algebra   5799

« earlier     later »

3Blue1Brown - YouTube - YouTube
3blue1brown, by Grant Sanderson, is some combination of math and entertainment, depending on your disposition. The goal is for explanations to be driven by a...
math  video  learning  algebra  calculus 
9 weeks ago by davidmerrique
Home Page - Intuitive Math
This is a math primer that is a little different. It is written using technologies such as React and WebGL with animated explanations of fields like Linear Algebra and Geometry designed to help you develop a visual intuition for what is going on. More fields will be added as time goes on.
algebra  mathematics  basics  machinelearning  math  line  linearalgebra 
11 weeks ago by dexter
Taking a Stroll Between The Pixels « The blog at the bottom of the sea
This post relates to a paper I wrote which talks about (ab)using linear texture interpolation to calculate points on Bezier curves. Extensions generalize it to Bezier surfaces and (multivariate) polynomials. All that can be found here: https://blog.demofox.org/2016/02/22/gpu-texture-sampler-bezier-curve-evaluation/

The original observation was that if you sample along the diagonal of a 2×2 texture, that as output you get points on a quadratic Bezier curve with the control points of the curve being the values of the pixels like in the image below. When I say you get a quadratic Bezier curve, I mean it literally, and exactly. One way of looking at what’s going on is that the texture interpolation is literally performing the De Casteljau algorithm. (Note: if the “B” values are not equal in the setup below, the 2nd control point will be the average of these two values, which an extension abuses to fit more curves into a smaller number of pixels.)
graphics  algebra 
12 weeks ago by danwin

« earlier    later »

related tags

3d  abstract  ai  algebraic-number-theory  algorithm  algorithms  allen  analysis  animation  app  arithmetics  awesome  basics  bentilly  blog  book  books  calculation  calculator  calculus  cambridge-analytica  cli  commandline  computation  computer-science  computing  corn  course  cryptography  curve  data  database  david_eisenbud  deep  development  different  eating  education  eigenvalues  eigenvectors  emmy_noether  equ  equality  equation  exposition  expressions  facebook  fermat  figurethat  fit  games  geometric  geometry  gilbert.strang  graphical  graphics  graphing  group-theory  group  grouptheory  haskell  history  inspiration  instruction  interactive  intervals  ios  latex  learn  learning  lecture  lectures  line  linear-algebra  linear  linear_algebra  linearalgebra  lineare  mac  machine-learning  machine  machinelearning  math  mathe  mathematics  maths  matrix  middleschool  needsediting  nlp  number_theory  numbers  numerical  numpy  opensource  pandas  papers  people  physics  programming-language  programming  psychology  python  quantum-mechanics  randomized  rather-interesting  raywenderlich  reddit  reference  representation  research  resources  science  sequence  set  small_blogs  teaching  terms  theory  tikz  time  tips  to-try  to-write-about  topology  tutorial  tutorials  unix  vector  vectoralgebra  video  videos  visualization  wikipedia  youtube 

Copy this bookmark:



description:


tags: