mitmedialab   127

« earlier    

Tangible Media Group
…we have created the “Programmable Droplets” system that can use droplets in our environment and program them for information manipulation and human interaction.
programming  augmentedreality  water  mitmedialab  via:samwinfield 
february 2019 by dirtystylus
Towards a spatial, distributed UI
One of my smartest friends has been working 10+ years on a new user interface for computers. They're starting to explain it in video form
ui  hci  medialab  mitmedialab  oblong  jh  underkoffler 
august 2018 by nelson
Harvard EdCast: Lifelong Kindergarten | Harvard Graduate School of Education
"The concept of kindergarten — as a place for young children to learn by interacting with materials and people around them — has existed for over 200 years, but never has the approach been so suited to the way the world works as it is today, says Mitchel Resnick, the LEGO Papert Professor of Learning Research at the MIT Media Lab.

“That approach to kindergarten is really aligned with the needs of today’s society," says Resnick, citing the need to adapt to the speed at which things change in the world. "As kids in the traditional kindergarten were playfully designing and creating things, they were developing as creative thinkers…. That’s exactly what we need.”

Being given the room to explore, experiment, and express oneself is vital to becoming a creative thinker — and to the learning process as a whole — says Resnick, author of Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play. If people aren't encouraged in their creativity at an early age, and if this isn't nutured throughout their schooling, then they aren't as prepared to deal with the unexpected when it arises.

“We’re trying to spread that approach to learners of all ages," says Resnick, who also leads the Lifelong Kindergarten research group at MIT. "We want to take what’s worked best in kindergarten and here at the Media Lab and provide opportunities for all kids of all ages to be able to explore and experiment and express themselves in that same spirit.”

In this edition of the Harvard EdCast, Resnick talks about the importance of nurturing creativity in learning and explains why kindergarten is the greatest invention of the last millennium."

[See also:
"Mitchel Resnick - MIT Media Lab: Lifelong Kindergarten" (2014)

"Helping Kids Develop as Creative Thinkers" (2017) ]
mitchresnick  lifelongkindergarten  mitmedialab  2017  interviews  kindergarten  play  projects  projectbasedlearning  passion  collaboration  experimentation  creativity  medialab  scratch  making  pbl  teaching  sfsh  learning  howweteach  howwelearn  risks  risktaking  education  schools  lcproject  openstudioproject  curiosity  schooling  unschooling  deschooling  mindstorms  writing  coding  programming  leaning  creating  lego  reasoning 
december 2017 by robertogreco
9 tools to navigate an 'uncertain future,' from new book, Whiplash - TechRepublic
[See also:

"Joi Ito’s 9 Principles of the Media Lab"

"Joi Ito Co-Author of Whiplash: How To Survive Our Faster Future" ]

""Humans are perpetually failing to grasp the significance of their own creations," write Joi Ito and Jeff Howe in Whiplash: How to Survive Our Faster Future. In the new title, released today, Ito, director of the MIT Media Lab, and Howe, a journalism professor at Northeastern University and Wired contributor, make the case that technology moves faster than our ability to understand it.

As technology quickly advances, it's important to separate inventions from use: Thomas Edison invented the phonograph, but it was Eldridge Reeves Johnson who brought it into homes and laid the groundwork for the modern recording industry. In the same way, we often don't know how modern technology—from the iPhone to the Oculus Rift—will truly be used after it is created. "What technology actually does, the real impact it will have on society, is often that which we least expect," write the authors.

Drawing from a series of case studies and research, the authors offer nine guidelines for living in our new, fast-paced world. The principles, writes Joi Ito, are often displayed on a screen at the MIT Media Lab's main meeting room.

1. Emergence over authority
According to the authors, the Internet is transforming our "basic attitude toward information," moving away from the opinions of the few and instead giving voice to the many. Emergence, they argue, is a principle that captures the power of a collective intelligence. Another piece here, the authors say, is reflected in the availability of free online education, with platforms such as edX, and communities like hackerspace that pave the way for skill-building and innovation.

