emergent-design   45

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[1203.1067] Cortical free association dynamics: distinct phases of a latching network
"... The occurrence and duration of latching dynamics is found through simulations to depend critically on the strength of local attractor states, expressed in the Potts model by a parameter w. Here we describe with simulations and then analytically the boundaries between distinct phases of no latching, of transient and sustained latching, deriving a phase diagram in the plane w-T, where T parametrizes thermal noise effects. Implications for real cortical dynamics are briefly reviewed in the conclusions."
neural-networks  biologically-inspired  dynamical-systems  emergent-design  nudge-targets 
10 weeks ago by Vaguery
[1201.6583] Empowerment for Continuous Agent-Environment Systems
"This paper develops generalizations of empowerment to continuous states. Empowerment is a recently introduced information-theoretic quantity motivated by hypotheses about the efficiency of the sensorimotor loop in biological organisms, but also from considerations stemming from curiosity-driven learning. Empowemerment measures, for agent-environment systems with stochastic transitions, how much influence an agent has on its environment, but only that influence that can be sensed by the agent sensors. It is an information-theoretic generalization of joint controllability (influence on environment) and observability (measurement by sensors) of the environment by the agent, both controllability and observability being usually defined in control theory as the dimensionality of the control/observation spaces.…"
agent-based  emergent-design  robotics  engineering-design  machine-learning  empowerment  nudge 
february 2012 by Vaguery
[1010.5017] Collective motion
"We review the observations and the basic laws describing the essential aspects of collective motion -- being one of the most common and spectacular manifestation of coordinated behavior. Our aim is to provide a balanced discussion of the various facets of this highly multidisciplinary field, including experiments, mathematical methods and models for simulations, so that readers with a variety of background could get both the basics and a broader, more detailed picture of the field. The observations we report on include systems consisting of units ranging from macromolecules through metallic rods and robots to groups of animals and people. Some emphasis is put on models that are simple and realistic enough to reproduce the numerous related observations and are useful for developing concepts for a better understanding of the complexity of systems consisting of many simultaneously moving entities. As such, these models allow the establishing of a few fundamental principles of flocking. In particular, it is demonstrated, that in spite of considerable differences, a number of deep analogies exist between equilibrium statistical physics systems and those made of self-propelled (in most cases living) units. In both cases only a few well defined macroscopic/collective states occur and the transitions between these states follow a similar scenario, involving discontinuity and algebraic divergences."
emergence  emergent-design  biology  ethology  complexology  models  artificial-life  nudge-targets 
january 2012 by Vaguery
[1201.4417] Instabilities and Patterns in Coupled Reaction-Diffusion Layers
"We study instabilities and pattern formation in reaction-diffusion layers that are diffusively coupled. For two-layer systems of identical two-component reactions, we analyze the stability of homogeneous steady states by exploiting the block symmetric structure of the linear problem. There are eight possible primary bifurcation scenarios, including a Turing-Turing bifurcation that involves two disparate length scales whose ratio may be tuned via the inter-layer coupling. For systems of $n$-component layers and non-identical layers, the linear problem's block form allows approximate decomposition into lower-dimensional linear problems if the coupling is sufficiently weak. As an example, we apply these results to a two-layer Brusselator system. The competing length scales engineered within the linear problem are readily apparent in numerical simulations of the full system. Selecting a $sqrt{2}$:1 length scale ratio produces an unusual steady square pattern."
cute  emergent-design  pattern-formation  complexology  nudge-targets  nonlinear-dynamics 
january 2012 by Vaguery
[1201.4737] Production System Rules as Protein Complexes from Genetic Regulatory Networks
"This short paper introduces a new way by which to design production system rules. An indirect encoding scheme is presented which views such rules as protein complexes produced by the temporal behaviour of an artificial genetic regulatory network. This initial study begins by using a simple Boolean regulatory network to produce traditional ternary-encoded rules before moving to a fuzzy variant to produce real-valued rules. Competitive performance is shown with related genetic regulatory networks and rule-based systems on benchmark problems."
