glsl   2761

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libigl
is a simple C++ geometry processing library. We have a wide functionality including construction of sparse discrete differential geometry operators and finite-elements matrices such as the cotangent Laplacian and diagonalized mass matrix, simple facet and edge-based topology data structures, mesh-viewing utilities for OpenGL and GLSL, and many core functions for matrix manipulation which make Eigen feel a lot more like MATLAB.
graphics  c++  opengl  glsl 
23 days ago by Z303
The Book of Shaders
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
3D  book  generative  graphics  glsl  opengl  procedural  programming  shader  shaders  tutorial 
5 weeks ago by rand526
lettier/3d-game-shaders-for-beginners: 🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game. - lettier/3d-game-shaders-for-beginners
3d  gamedev  graphics  shaders  tutorial  GLSL  CG  opengl  programming  Activity 
6 weeks ago by xer0x
lettier/3d-game-shaders-for-beginners: 🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game. - lettier/3d-game-shaders-for-beginners
cg  graphics  GLSL  programming  gamedev 
6 weeks ago by amason
NEORT | Popular Arts
NEORT is digital art platform for creators to share artworks and learn the skills beyond technology.
digital  art  glsl  graphics  motion  design  generative  demoscene 
7 weeks ago by romanrandom
Tutorials for #ORCΛ & #Λioi
Orca to Processing / TidalCycles / VedaJS / SuperCollider
Orca  Processing  TidalCycles  GLSL  shaders  livecoding  SuperCollider  audio  P5 
8 weeks ago by nodalpoint

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