2. Pull over push
Safecast, an open environmental data platform which emerged from Kickstarter funding, a strong network of donors, and citizen scientists, was an important public project that helped residents of Fukushima learn how radiation was spreading. The collaborative effort here, known as a "pull strategy," the authors argue, shows a new way of compiling resources for real-time events. "'Pull' draws resources from participants' networks as they need them, rather than stockpiling materials and information," write the authors. In terms of management, it can be a way to reduce spending and increase flexibility, they write. For the entrepreneur, it is "the difference between success and failure. As with emergence over authority, pull strategies exploit the reduced cost of innovation that new methods of communication, prototyping, fundraising and learning have made available."

3. Compasses over maps
This principle has "the greatest potential for misunderstanding," the authors write. But here's the idea: "A map implies detailed knowledge of the terrain, and the existence of an optimum route; the compass is a far more flexible tool and requires the user to employ creativity and autonomy in discovering his or her own path." This approach, the authors say, can offer a mental framework that allows for new discoveries. It's a bit like the "accidental invention" method Pagan Kennedy noticed when researching for her New York Times magazine column, "Who Made This?"

4. Risk over safety
As traditional means of manufacturing and communicating have slowed due to tech like 3D printing and the internet, "enabling more people to take risks on creating new products and businesses, the center of innovation shifts to the edges," write the authors. They spent time trying to find the reasons for the success of the Chinese city Shenzhen, one of the world's major manufacturing hubs for electronics. Its power, they found, lies in its "ecosystem," the authors write, which includes "experimentation, and a willingness to fail and start again from scratch."

5. Disobedience over compliance
Disobedience is, in part, woven into the DNA of the MIT Media Lab. Great inventions, the authors write, don't often happen when people are following the rules. Instead of thinking about breaking laws, the authors challenge us to think about "whether we should question them." Last July, to put this principle to the test, the MIT Media Lab hosted a conference called "Forbidden Research," which explored everything from robot sex to genetically modified organisms. It was a chance to move past the "acceptable" parameters of academic dialogue and bring rigorous dialogue to issues that will surely have an impact on humanity.

6. Practice over theory
"In a faster future, in which change has become a new constant, there is often a higher cost to waiting and planning than there is to doing and improvising," write the authors. We live in a world in which failure is an important, and sometimes essential, part of growth—but that can only happen when we get out there and start putting our ideas into action. The approach, the authors write, can apply to anything from software to manufacturing to synthetic biology.

7. Diversity over ability
Research shows that diverse groups, working together, are more successful than homogenous ones. And diversity has become a central piece in the philosophy of many schools, workplaces, and other institutions. "In an era in which your challenges are likely to feature maximum's simply good management, which marks a striking departure from an age when diversity was presumed to come at the expense of ability," write the authors.

8. Resilience over strength
Large companies, the authors write, have, in the past, "hardened themselves against failure." But this approach is misguided. "Organizations resilient enough to successfully recover from failures also benefit from an immune-system effect," they write. The mistakes actually help systems build a way to prevent future damage. "There is no Fort Knox in a digital age," the authors write. "Everything that can be hacked will, at some point, be hacked."

9. Systems over objects
How can we build accurate weather forecasts in an age of climate change? Or trustworthy financial predictions amid political changes? These types of issues illustrate why it may be worth "reconstructing the sciences entirely," according to neuroscientist Ed Boyden, quoted in the book, who proposes we move from "interdisciplinary" to "omnidisciplinary" in solving complex problems. Boyden went on to win the Breakthrough Prize, awarded by Mark Zuckerberg and other tech giants, for his novel development of optogenetics, in which neurons can be controlled by shining a light."
joiito  future  emergence  authority  safecast  systems  systemsthinking  small  agility  agile  donellameadows  jayforrester  influence  risk  safety  disobedience  compliance  autonomy  reslilience  decentralization  openstudioproject  lcproject  sfsh  self-organization  practice  theory  arabspring  ruleoflaw  jeffhowe  networks  mitmedialab  collectivism  collectiveintelligence  compasses  institutions  invention  innovation  failure  scale  diversity  ability  heterogeneity  homogeneity  management  interdisciplinary  transdisciplinary  omnidisciplinary  complexity  internet  web  attention  edboyden  climatechange  medialab 
july 2017 by robertogreco
Scratch - Imagine, Program, Share
Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.
scratch  mitmedialab  scratchcodingcards 
march 2017 by actionhero
30 years of collaboration towards empowering children to be creative thinkers on Vimeo
"For the past 30 years, the LEGO Group and the MIT Media Lab have collaborated on projects based on a shared passion for learning through play. Today, the LEGO Foundation and MIT's Lifelong Kindergarten group continue this tradition, exploring new ways to engage children in creative, playful learning experiences."
seymourpapert  lego  mitchresnick  scratch  mindstorms  lifelongkindergarten  mit  medialab  mitmedialab  education  learning  children  coding  creativity  2015 
august 2016 by robertogreco
Ethan Zuckerman: Solving Other People's Problems With Technology - The Atlantic
"In other words, is it possible to get beyond both a naïve belief that the latest technology will solve social problems—and a reaction that rubbishes any attempt to offer novel technical solutions as inappropriate, insensitive, and misguided? Can we find a synthesis in which technologists look at their work critically and work closely with the people they’re trying to help in order to build sociotechnical systems that address hard problems?

