capitalism   20652

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MoA - The U.S. Military - Pampered, Safe And Very Scared
and there are over 100 cities offering public money bonanzas for the "privilege of sucking and fucking Amazon. The people who live on the site of Amazons original "HQ" , Seattle, now call the deal their city made "Armageddon". The return for such lascivious handouts apparently doesn't make them worth it. And Amazon is hardly alone.In fact, all large businesses expect tax handouts (including up front cash payments as "credits") free land and improvements, and on and on , and this is a global phenomenon - not just in the US............Capitalism sucks. It's time has finished. Let's evolve for fucks sake . Lets all live like the hero's in the army, and like Jeff Bezos and his fellow capitalists do - on the public dime!
imperialism  business  capitalism 
11 hours ago by foliovision
Triumph of the Shill | Issue 29 | n+1
The consonance between Trump’s inconsistency and the right’s embrace of contradiction raises a deeper question: Is Trump really a conservative? For many of his critics, on the left and the right, the answer is no. Trump’s racism, irregularity, and populism, and the ambient violence that trails his entourage, are seen as symptoms of a novel disease on the right, a sign that Trump has broken with the traditions and beliefs that once nourished the movement. Yet while the racism of the Trumpist right is nastier than that of its most recent predecessors, it is certainly not nastier or more violent than the movement’s battle against civil rights in the 1960s and ’70s, in the courts, legislatures, and streets. The weaponization of racism and nativism under Trump intensifies a well-established tradition on the right, as studies of American conservatism from the 1920s through the Tea Party have shown. Likewise, the erratic nature of Trump’s White House, the freewheeling disregard of norms and rules, reflects a long-standing conservative animus to the customary and the conventional, as do Trump’s jabs against the establishment. There are important innovations in Trump’s populist appeals, but populism has been a critical element of the right from its inception.
conservatives  capitalism 
14 hours ago by isaacsmith
Suspect In Would-Be Airport Bombing Nabbed With Help From REI : The Two-Way : NPR
There was no video footage this time. And again, the man paid cash. But, Anderson writes, "the individual ... used an REI membership number when paying."

An REI membership entitles a customer to 10 percent back on purchases every year. In this case, it also gave the FBI a name — Michael Estes. After releasing a still photo from the surveillance footage, authorities found Estes in downtown Asheville. He was arrested on Oct. 7.
weekly  culture  technology  bargain  data  tracking  discount  capitalism 
yesterday by twwoodward
(4002) Russell Brand​ in conversation with Dr. Drew​ Pinsky at Live Talks Los Angeles - YouTube
turned from citizen into addicted selfish schnell denkende (Daniel Kahneman) consumers (superficial, enslaved, became addicted, enabling reinforcing class structure, subconscious influenced propaganda style (Adam Curtis) - trapped, fetishised, buying self-worth). -VS- service (and care) to yourself and others (permanent, sustainable, conscious).
addiction  self-medication  book  Consumer  Consumerism  Capitalism  corporatism  Exploitation  Happiness  coping  mechanism  Facebook  Newsfeed  Instagram  Selbstdarstellung  Alain  De  Botton  dopamine  sustainability  sustainable  Psychology  Sociology  Society  Wertegesellschaft  Gesellschaft  Zivilcourage  Zivilgesellschaft  Austerity  poverty  trap  neuroscience  Amazon  Netflix  Apple  Google  gratification  Religion  Culture  mental  health  Depression  abuse  selfish  self-awareness  self-regulation  Superficial  waste  neoliberalism  well-being  self-worth  selfworth  self  worth 
2 days ago by asterisk2a
my friend pokey — futures market
"(ed. note: stephen died while writing this, may his sinful heart now rest in peace)

I think that every work implies an audience, i think that projected audience will be perpetually dreamlike and strange since it’s drawn not from human consciousness but from a form of same which has been distorted through embodiment in alien material. Refracted by some “medium” and then existing as a transferable, reproducible object and living an object life separable from the human circumstances by which it was produced. And I think that when we evaluate a work part of what we evaluate is this audience and the prospect of belonging to it, the possibility of a community with those assumptions and those values. The saying “give people what they want” always confuses me in this context because surely part of what they want is the possibility of wanting something else, of being a person who wants something else. Advertisements famously sell not just a product but also the prospect of being the kind of person who likes that product. Even the most conservative works pull a bait and switch in this regards in that part of what they suggest is the prospect of being a person who already knows what they want, of having character and qualities that persist in time rather than being a shapeless blob of experiences.

