geekfeminism   3909

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GamerGate's Economy of Harassment and Violence
"Hate speech derives its power by creating demand. For violence. For harassment. When someone with systemic privilege or power expresses a desire for someone with less power to suffer, and suffer in part because they are unhappy with the power disparity, it imposes a value—currency—on that suffering.

Those who then follow through on that demand collect on that currency: the affirmation of “having done good,” of having appeased, of having demonstrated loyalty.

This currency defies quantification: The cookie you get from your fellow GamerGaters for tweeting death threats to Brianna Wu cannot be eaten or traded for goods and service—but it is real enough that you threatened to kill her over it.

Because of this, it's hard to compare and cross-reference it to things that can be quantified: membership lists, message board postings, etc. The exchanges of this currency can’t be tracked or disentangled from the nebulous ill intent of their origins.

Eron Gjoni wanted Zoe Quinn to suffer. He may not have cared who made her suffer, or how they made her suffer, but by disseminating accounts of her sex life for the consumption of an agitated element of gamer culture, being fully aware of anonymous men’s antipathy toward women who have “done a man wrong,” he knew she would suffer.

GamerGate in turn disowns that intent."
geekfeminism 
yesterday by mappings
Gamergate: the internet is the toughest game in town – if you’re playing as a woman | Charlie Brooker | Comment is free | The Guardian

Even recent statistics indicating that female players now outnumber men can’t sway them, thanks to a lazy assumption that most of those women are playing Candy Crush or other, equally non-taxing “casual games” apparently un worthy of being called “games” at all. I don’t think that’s true, and even if it were, I wouldn’t blame women for voluntarily choosing to play something soothing and non-threatening in their free time, since they spend so much of the rest of their time being forced to play a terrifying survival horror MMORPG colloquially known as “The Internet”. Women are the hardest hardcore gamers there are, by miles.
gamergate  gaming  geekfeminism 
yesterday by shadowspar

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