edward_gorey   18

doctorwho: ‘The Gallifreycrumb Tinies’ Edward Gorey-style...

‘The Gallifreycrumb Tinies’ Edward Gorey-style Doctor Who parody by savethewailes
edward_gorey  doctor_who  from google
december 2012 by no_detective
Gorey Christmas. My favorite artist/illustrator growing up. I...
Gorey Christmas.

My favorite artist/illustrator growing up. I read all the Bellairs novels and I loved the distinctive macabre art on the covers. It wasn’t until maybe two or three years ago that I started seeing his art again and it’s this great weird throw-back to my childhood.

nevver | Gorey
Edward_Gorey  from google
december 2012 by roomthily
Edward Gorey Illustrates Little Red Riding Hood and Other Classic Children’s Stories
An irreverent take on some of history’s most beloved storytelling.

After exploring classic children’s stories through the lenses of architecture and minimalist graphic design, Three Classic Children’s Stories (public library) brings the unmistakable Edward Gorey aesthetic of the irreverent fancy to Little Red Riding Hood, Jack the Giant-Killer, and Rumpelstiltskin, charmingly retold by James Donnelly. The result is a gem that lives somewhere between the best of the Brothers Grimm, early Arabian Nights illustrations, and Harry Clarke’s haunting artwork for Edgar Allan Poe, with the distinct Gorey flair.

From Little Red Riding Hood:

WHUMP and a minor cloud of dust! Something leapt into the path. Little Red Riding Hood hastily arose, and her eyes met the curious gaze of a great gray wolf.

From Jack the Giant-Killer:

Bu he took one step, and the ground fell away beneath him, and he tumbled, OOF, into Jack’s giant-trap. Jack stepped up smartly and swung his shovel: WHANG.

From Rumpelstiltskin:

Away down a hole, away Down Below,
Never sorrow over milk that’s spilt! Spin
Around, go to ground, take a baby,
leave a crown,
Just a job o’ work to Rumpelstiltskin!

Whimsical and just the right amount of hair-raising, Three Classic Children’s Stories will make you look at these timeless storytelling treasures with new eyes, eyes that glimmer with Gorey’s signature inspired idiosyncrasy.

Illustrations © The Edward Gorey Charitable Trust, courtesy Pomegranate. All rights reserved.

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art  culture  design  books  children's_books  Edward_Gorey  Pomegranate  from google
august 2012 by readywater
Scrap Irony: Irreverent Illustrated Cultural Commentary by Edward Gorey circa 1961
What the physiological effects of space flight have to do with the art of courtship and the Oedipus complex.

Inimitable mid-century illustrator Edward Gorey — notorious letter-writer, illuminator of day and night, purveyor of mischievous eroticism — had a rare gift for irreverent storytelling and dark humor, so it was only fitting he would parter with poet and satirist Felicia Lamport. Over the course of more than two decades, Gorey illustrated three of Lamport’s satirical verse collections, beginning in 1961 with Scrap Irony — an anthology of witty, sarcastic observations on everything from courtship to vice to the era’s hottest technologies, like cybernetics and space flight. Gorey created artwork for the dust jacket, title page, chapter titles, and many of the individual poems. With Gorey’s visual irreverence and Lamport’s penchant for puns, the book defined snark long before snark was a weapon of choice in the arsenal of modern hipsters.

Though the book is long out of print, you can find a copy with some sifting through Amazon or, if you’re lucky, your favorite local Gorey-loving bookstore.

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Brain Pickings takes 450+ hours a month to curate and edit across the different platforms, and keeping it ad-free isn't easy. If it brings you any joy and inspiration, please consider a modest donation – it lets me know I'm doing something right.
art  culture  design  PICKED  books  Edward_Gorey  history  humor  illustration  vintage  from google
january 2012 by jearl8000
The Recently Deflowered Girl – Edward Gorey | Bitten Nails Design & Illustration
A very useful book for young ladies post-deflowerment, with delightful illustrations by Edward Gorey.
books  mylifesohard  art  edward_gorey 
january 2012 by wildendeavour
The Drink of the Summer? By Sam Sifton
Sailing into Robert Simonson’s waters here, through the straits of Asimov, but this drink served at Tenpenny in Midtown, the Unstrung Harp? It might be Diner’s Journal’s drink of the summer.

We reached out to Jeffrey Tascarella, one of Tenpenny’s owners, for his recipe, which he named for Edward Gorey’s 1953 novel of that name. (The Manchester band Passage used it as well, in the early 1980s.)

Unstrung Harp

1 1/2 ounce Gosling’s Black Seal rum1 ounce ginger syrup2 limes halved and crushed3 1/2 ounces prosecco

Shake the rum, syrup and limes with ice and pour into the largest and most sturdy wine glass you can find. Add prosecco. (To make ginger syrup, dissolve a 2 teaspoons of sugar in a tablespoon of ginger juice from grated ginger.)
Edward_Gorey  from google
june 2011 by sarkos
Rattle & Boom: Gloom
Gloom is a straightforward, delightfully morbid card game. Published by Atlas Games in 2004, it picked up an Origins Award in 2005 for "Best Traditional Card Game".

