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New Tesla Roadster sounds impressive, but it’s not the only game in town | Ars Technica
Begun, the electric hypercar performance war has

Enlarge (credit: Aurich Lawson)

On Thursday night, Elon Musk upstaged his own semi truck launch with the news that Tesla is going to build a new performance car, the Roadster. The specs certainly have the Internet ablaze this morning: a 200kWh battery and 620-mile (1,000km) range, 0-60mph in 1.9 seconds, the standing quarter-mile in 8.9 seconds, and a top speed of 250mph. That's truly impressive—particularly if it costs just $200,000. But Musk's claims that it will be the "fastest production car ever made, period" seem more than a little hyperbolic from where I'm sitting.

You see, we're entering another one of those automotive arms races, where engineers and designers attempt to outdo each other in the performance stakes with ever-more extreme hypercars. Tesla will not be the only game in town. In fact, it's only just getting ready to take to the pitch.

Supercars are passé; it's all about the hypercar now

Supercars like the McLaren F1 and Ferrari Enzo used to be the last word in four-wheeled performance until a reborn Bugatti came along and rewrote the rules. The Veyron, which arrived in 2011, boasted an 8.0L V16 engine, 987hp (736kW), and a 253mph (407km/h) top speed. The supercar was dethroned, and the hypercar became king. But achieving massive power and bonkers performance from an internal combustion engine is old hat—even if Bugatti is sticking to the formula with the Chiron.

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13 hours ago by josephschmitt
Scripting News: May 20, 2017 |
I think we have to work on climate change and the fascism that's trying to boot up in the US. Our systems for news suck, and there are obvious ways to improve them if we put our minds to it. And I think a new incompatible feed format not only doesn't move us toward solving those problems, in a very small way (not worth worrying about) it moves us away from solving them. By using bandwidth that could be used to foster working-together, perhaps. By making things that would otherwise interop, not interop.

If developers have a hard time using XML in their apps, if that's the problem, why not attack it right there? Work to make it easier. I work in Node and the browser, and in both places XML and JSON are equally easy to use. The same could be done for any environment. In fact in the browser, XML is integrated deeply into the programming model, because the web is made out of XML.
news  feedreader  rss  jsonfeed  openweb  standards 
13 hours ago by kme
Call to action — SubToMe Docs |
It’s no secret that there is a violent attention race in today’s web. Keeping the user focused is extremely hard and every possible context switching will be used by the users to open a new tab to check their emails, Twitter or Google News.

Of course, you write great content for the web and your readers avidly read all your stories. Yet, when they reach the end of blog post, they’re left to themselves: not sure about what they should do next. And that’s exactly at that time that they’ll switch tabs, apps or click away.
attentioneconomy  rss  feedreader 
13 hours ago by kme
News - Dota 2 Update - November 17th, 2017
* TP Scroll: Initial cooldown increased by 10 seconds (at the start of the game) * Bloodstone: Mana Regeneration per charge reduced from 0.4 to 0.35 * Meteor Hammer: Impact stun duration increased from 1. via Pocket
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13 hours ago by dcolanduno
News - New DLC Available - Titan Quest: Ragnarök, 25% off!
Titan Quest: Ragnarök, all new content for Titan Quest Anniversary Edition is Now Available on Steam! At long last, Titan Quest continues its epic journey through the world of antiquity. via Pocket
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15 hours ago by dcolanduno
News - SpellForce 3 Beta now live on Steam!
SpellForce 3 Beta is available to play on Steam through this weekend*! via Pocket
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15 hours ago by dcolanduno
News - Daily Deal - Dead Cells, 25% Off
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! via Pocket
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15 hours ago by dcolanduno
News - Now Available on Steam - Tower 57, 17% off!
Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk megatower and uncover its hidden secrets. via Pocket
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17 hours ago by dcolanduno
RSS: there's nothing better
No blog or news website should be too new or too minimal to support RSS.
blogging  RSS  internet  publishing 
17 hours ago by nfmoreira
Star Wars: Battlefront II review: Nope, nope, nope, nope, nope, nope, nope | Ars Technica
Star Wars: Battlefront II review: Nope, nope, nope, nope, nope, nope, nope

Enlarge / The pull of the Force is strong with things like an impeccably rendered Millennium Falcon. (I mean, gosh, that's purty.) But Star Wars: Battlefront II can't paint over most of its failings. (credit: EA / DICE)

I've tried to give the new video game Star Wars: Battlefront II a fair shake, and I tried to do so through three types of fandom, at that. I really dig Star Wars—and I've generally appreciated when the series has expanded its universe in video game form. I'm a big fan of DICE as a creator of high-polish, massively multiplayer online shooters. And I thought 2015's reboot of the Star Wars: Battlefront game series was perfectly satisfactory as an accessible online action game.

I kept all of these optimistic angles in mind as I booted the new game—and as I used my lightsaber of fandom to try to carve through its confusing economies. But that has been Scarif-massacre levels of difficult. Battlefront II ultimately lands as an adequate-but-forgettable combination of polish, bombast, and been-there-done-that shooter tropes. Even after EA's last-minute about-face, little about the total package makes me eager to recommend it to anybody looking for a family-friendly blaster, a Star Wars-worthy story, or a month-after-month dive into online team combat.

One step forward, how many steps back?

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18 hours ago by josephschmitt

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