evolutionary-algorithms  production-systems  computer-science  emergent-design 
january 2012 by Vaguery
[1011.1939] Discrete Partitioning and Coverage Control for Gossiping Robots
"We propose distributed algorithms to automatically deploy a team of mobile robots to partition and provide coverage of a non-convex environment. To handle arbitrary non-convex environments, we represent them as graphs. Our partitioning and coverage algorithm requires only short-range, unreliable pairwise "gossip" communication. The algorithm has two components: (1) a motion protocol to ensure that neighboring robots communicate at least sporadically, and (2) a pairwise partitioning rule to update territory ownership when two robots communicate. By studying an appropriate dynamical system on the space of partitions of the graph vertices, we prove that territory ownership converges to a pairwise-optimal partition in finite time. This new equilibrium set represents improved performance over common Lloyd-type algorithms. Additionally, we detail how our algorithm scales well for large teams in large environments and how the computation can run in anytime with limited resources. Finally, we report on large-scale simulations in complex environments and hardware experiments using the Player/Stage robot control system."
complexology  robotics  agent-based  computational-geometry  nudge-targets  voronoi  emergent-design 
december 2011 by Vaguery
[1105.4335] Physical approaches to the dynamics of genetic circuits: A tutorial
"Cellular behavior is governed by gene regulatory processes that are intrinsically dynamic and nonlinear, and are subject to non-negligible amounts of random fluctuations. Such conditions are ubiquitous in physical systems, where they have been studied for decades using the tools of statistical and nonlinear physics. The goal of this review is to show how approaches traditionally used in physics can help in reaching a systems-level understanding of living cells. To that end, we present an overview of the dynamical phenomena exhibited by genetic circuits and their functional significance. We also describe the theoretical and experimental approaches that are being used to unravel the relationship between circuit structure and function in dynamical cellular processes under the influence of noise, both at the single-cell level and in cellular populations, where intercellular coupling plays an important role."
systems-biology  biological-engineering  genetic-regulatory-networks  emergent-design  biochemistry  overview 
october 2011 by Vaguery
[1109.3351] Physical limits on cooperative protein-DNA binding and the kinetics of combinatorial transcription regulation
"Much of the complexity observed in gene regulation originates from cooperative protein-DNA binding. While studies of the target search of proteins for their specific binding sites on the DNA have revealed design principles for the quantitative characteristics of protein-DNA interactions, no such principles are known for the cooperative interactions between DNA-binding proteins. We consider a simple theoretical model for two interacting transcription factor (TF) species, searching for and binding to two adjacent target sites hidden in the genomic background. We study the kinetic competition of a dimer search pathway and a monomer search pathway, as well as the steady-state regulation function mediated by the two TFs over a broad range of TF-TF interaction strengths. Using a transcriptional AND-logic as exemplary functional context, we identify the functionally desirable regime for the interaction. We find that both weak and very strong TF-TF interactions are favorable, albeit with different characteristics. However, there is also an unfavorable regime of intermediate interactions where the genetic response is prohibitively slow."
biological-engineering  genetic-regularory-networks  systems-biology  emergent-design  nudge-targets 
october 2011 by Vaguery
[1105.3726] Controlling Complex Networks with Compensatory Perturbations
"The response of complex networks to perturbations is of utmost importance in areas as diverse as ecosystem management, emergency response, and cell reprogramming. A fundamental property of networks is that the perturbation of one node can affect other nodes, in a process that may cause the entire or substantial part of the system to change behavior and possibly collapse. Recent research in metabolic and food-web networks has demonstrated the concept that network damage caused by external perturbations can often be mitigated or reversed by the application of compensatory perturbations. Compensatory perturbations are constrained to be physically admissible and amenable to implementation on the network. However, the systematic identification of compensatory perturbations that conform to these constraints remains an open problem. Here, we present a method to construct compensatory perturbations that can control the fate of general networks under such constraints. Our approach accounts for the full nonlinear behavior of real complex networks and can bring the system to a desirable target state even when this state is not directly accessible. Applications to genetic networks show that compensatory perturbations are effective even when limited to a small fraction of all nodes in the network and that they are far more effective when limited to the highest-degree nodes. The approach is conceptually simple and computationally efficient, making it suitable for the rescue, control, and reprogramming of large complex networks in various domains."
