geekfeminism   3909

« earlier    

GamerGate's Economy of Harassment and Violence
"Hate speech derives its power by creating demand. For violence. For harassment. When someone with systemic privilege or power expresses a desire for someone with less power to suffer, and suffer in part because they are unhappy with the power disparity, it imposes a value—currency—on that suffering.

Those who then follow through on that demand collect on that currency: the affirmation of “having done good,” of having appeased, of having demonstrated loyalty.

This currency defies quantification: The cookie you get from your fellow GamerGaters for tweeting death threats to Brianna Wu cannot be eaten or traded for goods and service—but it is real enough that you threatened to kill her over it.

Because of this, it's hard to compare and cross-reference it to things that can be quantified: membership lists, message board postings, etc. The exchanges of this currency can’t be tracked or disentangled from the nebulous ill intent of their origins.

Eron Gjoni wanted Zoe Quinn to suffer. He may not have cared who made her suffer, or how they made her suffer, but by disseminating accounts of her sex life for the consumption of an agitated element of gamer culture, being fully aware of anonymous men’s antipathy toward women who have “done a man wrong,” he knew she would suffer.

GamerGate in turn disowns that intent."
yesterday by mappings
Gamergate: the internet is the toughest game in town – if you’re playing as a woman | Charlie Brooker | Comment is free | The Guardian

Even recent statistics indicating that female players now outnumber men can’t sway them, thanks to a lazy assumption that most of those women are playing Candy Crush or other, equally non-taxing “casual games” apparently un worthy of being called “games” at all. I don’t think that’s true, and even if it were, I wouldn’t blame women for voluntarily choosing to play something soothing and non-threatening in their free time, since they spend so much of the rest of their time being forced to play a terrifying survival horror MMORPG colloquially known as “The Internet”. Women are the hardest hardcore gamers there are, by miles.
gamergate  gaming  geekfeminism 
yesterday by shadowspar

« earlier    

related tags

644  abuse  adacamp  advocacy  ald  allies  article  awareness  bias  bigotry  burnout  career  catehstn  censorship  conference  corpethics  culture  culturewars  did  discrimination  diversity  diversityandinclusion  education  fandom  fem  femfreq  feminism  festival  gamergate  games  gamification  gaming  garannm  geekpessimism  gender  gftoolkit  ghc  ghc14  ghcmanwatch  harassment  identity  industry  influential  information  journalism  juliepagano  law  mallies  management  masculinity  media  microsoft  misogyny  negotiation  oppression  patriarchy  payequity  paygap  peopleskills  policy  privilege  racism  resource  reverseracism  reversesexism  rhetoric  rights  rpg  salary  science  sexism  sjw  slutshaming  socialjustice  socialmedia  sociology  speech  tech-culture  tech  techindustry  technology  threats  violenceagainstwomen  wiki  wirehead2501  women  womenintech  work  workerrights  wtf  yes 

Copy this bookmark: