generative-art   66

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Avería – The Average Font
"I am not a type designer. This is the story of the creation of a new font, Avería: the average of all the fonts on my computer. The field of typography has long fascinated me, and I love playing with creative programming ideas, so it was perhaps inevitable that the idea came to me one day of “generative typography”. A Google on the subject brought up little, and I put the idea to the back of my mind until it occurred to me that perhaps the process of averaging, or interpolating, existing fonts might bring up interesting results. Luckily at this point I didn't do any more web searching – instead I grabbed my laptop and came up with an initial idea for finding what the average of all my fonts might look like – by overlaying each letter at low opacity. The results can be seen in the below image."
typography  type-design  typeface  generative-art  design  graphic-design 
29 days ago by Vaguery
[1201.5780] Full and Half Gilbert Tessellations with Rectangular Cells
"We investigate the ray-length distributions for two different rectangular versions of Gilbert's tessellation. In the full rectangular version, lines extend either horizontally (with east- and west-growing rays) or vertically (north- and south-growing rays) from seed points which form a Poisson point process, each ray stopping when another ray is met. In the half rectangular version, east and south growing rays do not interact with west and north rays. For the half rectangular tessellation we compute analytically, via recursion, a series expansion for the ray-length distribution, whilst for the full rectangular version we develop an accurate simulation technique, based in part on the stopping-set theory of Zuyev, to accomplish the same. We demonstrate the remarkable fact that plots of the two distributions appear to be identical when the intensity of seeds in the half model is twice that in the full model. Our paper explores this coincidence mindful of the fact that, for one model, our results are from a simulation (with inherent sampling error).…"
geometry  tiling  algorithms  generative-art  simulation  emergence  interesting-problem 
february 2012 by Vaguery
Nervous System | tools
beautiful 3-d art generated by algorithms and driven by Processing apps. Jewelry, lamps, trivets and more. Mass. based duo with MIT and Harvard backgrounds. Gorgeous
code  tools  programming  art  processing  jewlery  design  generative-art  objects-of-desire  from delicious
september 2011 by snlsn
webs 01
Keith Peters, experimenting with porting ActionScript generative art to JavaScript and the HTML5 canvas. This demo page has embedded code for learning.
art  generative-art  peters  javascript  inspiration  html5  canvas  code  programming  from delicious
august 2011 by snlsn
Robert Hodgin | Portfolio
One of he grand masters of generative art, Hodgin formed the Barbarian Group and did exceptional things in Flash. Now he does even more exceptional things (including mesmerizing video) in Processing and other high powered rendering technologies.
code  programming  inspiration  art  generative-art  processing  from delicious
july 2011 by snlsn
Michael Hansmeyer - Computational Architecture: Columns
"The result is a series of columns that exhibit both highly specific local conditions as well as an overall coherency and continuity. The ornament is in a continuous flow, yet it consists of very distinct local formations. The complexity of column contrasts with the simplicity of its generative process."
sculpture  generative-art  paper 
june 2011 by Vaguery
Triumph of the Cyborg Composer | Miller-McCune Online
“Nobody’s original,” Cope says. “We are what we eat, and in music, we are what we hear. What we do is look through history and listen to music. Everybody copies from everybody. The skill is in how large a fragment you choose to copy and how elegantly you can put them together.”
via:tsuomela  creativity  cultural-assumptions  generative-art  music  composition  nudge  engineering-design  aesthetic-norms 
september 2010 by Vaguery

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