emergent-design  complexology  control  biological-engineering  nudge-targets 
october 2011 by Vaguery
[1109.1275] A Formal Verification Approach to the Design of Synthetic Gene Networks
"The design of genetic networks with specific functions is one of the major goals of synthetic biology. However, constructing biological devices that work "as required" remains challenging, while the cost of uncovering flawed designs experimentally is large. To address this issue, we propose a fully automated framework that allows the correctness of synthetic gene networks to be formally verified in silico from rich, high level functional specifications.
Given a device, we automatically construct a mathematical model from experimental data characterizing the parts it is composed of. The specific model structure guarantees that all experimental observations are captured and allows us to construct finite abstractions through polyhedral operations. The correctness of the model with respect to temporal logic specifications can then be verified automatically using methods inspired by model checking.
Overall, our procedure is conservative but it can filter through a large number of potential device designs and select few that satisfy the specification to be implemented and tested further experimentally. Illustrative examples of the application of our methods to the design of simple synthetic gene networks are included."
genetic-regulatory-networks  bioinformatics  biological-engineering  design-automation  emergent-design  acceptance-testing  performance-measure  nudge 
october 2011 by Vaguery
[1108.0404] Exploiting Agent and Type Independence in Collaborative Graphical Bayesian Games
"Efficient collaborative decision making is an important challenge for multiagent systems. Finding optimal joint actions is especially challenging when each agent has only imperfect information about the state of its environment. Such problems can be modeled as collaborative Bayesian games in which each agent receives private information in the form of its type. However, representing and solving such games requires space and computation time exponential in the number of agents. This article introduces collaborative graphical Bayesian games (CGBGs), which facilitate more efficient collaborative decision making by decomposing the global payoff function as the sum of local payoff functions that depend on only a few agents. We propose a framework for the efficient solution of CGBGs based on the insight that they posses two different types of independence, which we call agent independence and type independence. In particular, we present a factor graph representation that captures both forms of independence and thus enables efficient solutions. In addition, we show how this representation can provide leverage in sequential tasks by using it to construct a novel method for decentralized partially observable Markov decision processes. Experimental results in both random and benchmark tasks demonstrate the improved scalability of our methods compared to several existing alternatives."
collaboration  agent-based  complex-systems  emergent-design  nudge-targets 
august 2011 by Vaguery
[0908.3565] Distributed Location Optimization for Sensors with Limited Range Heterogeneous Capabilities using Generalized Voronoi Partition
"In this paper a generalization of the Voronoi partition is used for solving a heterogeneous distributed locational optimization problem for autonomous agents, such as AGVs, UAVs, etc. The problem addressed is of optimal deployment of agents equipped with sensors, having heterogeneous capabilities, and limited range, to maximize sensor coverage. An objective function for optimal deployment of agents is formulated, and its critical points are determined. The optimal deployment is shown to be the generalized centroidal Voronoi configuration in which the agents are located at the centroids of the corresponding generalized Voronoi cells. Formal results on stability, convergence, and on spatial distribution of the proposed control laws responsible for agent motion, under some constraints on the agents' speeds and limit on sensor range are provided. The theoretical results are supported with illustrative simulation"
agent-based  coordination  sensor-networks  nudge-targets  emergent-design 
august 2011 by Vaguery
[1106.1816] Monitoring Teams by Overhearing: A Multi-Agent Plan-Recognition Approach
"Recent years are seeing an increasing need for on-line monitoring of teams of cooperating agents, e.g., for visualization, or performance tracking. However, in monitoring deployed teams, we often cannot rely on the agents to always communicate their state to the monitoring system. This paper presents a non-intrusive approach to monitoring by 'overhearing', where the monitored team's state is inferred (via plan-recognition) from team-members' routine communications, exchanged as part of their coordinated task execution, and observed (overheard) by the monitoring system. Key challenges in this approach include the demanding run-time requirements of monitoring, the scarceness of observations (increasing monitoring uncertainty), and the need to scale-up monitoring to address potentially large teams. To address these, we present a set of complementary novel techniques, exploiting knowledge of the social structures and procedures in the monitored team: (i) an efficient probabilistic plan-recognition algorithm, well-suited for processing communications as observations; (ii) an approach to exploiting knowledge of the team's social behavior to predict future observations during execution (reducing monitoring uncertainty); and (iii) monitoring algorithms that trade expressivity for scalability, representing only certain useful monitoring hypotheses, but allowing for any number of agents and their different activities to be represented in a single coherent entity. We present an empirical evaluation of these techniques, in combination and apart, in monitoring a deployed team of agents, running on machines physically distributed across the country, and engaged in complex, dynamic task execution. We also compare the performance of these techniques to human expert and novice monitors, and show that the techniques presented are capable of monitoring at human-expert levels, despite the difficulty of the task."
