alexandergalloway   14 Conversations in Critical Making: 6 Critique and Making
"GH: What useful things can be taken from the concept of critical design as established by Anthony Dunne and Fiona Raby?

AG: Critical design is a bit silly. Designers have always been great at branding, and this is no exception. Design is a fundamentally critical process from the get-go. That's what the design process means. Design is an iterative process in which one revisits ideas, refashions them, recalibrates them, and produces multiple versions. That's why people say "everyone is a designer" today. We live in the age when everyone is a curator, everyone is a DJ, and everyone is a designer. We need to take seriously the notion that, whereas a generation ago critique was more or less outside mainstream life, today critique is absolutely coterminous with the mainstream. Hence a designer might engage with a so-called critical design project on Monday, but on Tuesday produce client work for IKEA. It's normal.

GH: Do you have the same response to speculative design?

AG: I'm interested in communism. And love. And darkness. I'm interested in smashing the state. And the total elimination of petroleum. I'm interested in the end of racism. I'm interested in the next 44 presidents being women--fair is fair! Speculation is mostly harmless, I suppose. But speculative thinking has been affiliated with idealist philosophy and bourgeois thought for so long--think of Marx's aversion to Hegel--that it's difficult for me to see much hope there. I've said it many times before: we don't have a speculation deficit; we have a motivation deficit. We should keep imagining new worlds, yes absolutely! But it's supplemental. Any child can tell you how to make the world just and fair and joyful. This is not to denigrate the creative work of Dunne and Raby, who are very talented at what they do. But rather to direct the focus where it should aim. The problem is not in our imagination. The problem is in our activity."
alexandergalloway  garnethertz  speculativedesign  criticaldesign  communism  motivation  capitalism  economics  makers  making  makermovement  2015  anthonydunne  fionaraby  dunne&raby  christopheralexander  geertlovink  matthewfuller  tizianaterranova  criticalartensemble  mckenziewark  guydebord  gilledeleuze  digitalculture  diy  culture  richardsennett  matthewcrawford  markfrauenfelder  phenomenology  karlmarx  kant 
august 2015 by robertogreco
Interface Critique | Words in Space
[Updated version [22 Jan 2014]: ]

"how do we critique an interface?"

… "We should attend to variables of basic composition (e.g. the size, shape, position, etc., of elements on the screen), as well as how they work together across time and space: how we read across panels and scenes, how we follow action sequences and narrative and thematic threads through the graphic interface."

… "Reading “beneath” those graphic frames provides insight into the data models structuring our interaction with the technology. ... The design of an interface thus isn’t simply about efficiently arranging elements and structuring users’ behavior; interface design also models – perhaps unwittingly – an epistemology and a method of interpretation."

… "In our interface critique, then, we might also consider what acts of interpretive translation or allegorization are taking place at those nodes or hinges between layers of interfaces."

… "We might consider how the interface enunciates – what language it uses to “frame” its content into fundamental categories, to whom it speaks and how, what point(s) of view are tacitly or explicitly adopted. ... How the interface addresses, or fails to address us – and how its underlying database categorizes us into what Galloway calls “cybertypes” – has the potential to shape how we understand our social roles and what behavior is expected of us."

… "We also, finally, must consider what is not made visible or otherwise perceptible. What is simply not representable through a graphic or gestural user interface, on a zoomable map, via data visualization?"

… "Yet we should also consider the possibility that some aspects of our cities are simply not, and will never be, machine-readable. In our interface critique, then, we might imagine what dimensions of human experience and the world we inhabit simply cannot be translated or interfaced."
toread  shannonmattern  interface  ubicomp  design  2014  johannadrucker  stevenjohnson  criticism  scottmccloud  cities  alexandergalloway  adamgreenfield  materiality  scale  location  urban  urbanism  time  space  orientation  frameanalysis  minorityreport 
january 2014 by robertogreco
The Unworkable Interface
Alexander R. Galloway: "[T]he ultimate task in this essay is not simply to illustrate the present cocktail of methodological influences necessary to analyze today's ludic interfaces. For that is putting the cart before the horse. The ultimate task is to reveal that this methodological cocktail is itself an interface."
alexandergalloway  interface  article  theory  digitalhumanities 
september 2013 by warnick
You Can't Fuck the System If You've Never Met One by Casey A. Gollan
"Part of the reason systems are hard to see is because they're an abstraction. They don't really exist until you articulate them.

