SecondLife   17252

« earlier    

Boobs, muscles & fairy wings: everything i know about how humans design their avatar selves • Hunter Walk
<p>It was a combination of early career anxiety and actual startup struggles which combined to make my years working on Second Life personally stressful. I remember my parents visiting our office and casting a sideways glance at the bottles of Mylanta and hard alcohol sitting side by side on my desk, like the cartoon angel and devil characters sitting on the shoulders of an 80s movie character wrestling with his conscience. With some hindsight perspective though, the tremendous benefits of the experience became clear – I had the opportunity to work on a thoughtful, innovative product with an amazing technical team and together we produced what is ultimately an ongoing, profitable company (even if it failed to achieve its full potential).

Besides the meta-learnings about how startups function, there were a [NeesonVoice] very particular set of skills [/NeesonVoice] that I took away from my years at Linden Lab. The other day a young entrepreneur – she was in diapers when we started Second Life – asked me about avatars and specifically the design decisions we made about how people could represent themselves in our virtual world. It was so much fun reminiscing about what we observed that I wanted to document some stuff here. </p>

The point about how teens choose to appear is particularly interesting.
avatar  secondlife 
12 weeks ago by charlesarthur
This ad rather unnerved me - what are they trying to tell me? What are they trying to appeal to? And wh…
SecondLife  from twitter
july 2018 by lisov
AltspaceVR Inc | Be there, together.
It's like a terrible modern version of Second Life. In VR.
vr  virtualworld  virtual  secondlife 
may 2018 by dmje
RT : After nearly 7 years and over 400 my journey in is over! Please read my last story here: …
blogposts  SecondLife  from twitter
january 2018 by LibrariesVal

« earlier    

related tags

-_new  1990  1991  2003  2007  2008  2009  2013  2018  3d  abstraction  adolofobioycasares  advertising  agnesvarda  alainresnais  alanturing  apple  art  audience  avatar  bannerad  berlin  blog  blogposts  blogs  bookmarks_bar  bookmrk  broadband  broswer  business  cat  chat  cheatsheet-help  chrismarker  chrismarket  cobbler  cognition  comics  communication  community  computer  computers  computing  consumer  content  culture  customer  cyberpunk  cyberspace  dau  design  developers  dialup  digital  disorientation  double  doublebind  dougengelbart  download  ebay  education  efficiency  email  embodiment  file  film  food  forc  forecast  forum  game  games  gardnercampbell  georgedyson  gibson  google  gregorybateson  hammerhand  help  history  howto  howwelearn  howweteach  hsk  interactive  internet  interview  investment  island  jaanga2  jaanga_old  johnvonneumann  jonrafman  lag  lajetee  learning  loop  manual  marcelduchamp  marine  marketing  marshallmcluhan  mask  maxmoswitzer  maxwoswitzer  measurement  media  memex  memories  messenger  mmo  mmorp  mobile  msdn  multitasking  museum  music  netscape  networks  news  news_items  nkm  noise  oceanography  office365  offpage  online  onpage  ouvroir  piperesearch  presence  print  reality  representation  research  retail  roleplay  rss  science  screen  search  secondlife  seo  service  seymourpapert  sherryturkle  shops  simulation  site_portal  sl  sl:shopping  sl:wastelands  social  socialmedia  society  socraticmethod  soka  stream  tasrillsieyes  taylorism  teaching  technology  teen  television  text  textiles  texture  theinternet  timbernerslee  time  tools  transcontextualism  troubleshooting  twitter  understanding  user  utopia  video  videogames  virtual  virtuality  virtualreality  virtualworld  virtualworlds  vr  waltwhitman  wastelands  web  website  wiki  youth 

Copy this bookmark: