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Haptica
Easy Haptic Feedback Generator 📳. Contribute to efremidze/Haptica development by creating an account on GitHub.
iOS  haptics  taptiject 
7 weeks ago by phubbard
10base-t interactive
Apple is notoriously picky with their app store vetting, and we feel your pain when your important update gets rejected for minor and unrelated issues. Mostly it is really truly for our own good - and avoiding the most common rejection issues is not that hard. Read on...
iOS  haptics  taptiject 
7 weeks ago by phubbard
How to make iPhone vibrate using Swift?
I need to make the iPhone vibrate, but I don't know how to do that in Swift. I know that in Objective-C, you just write: import AudioToolbox AudioServicesPlayAlertSound(kSystemSoundID_Vibrate); But
iOS  haptics  taptiject 
7 weeks ago by phubbard
Implementing UIFeedbackGenerator on Swift 4, Xcode 9 & iOS 11
let lightImpactFeedbackGenerator = UIImpactFeedbackGenerator(style: .heavy)
lightImpactFeedbackGenerator.impactOccurred()
iOS  haptics  taptiject 
7 weeks ago by phubbard
Making the iPhone vibrate
How can the iPhone be set to vibrate once? For example, when a player loses a life or the game is over, the iPhone should vibrate.
iOS  haptics  taptiject 
7 weeks ago by phubbard
HapticFeedbackExample
Swift example about the use of UIFeedbackGenerator - neobeppe/
iOS  haptics  taptiject 
7 weeks ago by phubbard
Skeuomorphs: our little digital helpers
February 27, 2019 | Financial Times | by Lucy Watson.

Skeuomorphs are design elements that mimic older, precursor objects. They crop up everywhere, but especially in software interfaces: consider the shutter-release sound of a digital camera or the original yellow legal pad of an iPhone Notes app, or the Windows MP3 player that looked like an amp and speakers. Interactive icons that are shaded to look like 3D buttons, floating above your home screen, are a minimalist species of skeuomorph......On the iPhone, skeuomorphs acted as a guide for users unfamiliar with touchscreens: the bulbous shading of an icon meant it could be pressed, a representation of a leather-bound Filofax was where phone numbers were kept, and so on. These visual elements act as little markers of a shift in our development: they were designed to make the devices that they populated look as if they had one foot in the pre-digital era (i.e. analog). Which is almost a lifetime ago.....Yet for all Apple’s efforts to fetishise the immaculately virtual, the smartphone is still a physical object that demands some haptic interaction — even if it’s just a swipe.....In order to create a more watertight device, the home button had been replaced by a dimple. It cannot be depressed as a button would, but a vibrating motor within the phone called a “taptic engine” recreates the physical feedback a button would provide. It’s another type of skeuomorph: an electronic interface given the familiar feel of a mechanical component
skeuomorphs  design  GUI  icons  iPhone  millennials  software  analogies  haptics  senses  prompts  cues  digital_cameras 
7 weeks ago by jerryking
Litho fiinger-worn controller
an innovative finger-worn device that provides control over various “spatial interactions” and should find applications ranging from AR and VR to the smart home and the control of other IoT devices. The Litho device itself is described as an unobtrusive finger-worn controller that connects via Bluetooth Low Energy to a smartphone or AR headset. The controller has a capacitive touch surface on the underside, which allows for precise 2D input, scrolling and tapping. But, more significantly, it also has an array of motion sensors and provides haptic feedback.
augmentedreality  touch  haptics  motion  sensor  wearable  medical 
8 weeks ago by cyberchucktx

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