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Dungeons & Dragons Art Is Finally Getting the Respect It Deserves | WIRED
Many people would describe the Dungeons & Dragons art of painters like Jeff Easley and Keith Parkinson as ‘magical.’ But Michael Witwer—who grew up during the so-called “satanic panic“—used to worry that the art was literally magic.
Pocket  d&d 
yesterday by neverminding
The Secret History of the Racy Module That Almost Ruined Dungeons & Dragons | WIRED
An epic Dungeons & Dragons campaign, any player will tell you, can take many hours. It’s not just a few rolls of the dice.
Pocket  d&d 
yesterday by neverminding
The Alexandrian » Review – Waterdeep: Dragon Heist
If you’re a local player in my campaigns, you might want to steer clear here. I may be running Dragon Heist in the future, but not for people who’ve read the plot.
Pocket  d&d 
yesterday by neverminding
Review: D&D’s latest adventure is state of the art tabletop design - Polygon
Dungeons & Dragons is experiencing a spectacular renaissance. Some credit Twitch and YouTube, others the broader “actual play” movement of performative play.
Pocket  d&d 
4 days ago by neverminding
[Item] Last Word - A sword hard won from a powerful revenant : UnearthedArcana
Without reading what the sword does mechanically, the name is basically already taken in DND, as this is named nearly identically to the Swords of Answering. The main one is "variously translated as The final Word" This must be a 10th sword of answering then with an alignment of lawful spooky.
Pocket  d&d 
5 days ago by neverminding
Dungeons & Dragons to Release Campaign Setting Book in 2019 : dndnext
there are a few MTG settings which would work as solid mechanisms for DnD but the short list of Good Concept, Exclusive Function, and well developed almost literally murders the entire list of explored planes in MTG down to Kamigawa and Lorwyn/Shadowmoor, with maybe possibly Theros, since were only
Pocket  d&d 
5 days ago by neverminding
How to Improve Your Dungeons & Dragons Game, According to D&D Authority Sam Witwer
Dungeons & Dragons is as intimidating as it is freeing. On one hand, you have a game that’s only limited by your imagination—and a big book o’ rules, which you’re free to disregard as you see fit. On the other hand, if you’re the Dungeon Master, you have to walk a tricky tightrope. It’s important to give your players the freedom they need to be crazy and creative, but you also need to restrain them a bit so you can actually complete the campaign or storyline you’re attempting to play.
D&D  tips  roleplaying  games 
5 days ago by basemaly

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