emergent-design  agent-based  swarms  coordination  nudge 
august 2011 by Vaguery
[1011.2861] A Comprehensive Workflow for General-Purpose Neural Modeling with Highly Configurable Neuromorphic Hardware Systems
"In this paper we present a methodological framework that meets novel requirements emerging from upcoming types of accelerated and highly configurable neuromorphic hardware systems. We describe in detail a device with 45 million programmable and dynamic synapses that is currently under development, and we sketch the conceptual challenges that arise from taking this platform into operation. More specifically, we aim at the establishment of this neuromorphic system as a flexible and neuroscientifically valuable modeling tool that can be used by non-hardware-experts. We consider various functional aspects to be crucial for this purpose, and we introduce a consistent workflow with detailed descriptions of all involved modules that implement the suggested steps: The integration of the hardware interface into the simulator-independent model description language PyNN; a fully automated translation between the PyNN domain and appropriate hardware configurations; an executable specification of the future neuromorphic system that can be seamlessly integrated into this biology-to-hardware mapping process as a test bench for all software layers and possible hardware design modifications; an evaluation scheme that deploys models from a dedicated benchmark library, compares the results generated by virtual or prototype hardware devices with reference software simulations and analyzes the differences. The integration of these components into one hardware-software workflow provides an ecosystem for ongoing preparative studies that support the hardware design process and represents the basis for the maturity of the model-to-hardware mapping software. The functionality and flexibility of the latter is proven with a variety of experimental results."
neural-networks  biologically-inspired  electronics  emergent-design  nudge-targets 
august 2011 by Vaguery
[1106.4577] Interactive Execution Monitoring of Agent Teams
"There is an increasing need for automated support for humans monitoring the activity of distributed teams of cooperating agents, both human and machine. We characterize the domain-independent challenges posed by this problem, and describe how properties of domains influence the challenges and their solutions. We will concentrate on dynamic, data-rich domains where humans are ultimately responsible for team behavior. Thus, the automated aid should interactively support effective and timely decision making by the human. We present a domain-independent categorization of the types of alerts a plan-based monitoring system might issue to a user, where each type generally requires different monitoring techniques. We describe a monitoring framework for integrating many domain-specific and task-specific monitoring techniques and then using the concept of value of an alert to avoid operator overload. We use this framework to describe an execution monitoring approach we have used to implement Execution Assistants (EAs) in two different dynamic, data-rich, real-world domains to assist a human in monitoring team behavior. One domain (Army small unit operations) has hundreds of mobile, geographically distributed agents, a combination of humans, robots, and vehicles. The other domain (teams of unmanned ground and air vehicles) has a handful of cooperating robots. Both domains involve unpredictable adversaries in the vicinity. Our approach customizes monitoring behavior for each specific task, plan, and situation, as well as for user preferences. Our EAs alert the human controller when reported events threaten plan execution or physically threaten team members. Alerts were generated in a timely manner without inundating the user with too many alerts (less than 10 percent of alerts are unwanted, as judged by domain experts)."
emergent-design  multi-agent-systems  engineering-design  control  coordination  nudge-targets 
august 2011 by Vaguery
Stringent Response: Systems biology approach to stringent response
"All this results in bacteria gambling all the time: some react to stimulus, some don't, some produce more proteins in response to it, some less. This leads to so called phenotypic heterogeneity, when otherwise (genetically) identical bacteria become very different in terms of their responses.