Avant-garde work could be said to be that which prioritises the formation of new audiences, or the possibility of forming new audiences, above any actual qualities which those audiences would have. It draws on the utopian aspect of creating new social structures, new communities, where whatever form they ultimately end up taking the fact that they can be made at all is in some way a celebration of agency and the possibility of new futures. But the other side of things is that even as the appeal of these imaginary communities comes partly from their distance from our real ones, they’re also evaluated on the basis of their feasibility - their power comes not just from a list of bloodless alternities but from possessing a transformative quality, the real possibility of enactment which is used to make demands on the contemporary. Not just a future but one already germinating in the present. And though I like and respect a lot of these works it’s also hard, for this reason, not to feel a little uneasy about them - because the imagery of an imminent, transfigurative break from the present has been so co-opted as a way to conceal the fundamental limitations and eerie inertia of capitalism that I think it’s hard for anything drawing on that tradition to escape lending credibility to it, even when its interests are directly opposed. 20+ years of an increasingly threadbare neoliberal consensus in the face of problems which grow more and more obvious mean the notion of an unexpected, miraculous shift in the causal order grows more and more central, from the vague sense that someone will invent, like, a moss or something which will stop global warming in the nick of time to the idea that the same clumsy, stupid videogames we’ve been bonking against invisible walls in for decades now will any minute now transmogrify into the effortless freefloating virtual lucid dreams of legend. And in fact videogames provide a constant running example of just how profitably this perception can be managed - - from a medium which from inception built upon a certain futuristic quality coming both from the historically new level of consumer access to computer technology and from decades of science-fiction representations of same, and which leveraged that into a perennial suggestion that the bright new day was always just around the corner - that by playing videogames now you were securing a kind of early-investor bragging rights to the media singularity to come. If there’s anything historically new about videogames it’s the extent to which the very suggestion of potential developments to be had later on was finally recognised as more profitable than any intrinsic qualities of the form itself.

And I think all this raises some problems when we think about avant-garde and experimental videogames, not just because in replicating some of the assumptions of the industry they risk being assimilated by it - you can’t game-design your way out of late capitalism, there are no final aesthetic solutions to economic problems etc - but because by repeating those assumptions they risk being judged by the standard of contribution to this same monolithic vidcon future, and then discarded accordingly when “the future” changes according to stockholder diktats. I mean that when you see these works as yet more expressions of “the medium” it’s harder for them to survive when that status is taken away again, and that at this point it’s difficult to conceive of a future of videogames that doesn’t in some way just flow back into the orthodox one still being sold.

Why does this matter. I think the videogame market will crash again because that’s what markets do, and when it does I believe it’ll be blamed on small engines, on unity and rpgmaker, on asset-flipping and joke simulators and walking games and political games rather than e.g. the incessant boom-bust cycles of capitalism or the fact that the particular interactive media singularity that videogames have invested so much image, money and energy into identifying themselves with looks more and more dated and less likely to happen. I think there’ll be more gamergate bullshit from people who invested in the stupid, stupid videogame dream and got told by youtube millionaires that it was being undermined from within by sjw fifth columnists making pug dating games. I think that just as places like YouTube have shown a willingness to quietly cut down on who’s able to make money through their service places like Steam will do the same thing, particularly after already raising the prospect of exponentially increasing the cost of using the store for small developers already. I think middlebrow columnists at the Atlantic will cash checks saying well, a lot of those games weren’t pushing the medium forward anyway, and that the whole thing will end up being recast as a morality tale about an overcrowded, overdiverse market, and that a lot of valuable work people are doing now will be just wiped from the record in the same way as a lot of pre-2007 indie games were, or flash games, or interactive CD-ROMs, or whatever the fuck.

I think that when this happens experimental games or avant garde games or alternative games will be seen less as possible alternatives to the mainstream tradition than as offshoots of it which got pruned, and I’m not sure how much help they will really be to anyone trying to figure out ways to make these things without getting pulled into the endless churning blood rotor of existing videogame culture.