Obviously, I think this is possible — if really, really hard — or I wouldn’t be teaching at an engineering school. But before considering how we overcome a naïve faith in technology, let’s examine Snow’s suggestion. It’s a textbook example of a solution that’s technically sophisticated, simple to understand, and dangerously wrong."

"The problem with the solutionist critique, though, is that it tends to remove technological innovation from the problem-solver’s toolkit. In fact, technological development is often a key component in solving complex social and political problems, and new technologies can sometimes open a previously intractable problem. The rise of inexpensive solar panels may be an opportunity to move nations away from a dependency on fossil fuels and begin lowering atmospheric levels of carbon dioxide, much as developments in natural gas extraction and transport technologies have lessened the use of dirtier fuels like coal.

But it’s rare that technology provides a robust solution to a social problem by itself. Successful technological approaches to solving social problems usually require changes in laws and norms, as well as market incentives to make change at scale."

"Of the many wise things my Yale students said during our workshop was a student who wondered if he should be participating at all. “I don’t know anything about prisons, I don’t have family in prison. I don’t know if I understand these problems well enough to solve them, and I don’t know if these problems are mine to solve.”

Talking about the workshop with my friend and colleague Chelsea Barabas, she asked the wonderfully deep question, “Is it ever okay to solve another person’s problem?”

On its surface, the question looks easy to answer. We can’t ask infants to solve problems of infant mortality, and by extension, it seems unwise to let kindergarten students design educational policy or demand that the severely disabled design their own assistive technologies.

But the argument is more complicated when you consider it more closely. It’s difficult if not impossible to design a great assistive technology without working closely, iteratively, and cooperatively with the person who will wear or use it. My colleague Hugh Herr designs cutting-edge prostheses for U.S. veterans who’ve lost legs, and the centerpiece of his lab is a treadmill where amputees test his limbs, giving him and his students feedback about what works, what doesn’t, and what needs to change. Without the active collaboration with the people he’s trying to help, he’s unable to make technological advances.

Disability rights activists have demanded “nothing about us without us,” a slogan that demands that policies should not be developed without the participation of those intended to benefit from those policies.

Design philosophies like participatory design and codesign bring this concept to the world of technology, demanding that technologies designed for a group of people be designed and built, in part, by those people. Codesign challenges many of the assumptions of engineering, requiring people who are used to working in isolation to build broad teams and to understand that those most qualified to offer a technical solution may be least qualified to identify a need or articulate a design problem. This method is hard and frustrating, but it’s also one of the best ways to ensure that you’re solving the right problem, rather than imposing your preferred solution on a situation."

"It is unlikely that anyone is going to invite Shane Snow to redesign a major prison any time soon, so spending more than 3,000 words urging you to reject his solution may be a waste of your time and mine. But the mistakes Snow makes are those that engineers make all the time when they turn their energy and creativity to solving pressing and persistent social problems. Looking closely at how Snow’s solutions fall short offers some hope for building better, fairer, and saner solutions.

The challenge, unfortunately, is not in offering a critique of how solutions go wrong. Excellent versions of that critique exist, from Morozov’s war on solutionism, to Courtney Martin’s brilliant “The Reductive Seduction of Other People’s Problems.” If it’s easy to design inappropriate solutions about problems you don’t fully understand, it’s not much harder to criticize the inadequacy of those solutions.