And, despite the stylistic trappings, Gloom is a very traditional game - and that's part of its appeal. It has an easily-mastered mechanic that makes it quick to learn. When this is coupled with the entertaining, shamelessly Gorey-styled artwork, Gloom is the sort of game that you can bring on vacation to play with your geekery-averse older sister.

Each player has a family of five vaguely horrific people - from a brain in a box to a serial-killer clown. The actual family selection makes no difference, like many of the other features of the game, it is just dressing. The goal is to make your five characters as miserable as possible and then kill them. You do this by playing Events on them. There are bad events ("Mocked by Midgets") that give them a negative Self-Worth and good events ("Wondrously Well Wed") that give them positive Self-Worth scores.

Generally speaking, you save all the bad stuff for your people and play the good stuff on your opponents. When your character is delightfully miserable, you kill him/him/it with a special Untimely Death card. A dead character is banked points. As soon as one one player kills off all five of their characters, the game ends and everyone tallies the points of their dead folk. The most miserable family wins.

The scary, scary box.

My favorite part of Gloom is the construction of the cards. They're all made out of a thin, transparent plastic. As you play Events, you stack them, one on top of the other, covering up each card with the next one in play. Self-Worth points are gathered in three different locations on the card, giving you the opportunity to rack up quite a hefty number.

Strategically, Gloom is fun even when played at face value - a rush to make your folk sad, your opponents' folk happy and then kill your people off. But Gloom also makes more complex play possible with two further elements in its mechanic: the turn structure and the additional text on each Event.

Each person's turn is composed of two stages. You can only kill someone off (an "Untimely Death") during the first stage. This keeps you from making one of your Characters extremely miserable and then murdering them immediately - your opponents will always get a chance to react before you can capitalize on any huge numbers. There are a few cards that subvert this order by allowing you to kill off multiple Characters in a turn, or to en-miserate and kill in the same go. These are some of the most useful in the game, 

Secondly, almost every Event card comes with some additional variable. As a rule, the cards that do the most for a character do the least for a player. A card that really lowers a Character's Self Worth (say, one that puts a stonking -15 in all three places, for a -45 total!) may require you to skip your next turn. Or even a card of medium value (a -20) will decrease the amount of cards you can hold in your hand.

Conversely, a card that raises a Character's Self Worth also comes with a bonus - allowing players to draw extra cards, for example. If you play that card aggressively ("Ha! Your Character is now happy!"), your opponent gets the bonus. As a result, there are many situations - especially early in the game - where you'll want to make your own Characters quite happy and possibly even do "bad" things to your opponents'. 

Since 2005, Atlas have released a number of expansions to Gloom, all layering on further complexity. We've tried two - Unhappy Homes and Unwelcome Guests. They do add more to the game, but, generally speaking, I prefer the original, unadulterated box. The mechanic is simple enough that it encourages strategic thinking and allows for different styles of play both in terms of building your own Characters and tearing down your opponents'.

The master at work.

Gloom, as mentioned above, also owes a huge debt to Edward Gorey. The art, the text and the characters are all clearly inspired by the legendary horror fantastist. For us, that only increased the joy of Gloom. The rules encourage that each player read their cards aloud when played, something we still do with macabre enthusiasm. 

The plastic structure is something that should also be commended. I suppose particularly savvy players can "read" opponents' hands - at least down to the type of card they may have, but there's a sheer novelty value in the stacking "overlay" cards.

Gloom is a game that's ideal for both expert gamers and novices. Those seeking an added challenge will find one in the expansions, but the straightforward nature of the core game provides more than enough replay value. If you're up for a gory, Gorey evening, Gloom's an excellent find.

(It looks like a Cthulhu Gloom variant will be coming out in August. Gorey-styled Lovecraftian beasties? I'm tempted for the artwork alone.)
Games  Horror  Rattle_&_Boom  Reviews  atlas_games  edward_gorey  gloom  tabletop_games  wholesale_slaughter  from google
march 2011 by tikitu
nataliadarimini: Part One
Mr C(lavius) F(rederick) Earbrass is, of course, the BNF known as C------.  Of his numerous fics, The Insect God, The Fatal Lozenge, and The Object-Lesson are his most popular, but The Curious Sofa is the one that sprung him into BNFdom.  Here he finds himself trying to take a mental picture  of this desolate spot for use as a possible setting in a Supernatural fic.  He is old enough to remember Kirk and Spock's first soulful glance on television and what that glance stirred in his brain.
fic  slash  crack  meta  edward_gorey 
february 2011 by colorful_madness
Star Trek in the Style of Edward Gorey
Artist Shaenon K. Garrity (of Narbonic and Smithson fame) discovered that Edward Gorey was a Trekkie, so naturally she created what might have been: a Star Trek comic in the style of the late macabre children book illustrator.

Link – via The Zeray Gazette
Cartoon_&_Comic  Movies_&_SciFi  Edward_Gorey  Shaenon_K._Garrity  star_trek  from google
february 2010 by roomthily

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