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All Thumbs, Why Reach Navigation Should Replace the Navbar in iOS Design
The UINavigationBar, navbar for short, has been around since the original iPhone. Historically, navbars have been convenient and clear, easy to understand and easy to build. Then phones ballooned…
appdevelopment  ios  design  designpatterns  navigation 
yesterday by garrettc
NavNav - 90+ Responsive Navigation Bar Menu Tutorials, Examples, and Demos (CSS, jQuery, JavaScript)
A ton of CSS, jQuery, and JavaScript responsive navigation examples, demos, and tutorials from all over the web.
navigation  responsive  Webdev 
yesterday by kerolic
Full-Screen Pushing Navigation | CodyHouse
A full page menu, that replaces the current content by pushing it off the screen.
animation  menu  navigation  Webdev 
yesterday by kerolic
How to use the S Health app on the Samsung Galaxy S4
Use our top 10 tips to make the most of QuickTime’s brilliant features for Mac
Navigation  QuickTime 
yesterday by TomasMartinez
Dead reckoning - Wikipedia
This would be a good analogy for something. Maybe complex approach in wicked space? Based on false premises or assumptions, with compounding errors
navigation 
3 days ago by mofox
Daring Fireball: Why Reach Navigation Should Replace the Navbar in iOS Design
Brad Ellis:
As devices change, our visual language changes with them. It’s time to move away from the navbar in favor of navigation within thumb-reach. For the purposes of this article, we’ll call that Reach Navigation.
This design trend is clearly already underway, and Ellis does a terrific job explaining why it’s a good idea.
I can think of a few factors that led to the original iPhone having a top-of-the-screen UI for navigation. First, at just 3.5 inches diagonally, the whole screen was reachable. But another factor might be as simple as the fact that “navigation” was always at the top on desktops — window titles and controls have always been at the top on Mac and Windows. The iPhone didn’t use windows, per se, but there was a certain familiarity with having the titles and controls like Back/Close/Done buttons at the top. Something like the iOS 10 bottom-heavy design of Apple Maps is wholly different from a desktop UI design — as it should be.
ios  iphone  ui/ue  design  navigation  daring_fireball 
3 days ago by rgl7194

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