger shingles for efficient string reconciliation."
strings
algorithms
computational-complexity
nudge-targets
4 weeks ago by Vaguery
Cerebral Mastication
5 weeks ago by Vaguery
"There’s a charming little brain teaser that’s going around the Interwebs. It’s got various forms, but they all look something like this:…"
nudge-targets
mathematical-recreations
5 weeks ago by Vaguery
Tanya Khovanova’s Math Blog » Blog Archive » Interlocking Polyominoes
5 weeks ago by Vaguery
"A set of polyominoes is interlocked if no subset can be moved far away from the rest. It was known that polyominoes that are built from four or fewer squares do not interlock. The project of Dhawan and his mentor was to investigate the interlockedness of larger polyominoes. And they totally delivered.
They quickly proved that you can interlock polyominoes with eight or more squares. Then they proved that pentominoes can’t interlock. This left them with a gray area: what happens with polyominoes with six or seven squares? After drawing many beautiful pictures, they finally found the structure presented in our accompanying image. The system consists of 12 hexominoes and 5 pentominoes, and it is rigid. You cannot move a thing. That means that hexominoes can be interlocked and thus the gray area was resolved."
polyominoes
mathematical-recreations
nudge-targets
They quickly proved that you can interlock polyominoes with eight or more squares. Then they proved that pentominoes can’t interlock. This left them with a gray area: what happens with polyominoes with six or seven squares? After drawing many beautiful pictures, they finally found the structure presented in our accompanying image. The system consists of 12 hexominoes and 5 pentominoes, and it is rigid. You cannot move a thing. That means that hexominoes can be interlocked and thus the gray area was resolved."
5 weeks ago by Vaguery
How fast is bit packing?
6 weeks ago by Vaguery
On my macbook air (Intel core i7), I get that the unpacking speed is not very sensitive to the specific number of bits: generally, the smaller the bit width, the faster the unpacking. The packing speed is much faster when the bit width is 8 or 16. Even so, the difference is only by a factor of two or so. The results are presented in the next figure. On the y axis, you have the time (smaller is better). On the the x axis, we have the number of bits we packed to. For example, when bit is 1, we pack 32 integers into a single 32-bit word. When the number of bits is set to 32 bits, we have a regular copy.
algorithms
nudge-targets
6 weeks ago by Vaguery
One instruction set computer - Wikipedia, the free encyclopedia
7 weeks ago by Vaguery
"A one instruction set computer (OISC), sometimes called an ultimate reduced instruction set computer (URISC), is an abstract machine that uses only one instruction – obviating the need for a machine language opcode.[1][2][3] With a judicious choice for the single instruction and given infinite resources, an OISC is capable of being a universal computer in the same manner as traditional computers that have multiple instructions.[2]:55 OISCs have been recommended as aids in teaching computer architecture[1]:327[2]:2 and have been used as computational models in structural computing research.[3]"
computer-science
mathematical-recreations
one-hand-tied
nudge-targets
i-had-no-idea
7 weeks ago by Vaguery
[1203.0856] Online Discriminative Dictionary Learning for Image Classification Based on Block-Coordinate Descent Method
9 weeks ago by Vaguery
"Previous researches have demonstrated that the framework of dictionary learning with sparse coding, in which signals are decomposed as linear combinations of a few atoms of a learned dictionary, is well adept to reconstruction issues. This framework has also been used for discrimination tasks such as image classification. To achieve better performances of classification, experts develop several methods to learn a discriminative dictionary in a supervised manner. However, another issue is that when the data become extremely large in scale, these methods will be no longer effective as they are all batch-oriented approaches. For this reason, we propose a novel online algorithm for discriminative dictionary learning, dubbed textbf{ODDL} in this paper. First, we introduce a linear classifier into the conventional dictionary learning formulation and derive a discriminative dictionary learning problem. Then, we exploit an online algorithm to solve the derived problem. Unlike the most existing approaches which update dictionary and classifier alternately via iteratively solving sub-problems, our approach directly explores them jointly. Meanwhile, it can largely shorten the runtime for training and is also particularly suitable for large-scale classification issues. To evaluate the performance of the proposed ODDL approach in image recognition, we conduct some experiments on three well-known benchmarks, and the experimental results demonstrate ODDL is fairly promising for image classification tasks."
image-analysis
image-segmentation
algorithms
nudge-targets
9 weeks ago by Vaguery
[1112.3307] Polytope Codes Against Adversaries in Networks
9 weeks ago by Vaguery
"Network coding is studied when an adversary controls a subset of nodes in the network of limited quantity but unknown location. This problem is shown to be more difficult than when the adversary controls a given number of edges in the network, in that linear codes are insufficient. To solve the node problem, the class of Polytope Codes is introduced. Polytope Codes are constant composition codes operating over bounded polytopes in integer vector fields. The polytope structure creates additional complexity, but it induces properties on marginal distributions of code vectors so that validities of codewords can be checked by internal nodes of the network. It is shown that Polytope Codes achieve a cut-set bound for a class of planar networks. It is also shown that this cut-set bound is not always tight, and a tighter bound is given for an example network."
cryptography
privacy
algorithms
nudge-targets
network-theory
communication
9 weeks ago by Vaguery
[1203.3353] Solving Structure with Sparse, Randomly-Oriented X-ray Data
9 weeks ago by Vaguery
"Single-particle imaging experiments of biomolecules at x-ray free-electron lasers (XFELs) require processing of hundreds of thousands (or more) of images that contain very few x-rays. Each low-flux image of the diffraction pattern is produced by a single, randomly oriented particle, such as a protein. We demonstrate the feasibility of collecting data at these extremes, averaging only 2.5 photons per frame, where it seems doubtful there could be information about the state of rotation, let alone the image contrast. This is accomplished with an expectation maximization algorithm that processes the low-flux data in aggregate, and without any prior knowledge of the object or its orientation. The versatility of the method promises, more generally, to redefine what measurement scenarios can provide useful signal in the high-noise regime."
structural-biology
image-analysis
crystallography
algorithms
inverse-problems
nudge-targets
statistics
9 weeks ago by Vaguery
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