I’ve written before that the game scenes which interest and excite me most are things like FNAF fangames, Undertale fangames, Unity horror games, RPG Maker games, hyperspecific utility pieces like the Prosperity Path orbs, less for any particular aesthetic or design qualities than for them being videogames which manage to escape some of the awful binary of Producer/Consumer and the ideas of “importance” which evolve later to help justify that perverse dynamic. Like what does it mean to experience a game if it’s just part of a big stack of almost interchangeable things and anyway you’re only absently going through it when searching for more stuff to steal for your own interchangeable thing. Which is healthier and more interesting than “art”. But I think part of it too is the sense of having a specific audience to bounce against, even if it’s just of people looking to take your Secret Of Mana midis, and the way that the concreteness of that audience helps defuse the kind of creeping tendency towards cultural speculation that comes with the belief in a big medium-wide payout somewhere down the line that’d justify the time and energies of everyone involved. I don’t think it’s enough to say people should make an effort to criticise games for what they are as opposed to what they might be, or whatever, insofar as that’s even possible. I think being able to appreciate what they are is dependent on recognizing that they have an audience which is similarly settled, similarly “just there”. And I think working towards constructing that kind of space would mean, yes, a sort of concession of “the future” to the stockholders of industry, renouncing the right to eventually reap that dread crop. But in the process being able to better engage with the present and all the disparite forces and strands within it who have similarly been lopped off that grand narrative, or were never part of it to begin with, and navigate all the ambiguities and potentials of that space. I think the future of videogames is the same kind of desperate, self-willed dream as those years worth of Twitter shares, for a company which has never actually been profitable, or the horrible locked-down image of infinity that sees new Rocket Racoon movies coming out every year til 2099, I think those dreams are ones that emerge and grow stronger as the actual basis for them either materially or affectively grows ever more decrepit, I think however overwhelming they get they can only really be strangled in the present.

As they say… no futur-what! what are you doing in my house! no-aieee!! (manuscript abruptly cuts off)"
via:tealtan  videogames  capitalism  avantgarde  audience  audiences  potential  invention  utopia  games  gaming  media  neoliberalism  2017  possibility  transcontextualism  alternative  art  future  markets  economics  alternities  transformation  change  fandom  agency  moss 
3 days ago by robertogreco
How to Learn Stuff | vextro
"My understanding of a workable, comprehensive goal for education, is something that meets and facilities the needs of students. This has to go beyond surmised vocational preparation. Needs is a semantic to soften the core of education: teaching students survival skills. It’s an obvious mistake to treat kids and students like organic computers for information to be punched into. To condescend is to lose their humanity.

What I mean is, how useful will these menus and tables of arranged factoids be under economic collapse? Or maybe our future is positive: how useful will they be under automation? If the signs can be seen it feels imperative that, in whatever way possible, mentors prepare their mentees for times of crisis. And I think the most crucial element of that is reaffirming their value as a person and an individual, by encouraging and thinking through their perspectives as a collaborative effort. Though not to complicate this rhetoric anymore: anti-capitalist education is anti-hierarchical education.

Honestly I felt a vision of what edutainment together was like playing Learn 100 Words: One at a Time! It’s a deceptively simple game, made for a deviously indulgent glorioustrainwreck’s challenge to make a hundred games. So a microgame per word; play goes rapidfire through a collection of microgames, with various styles of play: quizzes, platformers, find-an-object, each based on vocabulary someone (probably) doesn’t know. It’s good natured and very goofy. Some microgames are obviously jokes, but others are very in earnest, and are surprisingly entertaining!

Lean 100 Words is made in Clickteam software (as GT games often are) and I don’t know what version, or what parts come from official asset packs, but I do recognize the buoyant, iconic clipart-esque sprites. Backgrounds are dark, hard gradients, with chunky buttons, reminiscent of web 1.0 or even a Vasily Zotov game. A wall of retro-futuristic, full bodied synth sounds greet on start up. All of the UX has a pleasant shape and exaggerated proportions, which gets me nostalgic for edutainment games of my childhood, and more oddly, the various online classes I’ve taken in my life.