What’s hard is synthesis — learning to use technology as part of well-designed sociotechnical solutions. These solutions sometimes require profound advances in technology. But they virtually always require people to build complex, multifunctional teams that work with and learn from the people the technology is supposed to benefit.

Three students at the MIT Media Lab taught a course last semester called “Unpacking Impact: Reflecting as We Make.” They point out that the Media Lab prides itself on teaching students how to make anything, and how to turn what you make into a business, but rarely teaches reflection about what we make and what it might mean for society as a whole. My experience with teaching this reflective process to engineers is that it’s both important and potentially paralyzing, that once we understand the incompleteness of technology as a path for solving problems and the ways technological solutions relate to social, market, and legal forces, it can be hard to build anything at all.

I’m going to teach a new course this fall, tentatively titled “Technology and Social Change.” It’s going to include an examination of the four levers of social change Larry Lessig suggests in Code, and which I’ve been exploring as possible paths to civic engagement. The course will include deep methodological dives into codesign, and will examine using anthropology as tool for understanding user needs. It will look at unintended consequences, cases where technology’s best intentions fail, and cases where careful exploration and preparation led to technosocial systems that make users and communities more powerful than they were before.

I’m “calling my shot” here for two reasons. One, by announcing it publicly, I’m less likely to back out of it, and given how hard these problems are, backing out is a real possibility. And two, if you’ve read this far in this post, you’ve likely thought about this issue and have suggestions for what we should read and what exercises we should try in the course of the class — I hope you might be kind enough to share those with me.

In the end, I’m grateful for Shane Snow’s surreal, Black Mirror vision of the future prison both because it’s a helpful jumping-off point for understanding how hard it is to make change well by using technology, and because the U.S. prison system is a broken and dysfunctional system in need of change. But we need to find ways to disrupt better, to challenge knowledgeably, to bring the people they hope to benefit into the process. If you can, please help me figure out how we teach these ideas to the smart, creative people I work with—people who want to change the world, and are afraid of breaking it in the process."
technology  technosolutionism  solutionism  designimperialism  humanitariandesign  problemsolving  2016  ethanzuckerman  design  blackmirror  shanesnow  prisons  socialchange  lawrencelessig  anthropology  medialab  courtneymartin  nutraloaf  soylent  codesign  evgenymorozov  olcp  wikipedia  bias  racism  empathy  suziecagle  mitmedialab  mit  systems  systemsthinking  oculusrift  secondlife  vr  virtualreality  solitaryconfinement  incarceration  change  changemaking  ethnography  chelseabarabas  participatory  participatorydesign 
july 2016 by robertogreco
Lifelong Kindergarten (Mitchel Resnick)
There is a constant interplay between making new things in the
world and making new ideas in your head. As you make new
things, and get feedback from others (and from yourself), you
can revise, modify, and improve your ideas. And based on these
new ideas, you are inspired to make new things
mitmedialab  seymourpapert  lifelongkindergarten 
may 2016 by MicrowebOrg

