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Underrun – Making Of - PhobosLab
I participated in this year's js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.
gamedev  example 
21 hours ago by nicolashery
The game was created for JS13K Games, a competition where your entire game has to fit under 13 kilobytes. To achieve this, all of the graphics and audio in Bellwoods is procedurally generated.
gamedev  example 
23 hours ago by nicolashery
Making a Text Adventure in Haskell (Part 4) – What The Functional
Making a Text Adventure in Haskell (Part 4) - Added April 26, 2018 at 06:53PM
functional-programming  gamedev  haskell  read2of 
yesterday by xenocid
Old Skool Coder
Tutorials on assembly, 6502, etc.
Retro  Atari  Commodore  GameDev 
yesterday by asommer
音楽 | Joe C.S.
Found his music and him in the Gamekedo slack and I have to say, I want his music in one of my games some day.
gamedev  music  audio  goldstar  gamekedo 
yesterday by seltzy

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