I think it’s the hardest I’ve laughed at a game in a long time too. The game’s tone is just so innocuous from the get. Like the first word (when playing alphabetically instead of randomly) is aal, and I was like, that’s a word? That’s not a word… is this game about made up words? It is a word though, it’s a really technical term that I don’t really understand. But it’s a word! The hint is, “I couldn’t find a textbook definition,” so I slowly scrolled around and eventually clicked on a textbook, and completed the game. Close enough to the real definition? Honestly, sure!

Whether it’s intentional, or a happy accident of trying to do a lot with whatever means, Learn 100 Words is a genuinely hilarious parody of edutainment games. Instrumental to this are voiceovers done by the developer of every word and accompanied hint. They’re off the cuff, not really rehearsed."



"In Learn 100 Words it’s feels fine to hear misspeak, it’s fine for hints to be somewhat mistaken, or trail off, lose their thread, because it still comes back to learning 100 words. The goofs put me at ease, like, I don’t feel self-conscious about the stuff I don’t know. This is a big contrast to the real methodical approach for a standard edutainment game, games that fuss over whether its textbook blocks are working. No matter how vibrant a game like that manages to be, it’s still cut up by a very rigid, very institution-minded push for absolute legibility. A vague, palpable desperation could be felt over their needy hope that this information is getting through to my swiss cheese brain. In other words, capitalist about its use, and condescending.

Further, Learn 100 Words doesn’t shy from expressing poetic game design, like the former microgame for abaton. Maybe the most successful “mnemonics” are associations formed by emotional impact. Getting someone to care is an obvious step to engagement, but there’s a tendency to overthink, overpolish what generates care. There’s something about candidly, simply, presenting ideas, with personality. Concepts are expressive vehicles and are sometimes better expressed by individualistic interpretations.

I don’t think the process to genuine retention, learning, growing, can be calculated. In my lifetime effective education came from mentors who felt invested in my development and were willing to learn with me. I don’t think there’s a combination of software or even other programs that will magically work. Curriculum, which edutainment is, should be about creating environments that can facilitate positive relationships, that can generate a mutual investment in growth.

The coldness of profit extraction will tinge and undermine self-determination. I remember most of the silly, complicated words I learned from playing Learn 100 Words, while I’ve absolutely struggled through other language software (some from my youth, some from the now). My point isn’t that games need to “learn” from this and try to imitate a casual friendliness, it’s that compassion is done, not imitated."
via:tealtan  games  videogames  seriousgames  gaming  play  edutainment  2017  leeroylewin  sfsh  howwelearn  education  capitalism  self-determination  tcsnmy  compassion  relationships  mentorship  howweteach  curriculum  growth  environment  interpretation  engagement  emotion  learning  humanity  automation  hierarchy  horizontality  microgames 
3 days ago by robertogreco
Jeremy Rifkin’s five pillars of revolution | Financial Post
“The Various pillars of the Third Industrial Revolution must be laid down simultaneously or the foundation will not hold. That’s because each pillar can only function in relationship to the others. The five pillars of the Third Industrial Revolution are (1) shifting to renewable energy; (2) transforming the building stock of every continent into micro-power plants to collect renewable energies on site; (3) deploying hydrogen and other storage technologies in every building and throughout the infrastructure to store intermittent energies; (4) using Internet technology to transform the power grid of every continent into an energy-sharing intergrid that acts just like the Internet (when millions of buildings are generating a small amount of energy locally, on site, they can sell surplus back to the grid and share electricity with their continental neighbours: and (5) transitioning the transport fleet to electric plug-in and fuel cell vehicles that can buy and sell electricity on a smart, continental, interactive power grid.”
rifkin  economics  capitalism  liberalism 
3 days ago by Jswindle
Terence Corcoran: The Trudeau government’s preposterous prophet of anti-oil and anti-capitalism | Financial Post
When federal Energy Minister Jim Carr opened the Trudeau government’s two-day Generation Energy Forum in Winnipeg last week, perhaps he should have moved straight to the satire and used the standard opening lines from “This is That,” one of CBC Radio’s comedy shows: “Canada, North America’s third largest nation . . . Let’s peer into the heart of this great nation — who it is, where it is, and where it’s going, and how it’s getting there, and who’s involved, and what’s at stake, and where is it . . . .”
capitalism  communism  socialism  rifkin  marxism 
3 days ago by Jswindle

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