« earlier    

related tags

1990  1994  2011  2012  2013  2014  2015  2016  2017  2x4  3dprinting  4ps  ability  abstraction  academia  academic  accessibility  accessories  accountability  accreditation  activity  adaptability  adhawk  administration  advertising  agelab  agile  agilesoftwaredevelopment  agility  ai  alessandrobenetton  alternative  alternativeeducation  ambient  ambientintimacy  amosblanton  analytics  anarajcevic  android  andycameron  anthropology  antidisciplinary  apatternlanguage  aphg  aphg_culture  aphg_culture_stack  app  appinventor  apple  applications  ar  arabspring  archaeology  archigram  architecture  archives  archiving  art  arthistory  artificialintelligence  arts  assessment  assignments  attention  augmentation  augmentedreality  august  australia  australiancenterforsocialinnovation  authority  autonomy  availabot  backchannel  bakhtiarmikhak  bcgperspectives  belief  benetton  benjaminbratton  berg  bergcloud  berglondon  berkman  bethanykoby  bias  bilalghalib  billmoggridge  billverplank  biology  biomimicry  bitcoin  bitly  blackmirror  blockchain  bmoretech  boring  boston  brain  brand  branding  brilliantcreative  brooklynmuseumofart  brucemau  brucetharp  bureaucracy  burningman  business  businessinnovationfactory  buttons  californianideology  camera  canon  cards  careers  cedricprice  centerformobilelearning  certification  change  changemaking  chelseabarabas  children  christopheralexander  ciid  cineskates  cities  citizenjournalism  citizenscience  citizensunited  cityofsound  climatechange  code  codesign  coding  colinnightingale  collaboration  collapsingofreality  collectiveintelligence  collectivism  colors  comics  compasses  complexity  compliance  compsci  computation  computationaldesign  computer_vision  computerclubhouse  computers  computerscience  computervision  computing  confusion  connections  connectivism  constructivism  consumerelectronics  control  cooper-hewitt  corporateidentity  courtneymartin  creating  creativecommons  creativegeneralists  creativethinking  creativity  creators  credentials  criticalmass  crossdisciplinary  crosspollination  crowds  culturalconsumption  culturaldiversity  culturalinvention  culturalproduction  culture  cultureinvention  curiosity  curriculum  customization  cv  cybernetics  daisyginsberg  danhill  danielhirschmann  danielsuarez  darkmatter  data  decentralization  decisionmaking  deepimage  delicious  delight  demographics  depth  depthjs  deschooling  design  designfiction  designfictiongroup  designimperialism  designsoftware  designtools  details  digibehaviour  digital  digital_humanities  digital_physical  digitalculture  digitalfabrication  digitalrevolution  digitalspace  dilettante  disconnect  discourse  discovery  discursivedesign  disobedience  diversity  diy  dj  doing  domus  donellameadows  douglasenglebart  dresscode  drewharry  drishya  dropouts  dunne&raby  economics  ecosystems  edboyden  education  educationreform  eleanorduckworth  electroniccomputation  electronics  elsistema  email  emergence  empathy  engagement  engineering  enthusiasm  entrepreneurship  epistemology  equipment  ericrosenbaum  eroonkang  ethanzuckerman  ethnography  evgenymorozov  evoluce  evolvinglogos  exhibitions  experience  experiencedesign  experimentaljetset  experimentation  expertise  explanation  exploration  fabricafeatures  facebook  failure  fakenews  fastcompany  federalelectioncommission  feedback  film  finland  fionaraby  flexibility  fluid_interfaces_group  fluidinterfacesgroup  frederickbrooks  fredscharmen  friedman  frostburn  ft  funding  future  games  gaming  gangoffour  gbtc  gear  general_aphg  generalists  generative  geography  gesture  gigaom  gold  goldleaf  google  googlehangouts  gorillapod  gracellewelyn  grading  gradschool  graphicdesign  grinder  hack  hackerspaces  hair  handles  handsoff  hardware  harvardilab  hci  healthcare  helsinki  helsinkidesignlab  hereandthere  heterogeneity  heuristics  hierarchy  highered  highereducation  hiromiozaki  history  holeinthewall  homebrew  homogeneity  hourschool  howardrheingold  howwelearn  howweteach  humanitariandesign  humanities  humor  identity  ideo  ifttt  illustrator  imageediting  immersive  inaccessibility  incarceration  influence  informallearning  innovation  inpenetrability  institutions  interaction  interactiondesign  interactive  interactivity  interdisciplinary  interface  interfaces  internet  internetofthings  interview  