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Frontiers | It’s Double Edged: The Positive and Negative Relationships Between the Development of Moral Reasoning and Video Game Play Among Adolescents | Psychology
Due to the concerns over the effects of video game play, this study investigated adolescents’ moral development and their video game play. 166 adolescents aged 11-18 years (M = 13.08 SD = 1.91) attending an English school completed an online survey, which included a measure of moral development and questions regarding video game play. In contrast to previous research, male participants were found to have significantly (p = 0.02) higher moral reasoning scores than females. The results also suggested a transition in moral development, which takes place between the ages of 12–14. The results of moral development and video game played suggested both positive and negative relationships. Regression analysis suggested that there was a significant positive relationship between the more types of game genres played and higher moral scores. Although not significant, the results suggested trend for the following variables; years playing video games, mature content, engagement, moral narrative, Grand Theft Auto, Call of Duty, and length of time playing video games had a negative relationship with moral scores. The implications of these results are discussed with regards to moral education and the variables involved in video game play including the role content of video games.
videogames  ethics  kids  psychology  research  empathy 
7 days ago by basemaly
it’s that simple
> likely in childhood, when life seemed to limit itself to the small world around us.

> that the contours of their experience were articulated

> It reminds me of the passage I quote in my original piece from social psychologist Devon Price: “If a person’s behavior doesn’t make sense to you,” Price writes, “it is because you are missing a part of their context. It’s that simple.”

> As I said last week, no one’s “bottom half of their to-do list” — the things they avoid and find themselves incapable of completing — are exactly the same, and the consequences of the inability to complete them are different.

> The question can’t just be how I can prevent my burnout; it has to be how I can prevent yours. The answer will entail not just creating better workplaces, but also becoming better people.

> How can you communicate to your kid — in a way that they will actually hear and trust and internalize — that you care about them learning, but that their ability to get into a “good” college is not tied to your love for them? How can you work to make the “mental load” in your household visible to your partner, and collaborate with them, in a way that’s not passive aggressive or creating even more load, to share it? How can you implement policies in your workplace that don’t incentivize demonstrations of “overwork”? (It’s not just saying that there’s no expectation to answer emails after 6 pm, for example, but that no emails should be sent). Or even just simply acknowledge that events that seem like fun work “escape” to some people on your team feel like much, much more labor to others?
burnout  anne-helen  empathy 
9 days ago by jasdev
Empathy and Resilience, Responsibility and Self-Care: Resources for Social and Emotional Learning From The New York Times - The New York Times
Over 100 Times articles and essays from across sections — and ideas for how to use them in a school setting. What would you add?
empathy  stress  mindfulness  health  psychology  meditation  self-care 
25 days ago by sublimino
Empatico | Connect Your Classroom to the World
Empatico is a free tool connecting classrooms around the world through video exchanges and activities that spark empathy. Sign up for free today!
empatico  empathy  kindness  communication  video 
26 days ago by actionhero
Designing for extremes: the Nerd and the Newb
The only two Personas you really need. Why designing for extremes allows us to use personas like a tool, not a trophy.
uxresearch  personas  empathy 
5 weeks ago by roboto
UX Mapping Methods Compared: A Cheat Sheet
Empathy maps, customer journey maps, experience maps, and service blueprints depict different processes and have different goals, yet they all build common ground within an organization.
design  thinking  cheatsheet  maps  useability  research  marketing  strategy  empathy  prototype  methodology 
5 weeks ago by basemaly
Together: The Rituals Pleasures and Politics of Cooperation with Richard Sennett - YouTube
"New York University sociologist and historian Richard Sennett addresses the phenomenon of why people tend to avoid engaging with others who are different, leading to a modern politics of the tribe rather than the city. In this thought-provoking talk, Sennett offers ideas on what might be done to encourage people to live with others who are racially, ethnically, religiously or economically unlike themselves. [3/2012] [Public Affairs] [Show ID: 23304]"
tichardsennett  togetherness  community  2012  empathy  sympathy  design  ethnography  sociology  diversity  difference  curiosity  segregation  self-segregation  openness  openminded  jeromebruner  cognition  xenophobia  xenophilia  tribes  politics 
5 weeks ago by robertogreco

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