And any two things don't make a system, even where there are strong correlations. Towns with more trees have lower divorce rates, for example, but you'd be hard-pressed to go anywhere with that.

However, if you can manage to divine the secret connections and interdependencies between things, it's like putting on glasses for the first time. Your headache goes away and you can focus on how you want to change things.

I learned that in systems analysis — if you'd like to change the world — there is a sweet spot between low and high level thinking. In this space you are not dumbfoundedly adjusting variables…nor are you contemplating the void.

In the same way that systems don't exist until you point them out…"

"This is probably a built up series of misunderstandings. I look forward to revising these ideas."

[Now here: ]
color  cooperunion  awareness  systemsawareness  binary  processing  alexandergalloway  nilsaallbarricelli  willwright  pets  superpokepets  superpoke  juliandibbell  dna  simulations  trust  hyper-educated  consulting  genetics  power  richarddawkins  generalizations  capitalism  systemsdesign  relationships  ownership  privacy  identity  cities  socialgovernment  government  thesims  sims  google  politics  facebooks  donatellameadows  sherryturkle  emotions  human  patterns  patternrecognition  systemsthinking  systems  2012  caseygollan  donellameadows  from delicious
march 2012 by robertogreco
Mobility Shifts
"MobilityShifts examines learning with digital media from a global perspective. It will foster diverse discussions about digital fluencies for a mobile world and investigate learning outside the bounds of schools and universities. The summit, comprised of a conference, exhibition, podcast series, workshops and project demos and a theater performance, will add a rich international layer to the existing research about digital learning. Building on disciplinary mobility, the summit will showcase theories, people and projects making connections between self-learning, mobile platforms, and the web.

MobilityShifts is grouped around three major themes:

Digital Fluencies for a Mobile World
DIY U: Learning Without a School?
Learning from Digital Learning Projects Globally"
education  learning  technology  mobile  socialmedia  phones  mobilityshifts  mobility  teaching  pedagogy  nyc  newschool  mimiito  henryjenkins  cathydavidson  michaelwesch  rolfhapel  johnwillinsky  katiesalen  jonathanzittrain  saskiasassen  kenwark  fredturner  alexandergalloway  tizzianaterranova  digitalmedia  events  conferences  togo  digitalfluencies  diyu  unschooling  deschooling  autodidacts  autodidactism  digitalliteracy  digitallearning  self-directedlearning  self-learning  self-directed  multidisciplinary  interdisciplinary  crossdisciplinary  informallearning  information  global  autodidacticism  from delicious
april 2011 by robertogreco
Mute magazine - Culture and politics after the net
"joy of hacking comes more from creation of something new & clever not simply ‘breaking’ into a system while still maintaining its previous paradigm. Breaking into a system to explore how it works [qualifies]...for commercial gain [does not]"
politics  internet  net  governance  power  networks  government  protocols  hacking  anarchy  anarchism  digital  sovereignty  privacy  timberners-lee  cyberspace  alexandergalloway  vintcerf  history  policy  corporations  google  theory  microsoft  w3c 
may 2008 by robertogreco
Protocol - The MIT Press
"In Protocol, Alexander Galloway argues that the founding principle of the Net is control, not freedom, and that the controlling power lies in the technical protocols that make network connections (and disconnections) possible."
alexandergalloway  netzwissenschaft  academics 
november 2006 by heinzwittenbrink

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