This could be a good thing and also could be a bad thing. Having a collection of different bugs instead of a clone army will provide certain versatility: some are ready for one conditions, and some are ready for others. For instance, some are ready to grow and divide right away and some are slower and more cautious. Both types of cells can be beneficial in different conditions: the active ones will drive the population growth, but will be sensitive to the antibiotic treatment, and the passive ones will wait until the treatment is over and then they will come to life. Sounds like a good strategy (and it has a name, this strategy - "bed hedging") and I guess it is exactly the reason why clone armies never caught on."
diversity  systems-biology  evolutionary-biology  game-theory  emergent-design 
june 2011 by Vaguery
[1103.0086] A generic trust framework for large-scale open systems using machine learning
"… As a departure from such traditional trust models, we propose a generic, machine learning approach based trust framework where an agent uses its own previous transactions (with other agents) to build a knowledge base, and utilize this to assess the trustworthiness of a transaction based on associated features, which are capable of distinguishing successful transactions from unsuccessful ones. These features are harnessed using appropriate machine learning algorithms to extract relationships between the potential transaction and previous transactions.…"
machine-learning  social-networks  emergent-design  trust  agent-based  from delicious
april 2011 by Vaguery
[1008.0881] A primer of swarm equilibria
"We study equilibrium configurations of swarming biological organisms subject to exogenous and pairwise endogenous forces. Beginning with a discrete dynamical model, we derive a variational description of the corresponding continuum population density. Equilibrium solutions are extrema of an energy functional, and satisfy a Fredholm integral equation. We find conditions for the extrema to be local minimizers, global minimizers, and minimizers with respect to infinitesimal Lagrangian displacements of mass. In one spatial dimension, for a variety of exogenous forces, endogenous forces, and domain configurations, we find exact analytical expressions for the equilibria.…"
swarms  complexology  agent-based  dynamical-systems  emergent-design  nudge-targets 
august 2010 by Vaguery
[1008.1726] Boolean networks with robust and reliable trajectories
"We have shown that there exists a large ensemble of minimal Boolean networks that show reliable and robust dynamics. The networks are minimal in the respect that the number of connections of a node is not larger than necessary for obtaining a desired reliable trajectory. A reliable trajectory is an attractor of the dynamics of the network that does not change when the update schedule is changed or randomized. This means that under parallel update, at each time step only one node changes its state. The reliable trajectories were chosen at random, given a fixed average number of flips per node. High robustness was achieved by using an evolutionary algorithm that modifies the update functions and that accepts only those changes that do not decrease robustness.…"
nudge-targets  boolean-networks  complexology  emergent-design  evolutionary-algorithms  algorithms  engineering-design 
august 2010 by Vaguery
[0912.3513] Stimulus-Dependent Suppression of Chaos in Recurrent Neural Networks
"Neuronal activity arises from an interaction between ongoing firing generated spontaneously by neural circuits and responses driven by external stimuli. Using mean-field analysis, we ask how a neural network that intrinsically generates chaotic patterns of activity can remain sensitive to extrinsic input. We find that inputs not only drive network responses, they also actively suppress ongoing activity, ultimately leading to a phase transition in which chaos is completely eliminated. The critical input intensity at the phase transition is a non-monotonic function of stimulus frequency, revealing a "resonant" frequency at which the input is most effective at suppressing chaos even though the power spectrum of the spontaneous activity peaks at zero and falls exponentially. A prediction of our analysis is that the variance of neural responses should be most strongly suppressed at frequencies matching the range over which many sensory systems operate."
chaos  dynamical-systems  neural-networks  engineering-design  emergent-design  control-systems  nudge-targets 
august 2010 by Vaguery

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