Gaming   105949

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The Legend of Nintendo - Bloomberg
With the Switch, the 130-year-old gaming giant has once again turned reports of its demise into Nintendo Mania.
gaming  videogames  nintendo 
2 days ago by jorgebarba
ASUS's ROG Strix Gaming Laptops Refreshed with Hero II and Scar II
ASUS’s impressive lineup of ROG Strix gaming laptops gets an update that emphasises absolute performance and heat management while throwing in a few proprietary innovations. The Strix Scar II is targetted at FPS gamers who demand the highest in graphics response, while the Strix Hero II is angled toward MOBA players. The ASUS ROG Strix Scar...

The post ASUS’s ROG Strix Gaming Laptops Refreshed with Hero II and Scar II appeared first on .
ASUS’s  ROG  Strix  Gaming  Laptops  Refreshed  with  Hero  II  and  Scar 
2 days ago by vrzone
Cycle of Life – Raph's Website
This talk was presented at an event hosted by Next Games in Helsinki, Finland. Alas, there is no recording or transcript.
gaming  raphkoster  mobile  gamedevelopment 
2 days ago by DirkSonguer
What I believe in, for Quality of Life – T-machine.org
the term “crunch” is a euphemism for “unpaid overtime” used largely to disguise the true nature of what’s being described. No-one should ever use the term “crunch”. Everyone should actively encourage others to call it what it is (unpaid overtime). “unscheduled overtime” is NOT an acceptable alternative; it is simply another, slightly less positive, euphemism.
no employer gets an opt-out from responsibility for Quality of Life issues, neither charities nor startups. Quality of Life is about the relationship between employee and employer, independent of individual industries, organizations, or projects
the company must at all times actively discourage staff from doing unpaid overtime; if the company wishes to support overtime, it should be supporting *paid* overtime only
no programmer, artist, or designer should ever stay late in the office “because it’s quieter then, and I can get more work done when everyone else has gone home”; if the office environment is that poor, the company needs to fix it, fast
the MOST EFFICIENT (for the company) number of weekly office hours for programmers, artists and game designers lies somewhere between 30 and 50 hours a week.
the MOST EFFECTIVE/DESIRABLE (for the employees) number of weekly office hours for programmers, artists and game designers lies somewhere between 20 and 60 hours a week.
industry  gaming  worklife 
2 days ago by DirkSonguer
Fortnite earns $100m in its first 90 days on mobile • Sensor Tower
Randy Nelson:
<p>Having brought in more than $25m during its first month on mobile, Fortnite increased its revenue generating momentum to surpass $50m by its 45 day mark. Now, three months since its March 15 launch, Sensor Tower Store Intelligence data reveals that the game—which debuted on Nintendo’s Switch console last week—has reached $100m in worldwide player spending on Apple’s mobile platform.

In reaching this milestone, Epic Games has managed to surpass some of most successful multiplayer mobile titles of the past two years, despite the fact that Fortnite initially launched in invite-only form for two of the 12 weeks it has been available. As the chart below shows, it earned more than 3x as much as Tencent’s massively successful Honor of Kings—known as Arena of Valor in Western markets—did in China during its first 90 days on iOS, despite not being available there itself. (It will be launching in China at an undetermined future date courtesy of none other than Tencent.)

<img src="https://s3.amazonaws.com/sensortower-itunes/blog/2018/06/fortnite-mobile-100-million-revenue-90-days.jpg" width="100%" />

The mobile version of Fortnite has also earned about 4.3x more than its closest revenue rival among the new breed of battle royale titles on mobile, Knives Out from NetEase. What’s more, it managed to earn approximately 65% as much as Supercell’s Clash Royale did in its first 90 days, a title that had the most successful launch in mobile gaming history next to Niantic’s Pokémon GO in terms of revenue.</p>
Fortnite  gaming  mobile  revenue 
3 days ago by charlesarthur
Interactive Image Creator Software
Floor Plan Software (Lite Edition)
MGO2R  floor  plan  gaming 
3 days ago by Mumra2k
Print Physical Buttons for Your Touch Screen | Hackaday
Modern handheld gaming hardware is great. Their primary method of interaction is the index finger or thumbs, not a D-pad and buttons. Shoulder triggers have only existed on a few phones. Bluetooth gaming pads are affordable but they are either bulky or you have to find another way to hold your phone. Detachable shoulder buttons are a perfect compromise since they can fit in a coin purse and they’re cheap because you can make your own.
hackaday  buttons  3dprinting  gaming  mobile  touch  accessibility 
3 days ago by cyberchucktx
Gridzzly.com - Make your own grid paper
The easiest way to create custom grid paper printable. Available options are: dot grid, isometric dot grid, lines, graph, isometric grid, hexagons, and music staff. Supported paper formats are A2, A3, A4, A5, Legal, Letter, Tabloid and many others.
gaming  dming  openlegendrpg  d&d  rpg  maps 
3 days ago by madscene
Rolltop Indigo: Love Nest
S. John Ross takes a map from rough (really rough!) doodles to a neat looking design using Photoshop and Illustrator.
maps  gaming  rpg  game_design  photoshop  illustrator 
3 days ago by perich

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