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Why Logical Clocks are Easy - ACM Queue
"The mechanisms for tracking causality and the rules used in these mechanisms are often seen as complex,6,15 and their presentation is not always intuitive. The most commonly used mechanisms for tracking causality—vector clocks and version vectors—are simply optimized representations of causal histories, which are easy to understand.

By building on the notion of causal histories, you can begin to see the logic behind these mechanisms, to identify how they differ, and even consider possible optimizations. When confronted with an unfamiliar causality-tracking mechanism, or when trying to design a new system that requires it, readers should ask two simple questions: (a) Which events need tracking? (b) How does the mechanism translate back to a simple causal history?

Without a simple mental image for guidance, errors and misconceptions become more common. Sometimes, all you need is the right language."

From 2016, noting "vector versions" and "dotted vector versions". This might also be a good way to understand the ordt/cvrdt data structure.
distributed  clock  acm  piperesearch  logic 
14 days ago by mechazoidal
Solution concept - Wikipedia
In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.

Many solution concepts, for many games, will result in more than one solution. This puts any one of the solutions in doubt, so a game theorist may apply a refinement to narrow down the solutions. Each successive solution concept presented in the following improves on its predecessor by eliminating implausible equilibria in richer games.

nice diagram
concept  conceptual-vocab  list  wiki  reference  acm  game-theory  inference  equilibrium  extrema  reduction  sub-super 
28 days ago by nhaliday
Abstract: It is well known that the set of correlated equilibrium distributions of an n-player noncooperative game is a convex polytope that includes all the Nash equilibrium distributions. We demonstrate an elementary yet surprising result: the Nash equilibria all lie on the boundary of the polytope.
pdf  nibble  papers  ORFE  game-theory  optimization  geometry  dimensionality  linear-algebra  equilibrium  structure  differential  correlation  iidness  acm  linear-programming  spatial  characterization  levers 
7 weeks ago by nhaliday
Workshop Abstract | Identifying and Understanding Deep Learning Phenomena
ICML 2019 workshop, June 15th 2019, Long Beach, CA

We solicit contributions that view the behavior of deep nets as natural phenomena, to be investigated with methods inspired from the natural sciences like physics, astronomy, and biology.
unit  workshop  acm  machine-learning  science  empirical  nitty-gritty  atoms  deep-learning  model-class  icml  data-science  rigor  replication  examples  ben-recht  physics 
8 weeks ago by nhaliday
via uni of toronto course page. This website lists the risks in software field
security  risks  software  ACM  news 
12 weeks ago by bigpicbruh

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