gamergate   3866

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KotakuInAction drama
Creator of the GamerGate hate group has second thoughts, tries to delete the subreddit. Reddit's owners ended up stepping in and restoring everything.
gamergate  feminism  nazis  politics 
4 days ago by nelson
ArenaNet firings cast a chilling shadow across the game industry
Female developers across the industry have also subsequently reported sometimes coordinated attempts to get them fired on the basis of their social media presence — attempts they believe were inspired by the ArenaNet firings. One developer, who asked to remain anonymous because of potential backlash from online mobs, learned that her employer received form letters touching on her social media presence. Rather than specifying her name, some of these letters had been botched and simply said “%FEMALENAME.” Speaking to The Verge, she says these messages began arriving on Sunday night after word of the ArenaNet firings had spread. “This is 100 percent a response to the ArenaNet thing,” she says. “There’s no doubt whatsoever in my mind.”

She says the company’s public dismissal of two employees over a social media spat — framed by O’Brien as an attack on the company’s fans generally — has emboldened bad actors involved in movements like Gamergate, which target women and marginalized people in particular. “If you’re a woman, you’re just waiting for the wrong tweet to end your life now,” she says. “It sent a message to the harassment junkies that have infected our communities for the last four years: ‘Please come for our women.’ I don’t know what could undo this damage without further riling them up.”
workersrights  gamergate  gamingculture  gameDev  sexism  abuse  harassment 
4 days ago by campylobacter
Gamers and managers vs workers: the impossible (and gendered) standards imposed on game developers | Overland literary journal
There’s something here that often confuses outsiders. Why is it that fans, those most-passionate consumers of a product and who identify with the product on some deeply personal level, are often the ones who are most hateful and spiteful towards those individuals who create the thing they love? Often this gets explained away as an overly zealous and protective passion, but the answer is both more insidious and more straightforward: fans are not loyal to workers; fans are loyal to brands. This is especially true of gamers, that young and predominately male demographic explicitly and deliberately cultivated by videogame publishers throughout the 90s to identify strongly enough with a range of brands, to constantly invest money in new titles and hardware. The gamer’s allegiance is to ArenaNet, not the workers at ArenaNet who do the creative labour. Gamers are allies to corporations.

At the same time, the managerial class of the games industry has long seen the creative workers that actually produce games as disposable and easily replaceable. ‘A passion for games’ is held up as a primary requirement for working in the videogame industry, and those who have been brought up through the gamer identity are offered low wages and demanded to do unpaid overtime in return for so generously being given the opportunity to work in the industry.
work  labour  employment  developers  games  gaming  gamergate  misogyny  socialMedia  harassment  mansplaining  women  gender 
6 days ago by petej
The best part about criticizing is that it's always the same few people stanning for it in your replies…
GamerGate  from twitter_favs
11 days ago by dannypage
We Are What We Build, by Eric Meyer · The Manual
Kathy Sierra, who has been targeted for harassment more than once, relates in her book Badass that the horse trainer’s mantra is: “Make the right thing easy and the wrong thing difficult.”8 Now consider the converse: what is easy comes to be accepted as the right thing, and what is difficult comes to be regarded as the wrong thing. That’s why I say what we do now isn’t neutral. Everything we do, from what we share to how we interact with our networks to how those networks are structured, is influencing the near future of our societies. Not just the hyper-digital developed world’s societies, but all societies everywhere, because what happens online will shape what happens offline.
And speaking of concepts that may make no sense in a couple of decades, consider the idea that there’s a distinction between online and offline. We often try to demarcate them, talking about the virtual and real worlds as if the internet is a different planet that we sometimes visit and then return home. That’s never been true, but the mobile revolution has made the fiction obvious. The internet is no more a separate, “virtual” world than are books or songs. We talk to each other directly, and share ourselves, whatever the medium.
We wouldn’t say that by making a phone call we enter a different world; when we go online, we aren’t going away either. Wherever we go, we take ourselves with us, and seek to be heard.

All of this is right, but the first bit is more right.

That there is no true divider between our online and offline selves is not the same thing as there being no important differences between interacting digitally and acting in person – just as communicating only via letter is different in important ways from interacting in person, and indeed is also not neutral!
gamergate  eric-meyer  technology  ethics  norms  twitter  internet  social-media 
24 days ago by chriskrycho
At E3, video gaming's bigots have lost
Supporters of Gamergate would say it was about “ethics in games journalism”. But it was quite openly more often than not about something else: women, minorities and hatred of so-called “social justice warriors” — the “SJWs” — as if social justice was something to be avoided.


E3 2018, and I’m standing in a makeshift wooden town hall, erected by Sony for its bombastic PlayStation showcase event. …

In the new game, The Last of Us Part 2, Ellie is the lead. And as the trailer commences, we see her dancing slowly with a woman, her girlfriend, and they exchange a passionate kiss. The crowd cheered — not like excitable schoolboys seeing two girls make out, but like adults who had followed Ellie’s story and cared about the outcome.


On the E3 show floor, the only women I see in skimpy outfits are fans who have decided to dress as characters — not models paid to attract men to a booth. Opening this show up to the general public, as they did for the first time last year, has made the clientele at E3 look a lot more like the gaming community in the US where women make up 45% of players.


Four years ago, the games industry was at a crossroads. It could have doubled down on what it knew best — macho tough guys blasting the heck out of each other — avoiding threats of boycott and accusations of giving in to the “social justice warriors”. But instead, it took a path that has led to where we are today, with bold moves to add strong female characters front and centre in the line-up.
by:DaveLee  from:BBCNOL  GamerGate  gaming  sexuality  feminism  politics 
4 weeks ago by owenblacker
RT : Brianna Wu, the game company CEO who came under attack by trolls in what became known as , is running for…
Gamergate  from twitter_favs
april 2018 by KateSherrill
Exactly. This is the crowd that likes to egg on. Google - it’s like on bath salts. But…
Roseanne  GamerGate  QAnon  from twitter_favs
april 2018 by jeffcarroll

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