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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence): Harold Abelson, Andrea diSessa: 9780262510370: Books
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen.The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates. Harold Abelson is an associate professor in the Department of Electrical Engineering and Computer Science at MIT. Andrea diSessa is an associate professor in the Graduate School of Education, University of California, Berkeley.
books  code  programming  turtle  logo  kids  education 
6 days ago by awhite
24.1. turtle — Turtle graphics — Python 3.6.0 documentation
Turtle graphics is a popular way for introducing programming to kids. It was part of the original Logo programming language developed by Wally Feurzig and Seymour Papert in 1966.

Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an import turtle, give it the command turtle.forward(15), and it moves (on-screen!) 15 pixels in the direction it is facing, drawing a line as it moves. Give it the command turtle.right(25), and it rotates in-place 25 degrees clockwise.

By combining together these and similar commands, intricate shapes and pictures can easily be drawn.

The turtle module is an extended reimplementation of the same-named module from the Python standard distribution up to version Python 2.5.
education  programming  python  kids  logo  turtle 
6 days ago by awhite
A learning environment for Python programming suitable for beginners and children, inspired by Logo.

PythonTurtle strives to provide the lowest-threshold way to learn (or teach) software development in the Python programming language. Students command an interactive Python shell (similar to the IDLE development environment) and use Python functions to move a turtle displayed on the screen. An illustrated help screen introduces the student to the basics of Python programming while demonstrating how to move the turtle.
beginner  education  programming  python  kids  turtle  logo 
6 days ago by awhite

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