interviews  invention  invisibility  inwithfor  iot  italy  iteration  iterative  ivanillich  jackgreenstein  jackschulze  janejacobs  japan  javascript  jayforrester  jaysilver  jeanpiaget  jeffhowe  jefflieberman  jenniferjacobs  jh  jocelynebourgon  johnholt  johnmaeda  joi  joiito  josephgrima  journalism  julianbleecker  justinjensen  kent  kevinslavin  kickstarter  kids  kindergarten  kinect  knightfoundation  laboratories  labs  larrylessig  lawrencelessig  lcproject  leadership  leahbuechley  leaning  learning  learningbydoing  lectures  lego  levmanovich  lifelongkindergarten  light  linear  linearity  lisatorjman  littleprinter  livewindows  logo  logodesign  logos  london  loriemerson  magic  maker  makers  makerspaces  making  management  manufacturing  mapping  maps  marcosteinberg  marvinminsky  massachusettsinstituteoftechnology  materiality  materials  matthew_blackshaw  matthewblackshaw  mbas  media  media_lab  mediaarchaeology  medialab  megachange  metadata  metaphor  michalmigurski  microsoft  mikhailgorbachev  mikrobuch:guerilla  mikrobuch:selbstlernen  mindlab  mindstorms  mit  mit_media_lab  mitarchitecturemachinegroup  mitchresnick  mitsuperpacapp  mollysteenson  mollywrightsteenson  money  mooc  moocs  mozilla  mtfberlin  multidisciplinary  multiperson  multiplayer  multitouch  multitouch_input_management  multitouchinputmanagement  multiuser  museumofartsanddesign  museums  nearfuturelaboratory  nerioxman  netart  networkarchitecture  networks  news  newschool  newui  newyork  nicholasnegroponte  nontechnology  notbacktoschoolcamp  notes  nutraloaf  nuvu  nuvustudio  nyc  obesity  objectorientedprogramming  objects  oblong  oculusrift  olcp  omnidisciplinary  onlinelearning  open  opennetworks  opensource  openstudioproject  optimism  para  parallelism  parsons  participatory  participatorydesign  passion  patterns  paulofreire  paulrand  paulthompson  pbl  pdf  peers  pentagram  perestroika  permission  permissionlessinnovation  persistence  petehiggin  petermccolough  philtabor  physical  physicalcomputing  piaget  pinboard  play  poetry  polarization  politics-newmedia  politics  postcredentials  power  practice  praxis  prisons  problemsolving  process  processing  products  professionaldevelopment  programming  project  projectbasedlearning  projects  prototypedigitalillustration  prototyping  provocations  proximity  publictransit  punchdrunk  quaker  quakers  racism  random  raybook  rca  reality  reasoning  remix  remixculture  remixing  research  resilience  reslilience  revolution  reynerbanham  rfidnails  richardbarbrook  richardsaulwurman  richardthe  risd  risk  risks  risktaking  robotics  rolling  rosalindpicard  rubrics  ruleoflaw  rules  safecast  safety  samcassat  scale  schooling  schoolofeverything  schools  science  scratch  scratchcodingcards  seanstevens  sebchan  secondlife  self-expression  self-organization  selftracking  serendipity  seymourpapert  sfsh  shanesnow  sharedvalue  sharing  shoreditch  sifteo  silkworms  sitra  skates  skillshare  skin  skrin  sleep  sleepnomore  slowlab  small  smallpieceslooselyjoined  smartbenches  smartcities  smartphones  socialchange  socialdiversity  socialmedia  software  softwaredevelopment  solitaryconfinement  solutionism  sovietunion  soylent  speculation  speculativedesign  sprout&co  sprout  sputniko!anthonydunne  startups  stephanietharp  storycode  storytelling  strelkainstitute  structures  studioghibli  studioghiblimuseum  studios  sudburyschools  sudburyvalleyschool  sugatamitra  summer  sunlightfoundation  superpac  suziecagle  sydney  syllabi  syllabus  symbiosis  systemicchange  systems  systemsthinking  tadaoando  tattoo  tcsnmy  teaching  teamwork  technology  technologywillsaveus  technosolutionism  ted  temporarytattoo  terrywinograd  tether  theater  theatricality  theblueschool  thegreeneyl  themeparks  theory  theprinciples  thinking  timbrown  time  tincan  todo:tag  toshare  touch  towatch  transdisciplinary  transmedia  trends  treviso  trust  tweecious  twitter  ui  uk  unconference  underkoffler  understanding  unhangout  unhangoutproject  unhangouts  unschooling  urbancomputing  urbandesign  urbanplanning  users  utility  values  vcd  venice  venturecapital  video  virtualreality  visualarts  visualization  vr  wardcunningham  water  wearable  web  wedo  wheels  whitney  wikipedia  wikis  windows7  windows_7  wired  wonder  wonderment  writing  xbox360  xbox_360  xeroxparc  ycsd  コンピュータ・it 

Copy this bookmark: