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3Blue1Brown - YouTube - YouTube
3blue1brown, by Grant Sanderson, is some combination of math and entertainment, depending on your disposition. The goal is for explanations to be driven by a...
math  video  learning  algebra  calculus 
9 weeks ago by davidmerrique
Home Page - Intuitive Math
This is a math primer that is a little different. It is written using technologies such as React and WebGL with animated explanations of fields like Linear Algebra and Geometry designed to help you develop a visual intuition for what is going on. More fields will be added as time goes on.
algebra  mathematics  basics  machinelearning  math  line  linearalgebra 
11 weeks ago by dexter
Taking a Stroll Between The Pixels « The blog at the bottom of the sea
This post relates to a paper I wrote which talks about (ab)using linear texture interpolation to calculate points on Bezier curves. Extensions generalize it to Bezier surfaces and (multivariate) polynomials. All that can be found here:

The original observation was that if you sample along the diagonal of a 2×2 texture, that as output you get points on a quadratic Bezier curve with the control points of the curve being the values of the pixels like in the image below. When I say you get a quadratic Bezier curve, I mean it literally, and exactly. One way of looking at what’s going on is that the texture interpolation is literally performing the De Casteljau algorithm. (Note: if the “B” values are not equal in the setup below, the 2nd control point will be the average of these two values, which an extension abuses to fit more curves into a smaller number of pixels.)
graphics  algebra 
12 weeks ago by danwin

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