completeness   34

A Study Of Galaxy Completeness Limits In NED – astronotes
I wanted to generate a few plots to show the extent of the incompleteness and the anisotropy of the sample of galaxies catalogued in NASA/IPAC Extragalactic Database (NED). Below is plot of a northern section of the probability map of the gravitational wave GW150914[1], overlaid with the PS1 survey footprint and all galaxies catalogued in NED within that footprint. The sharp drop in galaxy counts below dec ∼−3∘∼−3∘ serves to reveal the boundary of SDSS DR6
ned  galaxy  completeness 
october 2017 by thespacedoctor
Completeness Effect – cognitive lode by ribot
[[Among two identical sandwiches, one of which was sliced in the middle, people preferred the "complete" (unsliced) version of the sandwich.

"they felt that the unsliced sandwich ‘had more quantity’ than the sliced one. More generally, research has shown that we humans desire completeness , and especially asethetic designs that suggest unity. We also feel that incomplete experiences feel ‘unresolved’."

“incompletely” shaped products are assumed to be of lesser quantity than completely shaped ones. We’re also much more likely to purchase complete products over those seen as incomplete. Perceiving that incomplete items are smaller can also influence people to consume more of them.

if you’re trying to increase consumption of a product, incomplete sizes will often leave customers coming back for more. For example, in one of their follow-up studies, the authors found that people who were given chocolate pieces that were incomplete in shape (irregular) consumed significantly more chocolate than participants given complete shaped (whole) chocolates.

the “eat only half rule” can backfire and serve as a dangerous incentive to let one’s guard down

Aim for completeness in your product design. Customers prefer this, and will buy more of it next to a product that looks incomplete. An example of an incomplete product would be a shampoo bottle with a hole in the middle for easy holding. ]]
completeness  bias  influence  persuasion  design  psychology 
april 2016 by dandv
Gödel Without (Too Many) Tears | Logic Matters
"These handouts aim to fill the gap between pretty relaxed chalk-and-talk lectures on the one hand and my not-so-very-introductory Introduction to Gödel’s Theorems on the other."
completeness  decidability  Kurt-Gödel  mathematics  logic 
september 2013 by ericpashman
Gödel Without (Too Many) Tears | Logic Matters
"These handouts aim to fill the gap between pretty relaxed chalk-and-talk lectures on the one hand and my not-so-very-introductory Introduction to Gödel’s Theorems on the other."
completeness  decidability  Kurt-Gödel  mathematics  logic 
september 2013 by pash
Not Real Programming | Web Directions
https:// news .ycombinator .com/ i t e m ? i d = 2 3 0 0 836
turing  real  completeness  discussion  programming  webdev  html  language  criticism  css 
august 2013 by gilberto5757
Unbuilding — Lined & Unlined
Here's another something that's too large to unpack in a quote or two or three or more, so just one, then read and view (many images) the rest.

"Unlike the thesis, Antithesis was an optional class. Instead of a constant, year-long process, it was interstitial, happening during a “down time” in the year. We didn’t really have class meetings — instead, I spent my time hanging out in the studio. Everyone loosened up. After thinking intensively about the thesis for 12 weeks, it was time to stop thinking about it — at least, consciously. The goal was not to keep pushing forward on the thesis but to get new projects started in parallel."

[video: https://vimeo.com/63008758 ]
completeness  sourcecode  viewsource  critique  susansontag  webdesign  aestheticpractice  criticalautonomy  canon  andrewblauvelt  billmoggridge  khoivinh  community  communities  livingdocuments  constitution  usconstitution  metaphors  metaphor  borges  telescopictext  joedavis  language  culturalsourcecode  cooper-hewitt  sebchan  github  johngnorman  recycling  interboropartners  kiva  pennandteller  jakedow-smith  pointerpointer  davidmacaulay  stevejobs  tednelson  humanconsciousness  consciousness  literacy  walterong  pipa  sopa  wikipedia  robertrauschenberg  willemdekooning  humor  garfieldminusgarfield  garfield  danwalsh  ruderripps  okfocus  bolognadeclaration  pedagogy  mariamontessori  freeuniversityofbozen-bolzano  openstudioproject  lcproject  tcsnmy  howweteach  cv  anti-hierarchy  hierarchy  autonomy  anti-autonomy  anti-isolation  anti-specialization  avant-garde  vanabbemuseum  charlesesche  understanding  knowing  socialsignaling  anyahindmarch  thinking  making  inquiry  random  informality  informal  interstitial  antithesis  action  non-action  anikaschwarzlose  jona 
november 2012 by robertogreco
Gamasutra - News - IndieCade: Inside Jonathan Blow's Puzzle Design Process
“Braid is a platform game and a game like that has a relatively small number of things in it,” he said. “Keys, monsters, platforms, doors… for the purpose of completeness, if you are asking what happens if some things are immune to your manipulation of time, you will get an incomplete answer unless you test it with everything in your world: what happens if monsters are immune, what happens if doors are.”
game  design  presentation  completeness  blow 
october 2011 by cigumo

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